What's the mod list? Last I knew it was Portal Gun, but assuming it's the pack in your sig I can't see if you have the list. Might also be the one that causes the fireworks on achievements.
Portal gun was the culprit. Funny effect, but bad for skyland worldgen having to wait for the chickens to slowly fall out of the world instead of exploding on ground.What's the mod list? Last I knew it was Portal Gun, but assuming it's the pack in your sig I can't see if you have the list. Might also be the one that causes the fireworks on achievements.
Thanks, I will try the keypress method. I already tried pressing the buttons to switch between caves, above ground, night, and it did nothing... but it's certainly possible your solution only works with the keyboard. You also mentioned 1.10, except my experience is with Revelation which is a 1.12 pack. Also, I'm playing Direwolf20's modpack (also v1.12) which has NO problems with Journeymap... so this seems to be a pack-specific issue given your report of experiencing it in v1.10 modpacks.
Awesome.
@signupsucks Did you personally hang around so you're in range for mobs such as slimes to actually spawn? If not, I found Pam's Toast to be a very good method of generating power, especially if combined with Thermal Expansion's Trivection chamber to boost the bread output from flour.
More or less yes. It's within 128 blocks of my base (both in x/z and y ranges). Once I finished building I flew off ~ 30 blocks to see if slimes were going to be channeled properly, but none spawned, so I went away to work on other things. When I checked back later there still wasn't any (I hadn't set up anything to absorb/kill them yet either), at which point I became suspicious that something wasn't working right with their spawning and tried troubleshooting lighting/adjacent chunks/etc.
Yeah, I think I'll just fall back on something else. I'm well into midgame so I have plenty of other options for passive mana, but they all required more infrastructure (machines and power) than this, which would only have needed the flower, spreaders, blocks, and water.
Actually, it's a possibility that what I think was a slime chunk isn't. When I used the slime finder on chunkbase, the chunks it was indicating didn't match up with the ones showing up as (Slime) with the biome information in the upper left (not sure which mod is doing that). I attributed this to chunkbase being inaccurate due to the mods involved in my game, but maybe it was correct after all and what I think are slime chunks aren't. In fact, the one slime that I saw spawned would have spawned on the 4 blocks extending into the chunk to the back-left of the structure, which doesn't show as (Slime) in game, but does in the chunkbase slimefinder for this seed. So that probably explains it.
I'll try a platform in another area, trusting chunkbase this time instead of the in-game mod.
FTB Revelation is said to have everything and the kitchen sink. Yet it is missing things like Buildcraft and Portal Guns and quarries (Extra Utilities 2 has one but it seems to be disabled). Should I just be patient and wait for an update to the pack?
Show me the sink!
Thanks for the helps! There are a few other things I miss as well but these quarry options are going to help a lot!I don't really know about the portal guns, but for quarry options you have Environmental Tech's Void Miners, RFtools builder (can quarry with the quarry shape card), and lasers from Industrial Foregoing (functions kinda similarly to MFR lasers.
I also tried my hand at a Slime based Mana generation setup and had issued with it working intermittently. I saw a ton of Slime while setting it up, then once I had it in a near finished state, they stopped spawning altogether. I assumed something was screwing with it, so I finished my setup and went looking for the cause. After searching for a few hours with no luck, I abandoned it as a lost cause and moved on to another project. In the middle of that other project, I noticed my Mana was flowing, and upon checking, the Slime were spawning again. As the world progressed, I noticed several droughts of production, which I ended up fixing by odds and ends production and a very large Mana battery. Never figured out why the fits and starts occurred, but there may be hope for your system after all.
FTB Revelation is said to have everything and the kitchen sink. Yet it is missing things like Buildcraft and Portal Guns and quarries (Extra Utilities 2 has one but it seems to be disabled). Should I just be patient and wait for an update to the pack?
Show me the sink!
Another mod missing from v.1.10 modpacks and beyond is Thaumcraft, and my understanding is that the mod developer isn't even working on updating their mod at this time.
unfortunately that type of build is always held back by the weakest part . the simplest solution is literally a better/bigger energy storage block, in the case of capacitor banks for ender io it can simply be add more banks to the multiblock (more total storage in an ender io capacitor multiblock = more rf per tick throughput)Right now I have my energy from my Imm Eng Lightning rod going into an EnderIO capacitor bank, then sent to my energy storage multiblock. But, going through the capacitor bank means that the fastest I can get that energy out of there is 5kps and in a good storm, the lightning can hit faster than the thing can drain. Any recommendations on a better mid-point to connect it to to get it out sooner?