Agrarian Skys help, venting, and discussion thread

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Stronp

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Jul 29, 2019
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Bit of help requested
I have currently used blood magic to create a set of islands with all the types of biomes you require for bee breeding (excepting hell and sky.. it won't let me make those in the overworld) Now I've started decorating and fitting out those islands and I've run into a hitch.. I really wish there was some sort of ender chest functionality as it would fit properly

How would I stock each island (9 in total for now) full of frames and restock AA's with fragrant hives without using a tesseract channel for each (and thus use 40 tesseracts for this). This function would perfectly be filled by ender chests and translocators, but obviously AgS doesn't have either..

So far it seems like I have to use a tesseract, but I see a problem with it potentially getting a single island jammed if the soul frame chest is full, but the fragrant hives aren't, but a soul frame makes it through and jams up the system for instance, or if I have a siphon to account for a case such as this it would simply cause a loop whereby items are just flowing from one islands itemduct network to the next island and back again

Tesseracts are probably the easiest option, but if you don't want to use them I guess you could mess with teleposers, from blood magic. You can easily set something up to automatically swap chests. Idk however if the pulling-out system you set up will work once you swap them, you'll have to test that. But I guess that even if itemducts or ME cabling doesn't work you could always try a hopper feeding a chest that doesn't get swapped.
 

Adonis0

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Jul 29, 2019
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Tesseracts are probably the easiest option, but if you don't want to use them I guess you could mess with teleposers, from blood magic. You can easily set something up to automatically swap chests. Idk however if the pulling-out system you set up will work once you swap them, you'll have to test that. But I guess that even if itemducts or ME cabling doesn't work you could always try a hopper feeding a chest that doesn't get swapped.
I can use tesseracts, but I don't want to use 40.. which is what it's looking like I'll have to do. Four item types requiring individual stocking * (9 islands + base restocking the islands). That so far is the only way I see this working without it jamming easily or creating an infinite loop of items in itemducts

EDIT: To clarify, this is for transporting items from my base island, to 9 entirely different islands that I cannot connect physically (by running a pipe across)
 

Loufmier

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Jul 29, 2019
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i think the simplest in design way is to just use AE's quantum bridges, to avoid using loads of cables.

or scrap the whole idea of biome specific breeding and use gendustry, to bend bees to your will.
 

Adonis0

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Jul 29, 2019
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i think the simplest in design way is to just use AE's quantum bridges, to avoid using loads of cables.

Is it possible to connect more than two bridges? I was under the impression that each bridge just occured in a pair and that you could only have one bridge per network. (that last part may be me just misunderstanding)

I think this may be the answer that I was looking for. Thank you Sir.

[Snip] or scrap the whole idea of biome specific breeding and use gendustry, to bend bees to your will.

Starting to think this may be a good idea, may just decorate the biome islands I created and fit them out to luring bees
 

DaemosDaen

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Jul 29, 2019
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ok, I'm gonna lose my marbles soon, I've tried everything I can think of and a few things that make no sense to create/spawn an angry zombie and no dice. any suggestions
 

SteveHeist

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Jul 29, 2019
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On the above question, just make a dark room a distance from your island. This should make it possible for you to get them, at a rare chance.

My tips:
Floating Punji Sticks are a god send for tower spawners
Sieve sand for limestone, then break it with a hammer, infinite building block I think looks a little like stucco.
TNT Generator
 

DaemosDaen

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Jul 29, 2019
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I have a tower spawner complete and giving me plenty of skeletons, spiders, creepers, endermen, pechs and normal/villager zombies by the chord, just no angry zombies.

all that's being eaten by my grinders.
 

Adonis0

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Jul 29, 2019
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I have a tower spawner complete and giving me plenty of skeletons, spiders, creepers, endermen, pechs and normal/villager zombies by the chord, just no angry zombies.

all that's being eaten by my grinders.
well, there's your problem
What you need to do, is make a system that you can spawn them in a dark room and then hit a button or flick a switch to clear out mobs

because you need to catch one in a safari net to allow reliable spawning, but if it's being eaten by grinders (which may not give the brain drop) then you won't catch it
 

DaemosDaen

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Jul 29, 2019
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If it were being eaten by the grinders then brains would show in my AE system's inventory, right? if not (and they are like blizz's) do they should show up via waila,? I've watched the "mob parade" created by my conveyer system taking mobs to the blood alter to await their fate, never seen one pass. but the villagers show up as zombies with WAILA don't they.

It might be time to make more dark glass.
 

SmokeLuvr1971

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Jul 29, 2019
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I have a tower spawner complete and giving me plenty of skeletons, spiders, creepers, endermen, pechs and normal/villager zombies by the chord, just no angry zombies.

all that's being eaten by my grinders.

Grinders aren't well documented with other mod's integration [I've seen conflicting info posted regarding mini hearts - the answer is no BTW]. If you're using a grinder for essence production, switch over to a sewer with a range upgrade (upgrade needed depends on size of killzone and placement of sewer), vacuum hopper, and an AA with weapon of choice. Guaranteed to get all drops then and produces more essence than grinder per mob.

Also, if you're letting the essence pool at the collection point, throw on a liquid void.
Reasoning: If the essence backs up, sewer stops collection xp orbs and vacuum hopper takes over. When vacuum hopper's full of xp, the orbs will pool in killzone until despawn. This can cause random fluctuating tick lag spikes. Severity depends on how good your farm is.
 

SmokeLuvr1971

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Jul 29, 2019
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Couple things:

Is it possible to somehow sort out enchanted items from unenchanted? [TE3 filters (grumble) or MFR Enchant Router]

Can a tesseract pass more than one type of liquid at the same time?
 

Adonis0

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Jul 29, 2019
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Question:
Is there a block breaker/way to use AA's so that they only break blocks of a particular type..?
I'm wanting to set up auto-luring systems so that they leave hives there for people to harvest if needed, but I want to automatically break the hives which lose their scent without turning into a hive. Any way to set what I want a block breaker to break?
 

Loufmier

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Jul 29, 2019
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Question:
Is there a block breaker/way to use AA's so that they only break blocks of a particular type..?
I'm wanting to set up auto-luring systems so that they leave hives there for people to harvest if needed, but I want to automatically break the hives which lose their scent without turning into a hive. Any way to set what I want a block breaker to break?
for some reason i highly doubt there is a some sort of block type detector in this pack(not to mention i doubt it exists).
so my best guess is to setup a timer.
 

Adonis0

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Jul 29, 2019
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for some reason i highly doubt there is a some sort of block type detector in this pack(not to mention i doubt it exists).
so my best guess is to setup a timer.
That appears to be true, I did some testing with the different block breakers to see if they checked the inventory they were ejecting to first (Idea being fill inventory up with intended block), but no luck, they all just jammed, including the transition plane from AE, which I would have thought would check if there's space before breaking.
 

DaemosDaen

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Jul 29, 2019
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Grinders aren't well documented with other mod's integration [I've seen conflicting info posted regarding mini hearts - the answer is no BTW]. If you're using a grinder for essence production, switch over to a sewer with a range upgrade (upgrade needed depends on size of killzone and placement of sewer), vacuum hopper, and an AA with weapon of choice. Guaranteed to get all drops then and produces more essence than grinder per mob.

Also, if you're letting the essence pool at the collection point, throw on a liquid void.
Reasoning: If the essence backs up, sewer stops collection xp orbs and vacuum hopper takes over. When vacuum hopper's full of xp, the orbs will pool in killzone until despawn. This can cause random fluctuating tick lag spikes. Severity depends on how good your farm is.

A sewer? Does the XP have to hit the ground, because I can just import that into the ME liquid system.

I can use conveyers to move them to where ever I want, but this will mean that I need to get some more cursed earth to rebuild the spawner. I also need a way to get the mobs to my wife's blood alter for when she needs them and I need a way to automatically keep the AA filled with weapons.. :/

*thinks*
 

pjfranke

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Jul 29, 2019
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A sewer? Does the XP have to hit the ground, because I can just import that into the ME liquid system.

I can use conveyers to move them to where ever I want, but this will mean that I need to get some more cursed earth to rebuild the spawner. I also need a way to get the mobs to my wife's blood alter for when she needs them and I need a way to automatically keep the AA filled with weapons.. :/

*thinks*
I expect it does have to, then the sewer pulls it through the surface. Use a liquid router to ensure any sewage the mobs create doesn't clog up your liquid system, although maybe a servo and whitelist for mob essence would work too.

Getting cursed earth shouldn't be too hard if you have some around. Just go into your mob spawner (light it up first!), and silk touch up blocks here and there. Use dirt to replace, and it'll re-spread. Use the cursed earth to "seed" the new area and fill with dirt. You don't really need "more", just move some. I assume you knew all that already though.

Filling the AA isn't hard, unless you want to auto-craft tinkers tools. Vanilla weapons (especially stone) are really cheap, and will eventually kill any mob. Just use a precision export bus set to always craft. You could fill it and rotate/random, or set to 1st slot only, and fill the rest with spacers.
 

DaemosDaen

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Jul 29, 2019
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most of that I had figured out (didn't think of vanilla weapons as I normally am a TiCo user, I GUESS I could use them.) for me it's gonna be moving them to the blood alter when needed, and what to do with them when not.

I did some testing and here's what I found, this method will give you MORE than the mob juice used to spawn a creature.
XP can not be transferred to a liquid via the vacuum hopper.
and pistons will save me some trouble in movement control
 

Adonis0

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Jul 29, 2019
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most of that I had figured out (didn't think of vanilla weapons as I normally am a TiCo user, I GUESS I could use them.) for me it's gonna be moving them to the blood alter when needed, and what to do with them when not.

I did some testing and here's what I found, this method will give you MORE than the mob juice used to spawn a creature.
XP can not be transferred to a liquid via the vacuum hopper.
and pistons will save me some trouble in movement control
If you want to, use the unstable ingot sword, it's slightly more damage than a diamond sword, but more importantly it's indestructible. Its crafting is the trade off..
 
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DaemosDaen

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Jul 29, 2019
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If you want to, use the unstable ingot sword, it's slightly more damage than a diamond sword, but more importantly it's indestructible. Its crafting is the trade off..

Is there anything that will kill creepers in 1 hit, they just keep exploding.