Certainly. Machines in most mods, including IC2, accept material inputs from the top, fuels (or batteries) from the bottom, and let you extract outputs from the sides. So, the simplest way to automate a Compressor, say, would be to put an ME Interface on the top with recipes like Coal Ball -> Compressed Coal Ball and Coal Chunk -> Industrial Diamond, and an ME Import Bus on one of the sides. Alternatively, you could make an IC2 item ejection upgrade (or whatever that thing's called), set it to output items to the top, and put it inside your Compressor. That way, it'll dump the compressed items right back into the Interface, so you don't need the Import Bus at all.Is it possible to hook an AE2 system up to an IC2 machine? I wanted to automate making diamonds and I need a Compressor to do so, but I would like to know before I do any wiring to test it.
Certainly. Machines in most mods, including IC2, accept material inputs from the top, fuels (or batteries) from the bottom, and let you extract outputs from the sides. So, the simplest way to automate a Compressor, say, would be to put an ME Interface on the top with recipes like Coal Ball -> Compressed Coal Ball and Coal Chunk -> Industrial Diamond, and an ME Import Bus on one of the sides. Alternatively, you could make an IC2 item ejection upgrade (or whatever that thing's called), set it to output items to the top, and put it inside your Compressor. That way, it'll dump the compressed items right back into the Interface, so you don't need the Import Bus at all.
Some context : I'm not sure how block ids are handled now. I've checked, in solo, block and item IDs are differents than on my server (FTB Infinity). But i can play with no problem at all. But every schematic I try to copy is completly broken.
Question : Is there a way to ensure both my server and client use the same ids?
A slight addition to what Hambeau said, if by schematic you're meaning MCEdit schematics, last time I looked the reason they break so thoroughly with modded MC now is that MCEdit stills uses the numerical IDs for its schematics, simply because its designed for use with vanilla, whose ID numbers actually are still hardcoded IIRC.Some context : I'm not sure how block ids are handled now. I've checked, in solo, block and item IDs are differents than on my server (FTB Infinity). But i can play with no problem at all. But every schematic I try to copy is completly broken.
Question : Is there a way to ensure both my server and client use the same ids?
tl;dr MCedit should be updated to also include a translation table between the ID in the schematic and the block names (and do the translate when loading it)A slight addition to what Hambeau said, if by schematic you're meaning MCEdit schematics, last time I looked the reason they break so thoroughly with modded MC now is that MCEdit stills uses the numerical IDs for its schematics, simply because its designed for use with vanilla, whose ID numbers actually are still hardcoded IIRC.
A slight addition to what Hambeau said, if by schematic you're meaning MCEdit schematics, last time I looked the reason they break so thoroughly with modded MC now is that MCEdit stills uses the numerical IDs for its schematics, simply because its designed for use with vanilla, whose ID numbers actually are still hardcoded IIRC.
That's the vanilla norm. It's mods that give the option to make bedrock flat.So , What is up with the bedrock spawning randomly at the bottom now in about 5 layers with holes and random spaces betwine except the last layer. Something new, or a bug ? I am used to bedrock being one straight layer surface with the occational 1 bedrock block over the "bottom" layer for water spawns.
I find it rather anoying i must admit hehe
That's the vanilla norm. It's mods that give the option to make bedrock flat.
COFH Core usually does it from its config.
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I *think* it's on by default, although you should check. Either way, though, it won't affect chunks that have already been generated; if you explore a new chunk, the bedrock will be flat, but all the places you have already explored will be annoying and bumpy.Thanks , guess they forgot to turn it on in the lite3 pack then. (or choose not too) because it does have that mod. I will try look at the config then.
I have a couple friends who have already downloaded it, and it's kinda neat. Cortana is amusing; you can spend a decent chunk of time repeating "tell me a joke" and only be a little bored.Windows 10 yay or nay?
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You can set flat bedrock to retrogen in already created chunks too.I *think* it's on by default, although you should check. Either way, though, it won't affect chunks that have already been generated; if you explore a new chunk, the bedrock will be flat, but all the places you have already explored will be annoying and bumpy.
Retrogen is always a little scary to me, but yeah. It might just be paranoia on my part.You can set flat bedrock to retrogen in already created chunks too.
There's some issues regarding backwards compatibility; I'll have to investigate further.Windows 10 yay or nay?
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