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Zelfana

New Member
Jul 29, 2019
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It will be mostly candles.

But my OCD demands that things be eternal....

Update: mana blaster with kindle lenses does not light candles...

Yeah that kinda sounds like they are coded to only work by right clicking with flint and steel. Did you try a torch or any other obvious flaming thing?

Also, I'm not sure if it would work but can you add a timeless ivy to flint and steel? So just craft together 3 iron, timeless ivy and flint and steel.
 

Ashendale

New Member
Jul 29, 2019
579
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Yeah that kinda sounds like they are coded to only work by right clicking with flint and steel. Did you try a torch or any other obvious flaming thing?

Also, I'm not sure if it would work but can you add a timeless ivy to flint and steel? So just craft together 3 iron, timeless ivy and flint and steel.

I had no idea torches worked like that. You're a life-saver. Thanks

New question: Thaumcraft 4.2 bee frames. I'm reading about flux in the ftbwiki.org.

Is this a thing? Is there a workaround?
 

gattsuru

Well-Known Member
May 25, 2013
364
103
68
A lot of the stuff on ftbwiki.org is out of date. That particular page looks like it's from back in Thaumcraft 3. In 4.2, Necrotic Frames are much safer, with the big risk involving genetic damage to Ignobles.
 

aTeLe

New Member
Jul 29, 2019
68
0
0
Hello, does someone know why ExtraCells isn't part of the Infinity Pack? I just would liek to know what I have to expect when I add it manually. Compatibility issues? Performance Issues?
 

Hambeau

Over-Achiever
Jul 24, 2013
2,598
1,531
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Hello, does someone know why ExtraCells isn't part of the Infinity Pack? I just would liek to know what I have to expect when I add it manually. Compatibility issues? Performance Issues?

No need to post this question in multiple threads... Someone will eventually see it when they get home from school or work or get up in the morning.

There are many reasons mods aren't in certain modpacks... Perhaps the pack creator(s) don't like that mod? Perhaps that mod creator refuses to allow FtB to use the pack? (FtB gets permission to use every mod in their packs). Perhaps the pack creators don't feel that it fit's with their intended theme.. etc.

As far as adding a pack manually, you'll pretty much have to add it and see. Nobody can really predict the interactions between 160+ mods without 3 lifetimes of experience using the mods in various combinations, and that doesn't take into account future updates of individual mods that can raise havoc with the pack.

Best thing is to try it and see.
 

Wicked223

New Member
Jul 29, 2019
52
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Where do Silverwood trees typically spawn? Is there a good way to find them, beside simply trekking across the land?
 

sgbros1

New Member
Jul 29, 2019
952
-6
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Fly across the land. :p
But correct me if I'm wrong, Silverwood trees only spawn in Magical Forest biomes. You could fly around looking for one, or use a minimap to look for a biome.
 

Eruantien

New Member
Jul 29, 2019
1,181
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Fly across the land. :p
But correct me if I'm wrong, Silverwood trees only spawn in Magical Forest biomes. You could fly around looking for one, or use a minimap to look for a biome.
Actually, I've seen some (rarely) in vanilla forests before as well. *awayyyy*
 

Ocker

New Member
Jul 29, 2019
441
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0
Where do Silverwood trees typically spawn? Is there a good way to find them, beside simply trekking across the land?

Besides not being easy to find you really need to take a thaumic grafter (or a lot of basic grafters). When you axe a silverwood you are seem to have about a 50/50 chance of getting a sapling, using the grafter you can get lots.

Very annoying to find 1 tree after long search and getting nothing.
 

aTeLe

New Member
Jul 29, 2019
68
0
0
No need to post this question in multiple threads... Someone will eventually see it when they get home from school or work or get up in the morning.

There are many reasons mods aren't in certain modpacks... Perhaps the pack creator(s) don't like that mod? Perhaps that mod creator refuses to allow FtB to use the pack? (FtB gets permission to use every mod in their packs). Perhaps the pack creators don't feel that it fit's with their intended theme.. etc.

As far as adding a pack manually, you'll pretty much have to add it and see. Nobody can really predict the interactions between 160+ mods without 3 lifetimes of experience using the mods in various combinations, and that doesn't take into account future updates of individual mods that can raise havoc with the pack.

Best thing is to try it and see.

Thanks for answering and sorry for kinda multi-posting. Trying out new mods in a big modpack and finding issues can have blurry results, and in a more long term test over weeks is also very exhausting. I just thought I give it a try and ask, if someone know it a bit better, because I assume ExtraCells is a mod that is tried a lot, because it fits so well in such a big modpack. I have big respect to the modpack maker, but imho a little bit of transparency of decisions, why something is not in a modpack any more wouldn't be so bad :) But I can understand that its extra work to write it down.
 

Ocker

New Member
Jul 29, 2019
441
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......I have big respect to the modpack maker, but imho a little bit of transparency of decisions, why something is not in a modpack any more wouldn't be so bad :) But I can understand that its extra work to write it down.
Actually mod pack makers or 'authors' don't need to "justify" anything. Would you ask a book author to justify the plot of a book.? Mod authors compile packs based on their opinion of what should be in the pack. Players decide which pack to play based on the included mods. This has worked well for quite a while!
 
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Psychicash

New Member
Jul 29, 2019
700
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Actually mod pack makers or 'authors' don't need to "justify" anything. Would you ask a book author to justify the plot of a book.? Mod authors compile packs based on their opinion of what should be in the pack. Players decide which pack to play based on the included mods. This has worked well for quite a while!

I don't question it. I assume that if they wanted it in they would have put it in. It's not like they're not aware of it's exsistence. Take a look at the mod list in the Departed mod pack. The first time I played it, I looked for simple automation. There is some there but not what you normally see. I know I could add things to it but I like playing it the way they intended it to be played. If I wanted to augment it I should just make my own. :p
 

Ocker

New Member
Jul 29, 2019
441
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Does anyone know if the Talisman of Nourishment (from Thaumic Exploration) can 'eat' from The fruit of Grisaia (from Botania)
 
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Ocker

New Member
Jul 29, 2019
441
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0
anyone know the amount of terra used by the essentia crystallizer to run at full speed ?
A bit confused by the question! My setup has 4 essentia crystallizers attached by essentia tubes to an arcane alembic atop an alchemical furnace, using alumentum for fuel, with 2 arcane bellows attached. It runs fairly quickly and only uses terra to make terra crystals
 

Psychicash

New Member
Jul 29, 2019
700
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A bit confused by the question! My setup has 4 essentia crystallizers attached by essentia tubes to an arcane alembic atop an alchemical furnace, using alumentum for fuel, with 2 arcane bellows attached. It runs fairly quickly and only uses terra to make terra crystals

it still uses terra VIS from an energized node to run... at least that's how it's supposed to work. I haven't paid attention to the rate though.
 

Ashendale

New Member
Jul 29, 2019
579
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A lot of the stuff on ftbwiki.org is out of date. That particular page looks like it's from back in Thaumcraft 3. In 4.2, Necrotic Frames are much safer, with the big risk involving genetic damage to Ignobles.
So you're saying using Thaumic frames on Infinity will not warp/flux me/my bees?