Agrarian Skys help, venting, and discussion thread

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JunpakuKarasu

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Jul 29, 2019
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For some odd reason items like armor are ending up in my overflow chest at the end of my mob farm line even though they have an advanced filing cabinet to go into and the chest has two dense pipes preceding it. o_o
Are there any suggestions on how to make the items more likely to go into the filing cabinet short of an unholy amount of whitelisted inputs? I'm guessing that it's a 'bounce' issue where two items are trying to get in at the same time?
 

Loufmier

New Member
Jul 29, 2019
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For some odd reason items like armor are ending up in my overflow chest at the end of my mob farm line even though they have an advanced filing cabinet to go into and the chest has two dense pipes preceding it. o_o
Are there any suggestions on how to make the items more likely to go into the filing cabinet short of an unholy amount of whitelisted inputs? I'm guessing that it's a 'bounce' issue where two items are trying to get in at the same time?
2 dense pipes is probably the reason why armours try to squeeze into your main storage chest in the first place..
but i suggest using wall o' barrels to store mob drops.
 

JunpakuKarasu

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Jul 29, 2019
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2 dense pipes is probably the reason why armours try to squeeze into your main storage chest in the first place..
but i suggest using wall o' barrels to store mob drops.
I thought the dense pipes were supposed to make items less likely to want to go into the chest, it's the vacuum one that makes them more likely, right?
I have a wall o' barrels for everything except armors and tools/weapons and such, things that can't use barrels because of damage and enchants and such.
(maybe I should take a screenshot lol)
Lq64AVo.png

The two filing cabinets at the beginning (right) are for mana beans and ethereal essence.
bftsorI.png

I have barrels for the usual mob drops, arrows and bones have a void upgrade, string and eyes might get one soon.
3VvoGTS.png

Advanced chest is for armor and weapons. The other filing cabinet is for books.
O24NrSi.png

Golden helmet that still found a way here.
 
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SmokeLuvr1971

New Member
Jul 29, 2019
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Hmm...which would give off less lag, barrels or ME storage monitor? I like the visual effect of seeing my items around my MAC but my root.gamerenderer.level.entities.tileentities is running at 92% and I think it's messing with my FPS. And it's only gonna get worse as I haven't built my storage room yet. Or is it the 75 Steam Dynamos I just powered up?

From earlier reading, I know Magmatics [running full throttle] produce lag. Is it the same for Steam Dynamos? I've got them all connected to a Resonant cell that's fully charged, so they're running at minimum.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
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For some odd reason items like armor are ending up in my overflow chest at the end of my mob farm line even though they have an advanced filing cabinet to go into and the chest has two dense pipes preceding it. o_o
Are there any suggestions on how to make the items more likely to go into the filing cabinet short of an unholy amount of whitelisted inputs? I'm guessing that it's a 'bounce' issue where two items are trying to get in at the same time?

My setup for mob drops is as follows:
Barrels for things that like barrels [gunpowder/pearls/flesh/etc.]
8 Filing Cabinets [4 for gold set and 4 for chain]
Chest blacklisted for when things start to overflow the barrels
Trashcan set to dense & also set to vacuum with whitelists for additional items that overflow barrels.

This setup has always had stuff going where it's supposed to / or into the chest when the barrels get full. Since you're using the adv cabinet, is there room for the armors in the adv cabinet that are ending up in your dually dense chest [total item limit = 540]?
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
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Can you not make Soulsand using a cyclic assembler? Doesn't want to work for me.

Edit: neither does the Liquicrafter. Not good.
 

Bagman817

New Member
Jul 29, 2019
832
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Can you not make Soulsand using a cyclic assembler? Doesn't want to work for me.

Edit: neither does the Liquicrafter. Not good.
Be helpful to know what recipe you're trying. Heat Sand + Tainted Soil works fine in the Cyclic Assembler. Sand + Witch Water won't work because it's not a proper 'recipe' (i.e. Sand + Bucket of Witch Water is not valid).
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
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Be helpful to know what recipe you're trying. Heat Sand + Tainted Soil works fine in the Cyclic Assembler. Sand + Witch Water won't work because it's not a proper 'recipe' (i.e. Sand + Bucket of Witch Water is not valid).

Sry...trying to use 'Sand + Bucket of Witch Water'. However if this recipe isn't valid...why is redstone + bucket of lava valid for netherrack? I've yet to try this actually but I've seen posts on this automation via cyclic assembler/liquicrafter. Just sayin'
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
I thought the dense pipes were supposed to make items less likely to want to go into the chest, it's the vacuum one that makes them more likely, right?
I have a wall o' barrels for everything except armors and tools/weapons and such, things that can't use barrels because of damage and enchants and such.
(maybe I should take a screenshot lol)
Lq64AVo.png

The two filing cabinets at the beginning (right) are for mana beans and ethereal essence.
bftsorI.png

I have barrels for the usual mob drops, arrows and bones have a void upgrade, string and eyes might get one soon.
3VvoGTS.png

Advanced chest is for armor and weapons. The other filing cabinet is for books.
O24NrSi.png

Golden helmet that still found a way here.
oops, i misunderstood your previous post. setup on screenshot should be working as you think it should. however you should check if the setup is boundaries of one chunk(F9 was it?), judging by others people's reports, it seems to be a source of trouble for TE stuff when the setup isn't in one chunk.
 

cm97878

New Member
Jul 29, 2019
49
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Hey, few questions. Anyone know if there's a way to stop hellfish from spawning? Magnum torches don't seem to do it, although they work with everything else.

Also, the problem with /help still persists, even though the server has been restarted multiple times.

Lastly, I'm still wondering about the Deep Dark, has anyone figured out how to re-enable it?
It's been a few days, no reply. Anyone have any clue for any of these?
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
It's been a few days, no reply. Anyone have any clue for any of these?
i don't think there is a way to prevent hellfish spawn, but i can give you some tips how to survive them.

judging by experiences of my playthrough, i can say that hellsifh mostly spawns near the portal, so a good way to avoid is to get some distance between you and portal and then start digging.
another advice would be a jetpack or other thing that grant flight in order to GTFO when they happen to spawn in order to survive.
lastly it's best to have a silktouch pick so ores won't explode and spawn loads of fish.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
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0
Setting up processing facility and running into an issue with TE3 ducts I've seen before but never bothered to inquire about. It involves round-robin and dense ducts on the same network. I'll illustrate with an example.

Producing Obsidian and I want it to go to 3 different places [Pulverizer/Auto Activator/Casting Basin]. I set the output duct on the Igneous Extruder to round-robin and whitelist for Obsidian on each of the 3 inputs. Also on this network is a plain-jane Trashcan [for overflow] with a dense network connection. In my experience, the Trashcan will receive roughly 1/4 of the Obsidian produced.

Round-robin duct setting seems to include any available destination, even dense. Is this intended? Do I need to blacklist my item void for stuff that shouldn't ever overflow? Has anyone else run into this kind of situation and come up with a different solution?

I wish I could easily tell the TE3 duct network that an item void connection is truly a last-resort connection and not just another valid destination, albeit long-distance.
 

Zeeth_Kyrah

New Member
Jul 29, 2019
307
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0
For some odd reason items like armor are ending up in my overflow chest at the end of my mob farm line even though they have an advanced filing cabinet to go into and the chest has two dense pipes preceding it. o_o
Are there any suggestions on how to make the items more likely to go into the filing cabinet short of an unholy amount of whitelisted inputs? I'm guessing that it's a 'bounce' issue where two items are trying to get in at the same time?
The problem is that filing cabinets have only one slot to put things into, and if several items try to enter within a couple of ticks of each other, only one gets in. I could solve that by having two advanced filing cabinets in a row, but honestly I don't get a lot of non-stackables in my final chest. So I move 'em by hand. As for dense itemducts, just because your stuff is less likely to go elsewhere doesn't mean you have precise flow control! If a destination is blocked, backstuffed items will go to the next available inventory, even if the blocked output is freed up in the next tick after they choose their new path.[DOUBLEPOST=1406489173][/DOUBLEPOST]
Hmm...which would give off less lag, barrels or ME storage monitor? I like the visual effect of seeing my items around my MAC but my root.gamerenderer.level.entities.tileentities is running at 92% and I think it's messing with my FPS. And it's only gonna get worse as I haven't built my storage room yet. Or is it the 75 Steam Dynamos I just powered up?

From earlier reading, I know Magmatics [running full throttle] produce lag. Is it the same for Steam Dynamos? I've got them all connected to a Resonant cell that's fully charged, so they're running at minimum.
Magmatic dynamos and steam dynamos produce no more or less lag than each other. However, lava production via crucible and cobblegen can produce a lot of lag, especially if you're using fire for heat.
 

Zeeth_Kyrah

New Member
Jul 29, 2019
307
0
0
Setting up processing facility and running into an issue with TE3 ducts I've seen before but never bothered to inquire about. It involves round-robin and dense ducts on the same network. I'll illustrate with an example.

Producing Obsidian and I want it to go to 3 different places [Pulverizer/Auto Activator/Casting Basin]. I set the output duct on the Igneous Extruder to round-robin and whitelist for Obsidian on each of the 3 inputs. Also on this network is a plain-jane Trashcan [for overflow] with a dense network connection. In my experience, the Trashcan will receive roughly 1/4 of the Obsidian produced.

Round-robin duct setting seems to include any available destination, even dense. Is this intended? Do I need to blacklist my item void for stuff that shouldn't ever overflow? Has anyone else run into this kind of situation and come up with a different solution?

I wish I could easily tell the TE3 duct network that an item void connection is truly a last-resort connection and not just another valid destination, albeit long-distance.
Yes, the round-robin setting goes to every available destination in turn. I think that blacklisting items you don't want ending up down a particular path is a great idea.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
0
0
Magmatic dynamos and steam dynamos produce no more or less lag than each other. However, lava production via crucible and cobblegen can produce a lot of lag, especially if you're using fire for heat.

Already converted all lava gen to nether pump. Cobble gen is split between Extruders connected directly to machines that need cobble to do something and 4 item transfer nodes solely for producing compressed cobble. So I've eliminated/reduced tick lag as much as I can in that respect.

I was asking about the dynamos because I've read several posts where max output magmatics have been shown to produce lag [dunno if tick or render lag]. But no one has said anything related regarding steam dynamos and I had just built/powered 75 steam dynamos when I noticed that my render was kinda high. Which got me thinking about what my preferred storage solution was going to contribute to my render.
 

keybounce

New Member
Jul 29, 2019
1,925
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Wooden sword with silk touch.

I remember this came up a while back; how do we make use of this? It's ...
 

Zeeth_Kyrah

New Member
Jul 29, 2019
307
0
0
Already converted all lava gen to nether pump. Cobble gen is split between Extruders connected directly to machines that need cobble to do something and 4 item transfer nodes solely for producing compressed cobble. So I've eliminated/reduced tick lag as much as I can in that respect.

I was asking about the dynamos because I've read several posts where max output magmatics have been shown to produce lag [dunno if tick or render lag]. But no one has said anything related regarding steam dynamos and I had just built/powered 75 steam dynamos when I noticed that my render was kinda high. Which got me thinking about what my preferred storage solution was going to contribute to my render.
I believe TE dynamos have a transparent fluid layer inside the model, to produce a bit of light when the machine is running. So they can in fact affect render time.