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Cptqrk

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Aug 24, 2013
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Is there a comparable item in 1.12 to the old peaceful table? The mod author seems to have dropped that from the mod, and it makes my GF sad. She has serious vision issues to even killing cows can be a pain in the arse (thank you bait traps)
 

Inaeo

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Jul 29, 2019
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Is there a comparable item in 1.12 to the old peaceful table? The mod author seems to have dropped that from the mod, and it makes my GF sad. She has serious vision issues to even killing cows can be a pain in the arse (thank you bait traps)
I haven't seen any Peaceful Table mods, but Peacefulpack offers ways to get drops without combat. I've not used it personally, but it may be an option.
 

KingTriaxx

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I think you can get some of the lower level mob drops from Pam's Harvestcraft traps. Don't know if that's reached 1.12 yet though.

One suggestion Google turned up on Reddit is Woot with recipes tweaked to disable the need for mob drops to make it.
 
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GamerwithnoGame

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I think you can get some of the lower level mob drops from Pam's Harvestcraft traps. Don't know if that's reached 1.12 yet though.

One suggestion Google turned up on Reddit is Woot with recipes tweaked to disable the need for mob drops to make it.
That's a good idea! :) if you're only going to use it to spawn passive mobs anyway (and it's on Peaceful), you might as well use dyes in place of the mob drops. Though you'd need to find a replacement for white and maybe black...
 
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KingTriaxx

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White Tulips and Charcoal would be my go to's.

For the programming of the prism's probably use their favorite foods, say wheat for cattle, or seeds and dirt (grass) for Sheep. Then you can use those drops to make enemies. Say raw beef for Zombies, pork for skeletons and wool for spiders. Bones and flint and steel for Blazes. Bones and zombie flesh for wither skeletons... I could go on, but you get the idea.
 
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Padfoote

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Only issue is Woot doesn’t appear to be ready yet for 1.12. The downloads on Curseforge are all 1.11 and the github branches are still only complete for 1.11. Otherwise that would be my go to replacement in this case.
 

KingTriaxx

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A definite problem... Industrial Foregoing has a Mob Duplicator, which appears to be the spawner from MFR, might be worth making custom recipes for various Mob Imprisonment Tools with mobs in them. Then at least she can make an automated mob farm.
 

Cptqrk

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Aug 24, 2013
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A definite problem... Industrial Foregoing has a Mob Duplicator, which appears to be the spawner from MFR, might be worth making custom recipes for various Mob Imprisonment Tools with mobs in them. Then at least she can make an automated mob farm.

That would work to a degree... She's... odd.... Doesn't go too far down tech trees. TiCo smeltery is her go to for ore doubling. *sigh*

I think Woot would be too far beyond her :(

Guess I'll have to bug the Openblocks author to see if they will put it back in. Or any modder here wants to take a stab at it, I'll have a very willing and capable beta tester!
 

Everlasting2

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Jun 28, 2015
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That's a good idea! :) if you're only going to use it to spawn passive mobs anyway (and it's on Peaceful), you might as well use dyes in place of the mob drops. Though you'd need to find a replacement for white and maybe black...
i swear i remember myself finding bones inside of an animal trap.As for a black dye , the flower from aa should work (if ore dict is a problem just add a conversion recipe that creates ink sac from ore dictionary black dye , of course botania would be far far more consistent for getting dyes
 
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Jora123

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Hi guys, sorry for my bad english, its not my native language. I have some issues with jei in ftb beyond 1.10.2. The mod doesn't showing a lot of recipes. Anyone know something about this?

Отправлено с моего SM-G925F через Tapatalk
 

KingTriaxx

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@Cptqrk: TiCo smeltery is perfectly fine for ore doubling. Sounds like she's more of a builder than a technical type. My sister plays the same way.

RWTema was the guy behind the Peaceful Table. He's on Twitter if you can't get a hold of him any other way.

@Jora123: Beyond is no longer being updated, so you can go ahead and try manually updating versions to see if that helps. The compatibility for JEI was never really completed in 1.10, which is the big issue, and so you're kind of stuck with whatever the mod devs managed to do before leaving the version. 1.10 kind of got the short end of the stick, it was a strange place to stop while waiting for Mojang to stop on a version, but it was where a lot of mods were able to get themselves stabilized after the enforced re-write from 1.7 to 1.8. Most recipes will have to be looked up online if they're not in JEI. Though some can be found, but won't link in the correct way. It's very confusing.
 
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Everlasting2

Well-Known Member
Jun 28, 2015
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Hi guys, sorry for my bad english, its not my native language. I have some issues with jei in ftb beyond 1.10.2. The mod doesn't showing a lot of recipes. Anyone know something about this?

Отправлено с моего SM-G925F через Tapatalk
Can u explain the issue better(like what recipes?) ? it is hard to help without more information about the problem .
 

GamerwithnoGame

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Jan 29, 2015
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i swear i remember myself finding bones inside of an animal trap.As for a black dye , the flower from aa should work (if ore dict is a problem just add a conversion recipe that creates ink sac from ore dictionary black dye , of course botania would be far far more consistent for getting dyes
I'm definitely with you on the AA flower; didn't want to assume that mod was being used, but you're absolutely right - that would be an ideal solution! And light grey dye from flowers would probably work equally well.
 

Drbretto

Popular Member
Mar 5, 2016
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My people swear the days seem to be faster than usual. Are they crazy or do I have something in my pack that might let me adjust the day night cycle?
 

Bickers

New Member
Jul 29, 2019
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quick question currently playing modern skyblock 2 anyone know how to enable the mod name on items in the inventory as its my first 1.12 pack with a bunch of new mods its a pain not knowing what mod an item is from without looking it up in JEI
 

Knux897

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Jul 29, 2019
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I'm playing FTB Infinity Evolved and in Thaumcraft 4, it's my understanding that if you sneak on an arcane levitator, it will send you down instead of up. However, this doesn't seem to be the case at all. Any idea how to use arcane levitators to go down as well?
 

Cptqrk

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Aug 24, 2013
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I'm playing FTB Infinity Evolved and in Thaumcraft 4, it's my understanding that if you sneak on an arcane levitator, it will send you down instead of up. However, this doesn't seem to be the case at all. Any idea how to use arcane levitators to go down as well?
Not sure if you are thinking that they would work like an openblocks elevator, but they don't. Holding shift should prevent you from being levitated, and if you are up in the air already, you should gently float down to the levitator.

At least that's how I remember it....
 

KingTriaxx

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Shift just makes you stop going up. There wasn't really a down mechanic. Except moving away and falling off. I know Cover Jaguar didn't seem to find another way in his Dark Tower Series.
 

Knux897

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Jul 29, 2019
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Not sure if you are thinking that they would work like an openblocks elevator, but they don't. Holding shift should prevent you from being levitated, and if you are up in the air already, you should gently float down to the levitator.

At least that's how I remember it....

That's what I'm attempting to do, but it doesn't work at all.
 

Starfang42

New Member
Jul 29, 2019
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Is there a way to make it nighttime on command in 1.12? I vaguely remember coming across something besides Blood Magic's ritual (which obviously isn't available in 1.12 at the moment) that could, but don't remember what/where.