I was just curious if anybody knew of any good hud mods or something like that. Im not looking for anything specific, just something that will maybe make my hud more informative, less simplistic. Maybe more hotbar slots?
I think expanding the hotbar is pretty much impossible, for a start it would mess up the inventory slot layout that a lot of mods use. And what keys would you use? I think there's a mod that rolls through your hotbar and inventory so you can swap in 4 different sets of 9 items. Maybe a mod could store extra sets of slots outside of your inventory so you can switch your hotbar between multiple different sets, say one for mining, one for combat, one for building, one for crafting.I was just curious if anybody knew of any good hud mods or something like that. Im not looking for anything specific, just something that will maybe make my hud more informative, less simplistic. Maybe more hotbar slots?
I was just curious if anybody knew of any good hud mods or something like that. Im not looking for anything specific, just something that will maybe make my hud more informative, less simplistic. Maybe more hotbar slots?
You can even set the position of the added HUD elements on the screen. Really cool mod. Go the options menu, you will find a Zyin's HUD option menu.It adds your coordinates, a compass, a clock, calculates distances, shows nearby players, shows unsafe areas, shows potion durations, quick deposit, eating aid, ender pearl aid, potion aid, torch aid, weapon swapper, an fps counter, displays animal info, item selector, health monitor, and dynamically displays your equipment's durability. Any one of these features can be disabled.
I assume that the IC3 team want you to use every aspect of their mod.Why doesn't a silk touch pickaxe work on IC2 machines? Yes, I know all about electric wrenches and lossless mode... I'm just a bit upset at this damn mod since I forgot ONE TIME to use the wrench and it cost me a machine that's a total pain in the arse to make, Pattern Storage. DAMN YOU, IC2. And damn me and my stupidity too.
I assume that the IC3 team want you to use every aspect of their mod.
There may be a config option to stop machines exploding, like there is with Gregtech, so who knows?
No, I get what you mean. It seems you add IC2 to make something easier (e.g. turning all your useless coal into diamonds), and then it screws up nether ores and the pulverizer (seriously, what is with nether diamond giving that stupid IC2 material?)Yeah, thankfully my server operator seems to have turned OFF the machine explosions, which I greatly appreciate. I can drop a machine on a power line and then insert the transformer upgrades. I know it's wrong to build bad habits like that, but I'm abusing it because IC2 is normally such a pain in the rear end as my previous post showed. I really don't like the mod because it seems to try to trip you up at every chance it gets. And then I swear I hear the mod laughing at me afterwards. Maybe I play Minecraft too much? LOL
Yeah, you were never going to be able to run 1 mass fab off of 2 recyclers.So while I'm on IC2 topic... does anyone have any experience/advice on UUMatter setups? I have 32 Recyclers running to make scrap but my 16 Mass Fabricators are blowing thru scrapboxes way faster than I can make them. As best I can estimate, I'm going to need somewhere between 128 and 256 Recyclers running to keep my 16 Mass Fabs going at top speed. That's bordering on the absurd, quite honestly... but is it pretty standard for IC2?
Yeah, you were never going to be able to run 1 mass fab off of 2 recyclers.
But, unless IC2 has changed how it worked since I last used the fabs, if you had more power going in, you'd get a "process" done faster... if that is still the case, I'd say ditch the recyclers (if you are feeding them with a cobble gen, or something) and just give them a butt-load of POWAH!
That's if you get AE to remember the crafting recipe.IC2 dates from the very early days of mods, when modders felt that the had to somehow balance the cheaty feeling of mods that do things for you. And particularly nowadays, when replacing that Macerator is just a matter of going to the AE Crafting Terminal and requesting a new Macerator which is then ready for you in a couple of seconds, does it really matter that it exploded anyway?
That's if you get AE to remember the crafting recipe.
With AE1 I wouldn't have mind doing that, but AE2 with the space "limitations" I am less inclined to do that, especially for something I may only need to ever make that one time
I think expanding the hotbar is pretty much impossible, for a start it would mess up the inventory slot layout that a lot of mods use. And what keys would you use? I think there's a mod that rolls through your hotbar and inventory so you can swap in 4 different sets of 9 items. Maybe a mod could store extra sets of slots outside of your inventory so you can switch your hotbar between multiple different sets, say one for mining, one for combat, one for building, one for crafting.
Dual Hotbar, maybe?
Only if you have all the components for the final craft already crafted. I find that unless you automate everything including the final machine, it's hardly worth automating anything at all.It's as simple as popping the recipe into the terminal from NEI. You don't have to save the recipe.
Sure, I'm not surprised, I even posted a link to a similar mod. When I was thinking about "expand the hotbar", I originally interpreted it as simply making the exising hotbar bigger, like 10 or 12 or 15 slots instead of 9.Actually there is a mod out there that allows multiple hot bars to be displayed...
Yeah, the MineCraft world just isn't big enough. Also, I usually have several of each machine type, with items being spread out among them, so I make patterns for pretty much every machine.With AE1 I wouldn't have mind doing that, but AE2 with the space "limitations" I am less inclined to do that, especially for something I may only need to ever make that one time
The portal brings you back to spawn, not the portal you entered at. Otherwise it's great.Are there any known downsides to Extra Utilities' The Last Millenium?
Sure, I'm not surprised, I even posted a link to a similar mod. When I was thinking about "expand the hotbar", I originally interpreted it as simply making the exising hotbar bigger, like 10 or 12 or 15 slots instead of 9.
Yeah, the MineCraft world just isn't big enough. Also, I usually have several of each machine type, with items being spread out among them, so I make patterns for pretty much every machine.