Make a new server rule. Ops will destroy your spawner and take your shard if you don't automate it to turn off when you have a surplus of mob drops. People will be so wary of permanently losing a Tier 5 spawner that they'll be sure to follow the rule. It's not like that kind of automation is particularly hard. A buildcraft iron gate will handle most forms of storage, just set it to enable the spawner when you're out of blaze rods, disable it when you're full (or half-full, or whatever). And if you have an AE storage system, all you need is a level emitter.Why do i think this is a bad idea...
Oh, i get it, it's because someone on EVERY server forgets to turn their mob farms off and cause huge neverending lag. AND makes it so that normal mobs can't spawn normally everywhere near.
Yes, from everything I've heard the mobs are supposed to stick around so the fact that they don't could be considered a bug. The bug (and workarounds to avoid it) have been around more or less since the mod debuted, so at this point most people plan their builds with it in mind. We know how it should work, but "should work" doesn't always mean "will work."Supposedly, ShadwDrgn tweaked the mobs spawned by Tier 3 and above spawners, keeping them from despawning. So if mobs from those spawners aren't sticking around to be killed, it's a bug.
Query: does golem pathfinding work with ladders? I'd like to stack my reactors, if possible, I just don't want to have to create a ton of steps for my reactor attendant golems.
Query: does golem pathfinding work with ladders? I'd like to stack my reactors, if possible, I just don't want to have to create a ton of steps for my reactor attendant golems.
That's a bad idea! I've had a few hundred spawned mobs that I've got rid of by flying away and back, so it clearly isn't the case in my version, UNLESS the despawn-inhibiter is keyed to proximity to the spawner, that's a possibility.Supposedly, ShadwDrgn tweaked the mobs spawned by Tier 3 and above spawners, keeping them from despawning. So if mobs from those spawners aren't sticking around to be killed, it's a bug.
Query: does golem pathfinding work with ladders? I'd like to stack my reactors, if possible, I just don't want to have to create a ton of steps for my reactor attendant golems.
As far as i have seen in my own playing with golems, they cant use stairs. But the last time i really used golems was back in 1.3.something, so this could have changed.
My Straw Golem spends ages staring through the fence at the pumpkins and carrots in the next garden. He does go and harvest the wheat eventually, though, but I might move my farms further apart so that he wastes less time.
No-one has to be near. It's a T5. Is there a less laggy way to kill Blaze other than dropping them in water? I could do some MFFS thing, but I've never messed with MFFS so that's out.
If I'm not mistaken, when storing things in the network, AE will prioritize any storage medium that already contains the item in question, then any storage medium formatted to accept that item (as opposed to anything), then a chest on an umprogrammed Storage Bus, then an unformatted storage disk. So, try taking all the iron out of your network, and then putting it back in via the ME Terminal (or just dropping the disk that contains your iron into an ME IO Port).My own question now. What exactly does a ME storage bus do? I know that if i attach it to a chest or other inventory then i can pull items out of it through the acces terminal. However what is the inventory inside the bus for? In some places i hear that it will also make the network store those items in the chest, but i haven;t been able to get my system to do that. Am i overlooking something stupid or is it just not working like that. I use ultimate 1.0.2 right now for reference. Also i cant post screenshots since im now not at home, but in basic i tried to connect a storage bus to a chestand made it store iron by placing a iron in the bus's interface. I tried every side of the chest as well.
I haven't looked into MFR at all so far. I'll have a glance at their wiki.MFR Grinder or Quicksand. Quicksand is slower, the Grinder is almost instant (It has a cycle so depends when the mobs spawn in relation to the cycle, but I've never seen mobs around for more than a few seconds)
If I'm not mistaken, when storing things in the network, AE will prioritize any storage medium that already contains the item in question, then any storage medium formatted to accept that item (as opposed to anything), then a chest on an umprogrammed Storage Bus, then an unformatted storage disk. So, try taking all the iron out of your network, and then putting it back in via the ME Terminal (or just dropping the disk that contains your iron into an ME IO Port).
If there's no iron in your network, but there is a Storage Bus with iron on a chest in the network, any iron added to the network should go there, until the chest fills up.
Also, AE probably won't automatically move items around within the network just because a higher-priority storage opened up. You'll need to drop your storage disks into an IO Port in order for that to happen, to clear the disk of items and redistribute them within the network.
As a final note, Storage Busses can be extremely powerful when placed on Deep Storage Units from MFR, or (to a lesser extent) Factorization Barrels. Up to two billion items not eating your disk space!