You've got it backwards...sort of. The three furnaces are doing 2 things. One makes bread for storage [until I get 1K bread]. The other 2 make toast [one furnace makes bread and feeds it directly to the other furnace]. The furnace inputs are both on top, as is the output for the middle furnace [no other faces left for output]. So buses from 2 networks are right next to each other [problem until I realized how to color them correctly].
I like to make the MAC a subnetwork so that the MAC's crafting space doesn't get used as a storage overflow. This way I can also export whatever's crafted back into the storage network...so in effect the MAC stores nothing, only crafts.
Thanks for the info about 'spice of life' mod!
edit: the MAC will export crafted items only if you've configured the other network [storage] to store the crafted item. Just to clear up any confusion there.
NP, saw it on Season1 of PurpleMentat's LP, IIRC.
Ok, I understand better. One furnace is cooking away, one is making better food for you/recipies. Also, you're using different color networks, and now have figured out how to not be connecting to each other.
What do you mean by "the MAC's crafting space"? The MAC won't store anything except written patterns. Do you export items to a subnetwork for crafting, then craft them in your mac in the subnetwork (requiring twice the patterns for many things), then use impot busses/ME ints back into your storage network?
You say "in effect the MAC stores nothing"...well, the MAC
doesn't store anything anyway. It crafts within the ME network, pulling from storage and returning to available storage (potentially different, eg: if pulling materials from a barrel).
I used a subnetwork, with a 2nd ME controller and storage busses, a magma crucible, and a fluid transposer, to automate: redstone energy cells/conduits, Tesseracts, and anything else I want to make a bucket of that needs melting first. One ME interface would dump the items into another, which would "store" them as appropriate into the two machines. Output would just pull via import busses into the primary network. Turns out I could do this with a chest and itemducts, as appropriate items would only go into the appropriate slots (or whitelists).
Not trying to criticize, just to understand the method behind the madness.