Agrarian Skys help, venting, and discussion thread

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

cm97878

New Member
Jul 29, 2019
49
0
0
Hey, few questions. Anyone know if there's a way to stop hellfish from spawning? Magnum torches don't seem to do it, although they work with everything else.

Also, the problem with /help still persists, even though the server has been restarted multiple times.

Lastly, I'm still wondering about the Deep Dark, has anyone figured out how to re-enable it?
Anyone know the answer to any of these?
 

pjfranke

New Member
Jul 29, 2019
139
0
0
i was under the impression that dupeing with fluid/item ducts is only a issue when crossing a chunk boundry my setup is all in a single chunk
Unless, and I'll check later and update if it's the case, my magma crucible and fluid transposer are straddling a chunk boundary, no. If I have them transfer through adjoining sides, I get exactly what I should. If I run through 2 fluiducts across the top of the two, I get excess fluid.
 

Zeeth_Kyrah

New Member
Jul 29, 2019
307
0
0
Unless, and I'll check later and update if it's the case, my magma crucible and fluid transposer are straddling a chunk boundary, no. If I have them transfer through adjoining sides, I get exactly what I should. If I run through 2 fluiducts across the top of the two, I get excess fluid.
Huh. I thought that was a problem with TE's tanks, actually. I don't seem to have this situation happening in outside of AgSkies.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
0
0
yep, tried all aim levels. it can break the jar with left click but right click doesn't do a thing.
Bummer :(

On an unrelated note...what's the minimum hammer material to pulverize obsidian for shards? looking to automate and i'd like something less than diamond. speed isn't that important [for now anyway].
 

pjfranke

New Member
Jul 29, 2019
139
0
0
Bummer :(

On an unrelated note...what's the minimum hammer material to pulverize obsidian for shards? looking to automate and i'd like something less than diamond. speed isn't that important [for now anyway].

Wood? Thought there wasn't "mining levels" with the hammers, just that they varied in speed and durability.

I threw a stack of obsidian in one AA, with another hammering blocks (setup to automatically hammer ore gravel/sand down to dusts), and got a pile of shards from it. I only had one diamond hammer, the rest were iron, so I'd bet money they all were getting shards (considering the RNG, of course).
 
  • Like
Reactions: SmokeLuvr1971

SmokeLuvr1971

New Member
Jul 29, 2019
753
0
0
Wood? Thought there wasn't "mining levels" with the hammers, just that they varied in speed and durability.

I threw a stack of obsidian in one AA, with another hammering blocks (setup to automatically hammer ore gravel/sand down to dusts), and got a pile of shards from it. I only had one diamond hammer, the rest were iron, so I'd bet money they all were getting shards (considering the RNG, of course).

I don't know. I have used stone hammers in the past, but only in relation for things to sift. I've never gotten farther down the Magic chain than the Thaum-meter. I remember trying a stone hammer by hand and couldn't tell if the block was being pulverized or destroyed [too slow]. I'll try some Nickel hammers and see what happens.
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
I threw a stack of obsidian in one AA, with another hammering blocks (setup to automatically hammer ore gravel/sand down to dusts), and got a pile of shards from it. I only had one diamond hammer, the rest were iron, so I'd bet money they all were getting shards (considering the RNG, of course).

speaking of RNG, Fortune helps a lot.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
0
0
yay! you can filter the items coming out of a tesseract. that rocks!

for those that don't get my enthusiasm:
tesseract Alpha is sending items A,B,C,D,E
tesseract Bravo is receiving all items
tesseract Charlie is only receiving items C,E through a filtered output [whitelist on output pipe]

The idea is I don't wish to rely on lava-based power for my processing facility. My single bloodwood tree is already powering 15 furnace gens with plenty of room for growth, and the power is only for processing what 8 tree farms produce. So I have plenty of spare bloodwood to use elsewhere. Looks like I may switch over power gen to the Steam Dynamo too, as it'll burn the bloodwood slabs and it seems to be a lot more fuel efficient than the furnace gen [wish I'd looked at this earlier]. I know about using the High Oven as a steam source, but that looks way more complex than I need right now.

Finally, some things I like about TE3!
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
I know about using the High Oven as a steam source, but that looks way more complex than I need right now.
i tried researching that, and people said it's troublesome.
the idea behind steam gen in oven is quite simple: you put 1 drain for input and 1 for output pipe water in and steam out.
BUT the oven itself is rathen unintelligent and tends to jam if your steam demand exceeds production even slightest(including fluiduct's buffer) it will jam. the problem lies in oven's single tank for everything, so if oven cant produce steam fast enough the water ends up being the bottom fluid which clogs steam output.
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
so for the first time base run out of power, because i forgot to put fuel into reactor, but even i put some yellourium into reactor i could barely manage, so i decided to turn my passive-cooled reactor into an active-cooled and build me a nice turbine:
5x8x5 with 16 rotors blades and 2 platinum/shiny metal coils.
the reactor is 5x5x7 with single 4 blocks rod in the middle, which results into 360mb/t steam which is a bit lower than turbine can handle, but it the rotor keeps rotor at 895 RPM. Turbine produces nice 3.5k RF/t

the problem that i have with it, is that RPM and RF/t don't change even if i throttle reactor to 10% output nor do they change if i set max flow more than 360 mb/t of steam.
since i use fluiducts to supply steam i thought maybe something with them? but the other alternative are fluid buses from extracells, which can't manage steam supply for turbine at all, water works fine though.
 

Bagman817

New Member
Jul 29, 2019
832
0
0
so for the first time base run out of power, because i forgot to put fuel into reactor, but even i put some yellourium into reactor i could barely manage, so i decided to turn my passive-cooled reactor into an active-cooled and build me a nice turbine:
5x8x5 with 16 rotors blades and 2 platinum/shiny metal coils.
the reactor is 5x5x7 with single 4 blocks rod in the middle, which results into 360mb/t steam which is a bit lower than turbine can handle, but it the rotor keeps rotor at 895 RPM. Turbine produces nice 3.5k RF/t

the problem that i have with it, is that RPM and RF/t don't change even if i throttle reactor to 10% output nor do they change if i set max flow more than 360 mb/t of steam.
since i use fluiducts to supply steam i thought maybe something with them? but the other alternative are fluid buses from extracells, which can't manage steam supply for turbine at all, water works fine though.
I believe your problem (as you guessed) is the throughput of fluiducts does not support the turbine's requirements. The solution is to use tessaracts directly on both the reactor and the turbine steam input/output, as tesseracts have no throughput cap (or, if there is one, it is far higher than will ever be reached in this application).
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
I believe your problem (as you guessed) is the throughput of fluiducts does not support the turbine's requirements. The solution is to use tessaracts directly on both the reactor and the turbine steam input/output, as tesseracts have no throughput cap (or, if there is one, it is far higher than will ever be reached in this application).
you got it kinda backwards or i explained my issues poorly, which is also a possibility. my issues is that turbine always gets 360mb/t even if reactor outputs only 60. fluid buses have throughput problem with steam. i'll try using tesseracts later though.
 

Bagman817

New Member
Jul 29, 2019
832
0
0
you got it kinda backwards or i explained my issues poorly, which is also a possibility. my issues is that turbine always gets 360mb/t even if reactor outputs only 60. fluid buses have throughput problem with steam. i'll try using tesseracts later though.
Oh, I mis-read; this is more a bug than a problem. Never mind, then :p
 

Zeeth_Kyrah

New Member
Jul 29, 2019
307
0
0
i tried researching that, and people said it's troublesome.
the idea behind steam gen in oven is quite simple: you put 1 drain for input and 1 for output pipe water in and steam out.
BUT the oven itself is rathen unintelligent and tends to jam if your steam demand exceeds production even slightest(including fluiduct's buffer) it will jam. the problem lies in oven's single tank for everything, so if oven cant produce steam fast enough the water ends up being the bottom fluid which clogs steam output.
Try putting your steam output on the *top* of the high oven. That actually worked for me.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
0
0
i tried researching that, and people said it's troublesome.
the idea behind steam gen in oven is quite simple: you put 1 drain for input and 1 for output pipe water in and steam out.
BUT the oven itself is rathen unintelligent and tends to jam if your steam demand exceeds production even slightest(including fluiduct's buffer) it will jam. the problem lies in oven's single tank for everything, so if oven cant produce steam fast enough the water ends up being the bottom fluid which clogs steam output.

More I think about it, more I may be using the High Oven [HO]. I'm going to have to build a water farm either way and...using the HO means I only have to pipe the water to one place. I've been following @netmc's steam research in this thread and a comparator on an openblocks tank can be used to accurately switch between making/extracting steam.

I'm hesitant to build a HO for steam but I also don't want to worry about fluiduct flow rates, although I guess I'm going to have to worry about them anyway. [sigh] Well, I think the flowrate for steam is double what it is for water [360mb/180mb?] so steam piped out to the dynamos should mean less pipes.

Arg! I just saw an 8-block HO maxes out at 2K F/t. I want more than that so scratch the HO for now [yay pipe madness!]

Edit: powered impulse itemduct pulling directly from a cyclic assembler [making the bloodwood slabs] is too slow to keep up with 25 running steam dynamos. Strange, as the CA will keep a barrel filled no problem. I'll try a barrel buffer. Wish was possible to make more than 2 barrels b-space similar.
 
Last edited: