So, just upgraded to the latest version, and now WAILA no longer shows stored RF in energy cells, stored liquid in portable tanks, or contents of fluiducts. I can't seem to find a setting in the configs or in-game menu that will turn that back on. Anyone willing to drop a knowledge bomb on me?
Vent:
Decided to do it interestingly, and downloaded the ex niliho map for Ag, which starts with just an oak tree, a block of dirt, and a chest with 8 flint and a torch
Going along well, finally get a quest book, and get to the quest where you gotta send a plank through a hopper. By the time I manage to build a hopper I've already got most of the following quests completed (but only some components registered) and then the quest stole my hopper :<
Make a slime spawner / cursed earth in a slime chunk. i believe there is a recipe that gives you blue slime ball from green slime ballI'm trying to do the slimy quest. Making an automatic slime tree farm doesn't seem to work with anything?
Anyone got any idea how to get lots of blue slime balls or get a blue slime to spawn?
I forget which mobs adds it but a packager would go down well right now.
So to process the ore fragments I got a nice system set up with 3 assemblers and 4 activators. 1 assembler produces the gravel block which outputs to an activator which places the block. Another activator then uses a hammer to smash it. The same with the sand form of the ore. Then a 3rd assembler combines the pulverised ore into dust and imports it into my fledgling AE system. I haven't yet set up a way of auto-processing the dust into ingots yet though. Anyway as cyclic assemblers can only do only one task at a time I calculate I would need 27 cyclic assemblers and 36 activates to do this for each ore type and have them all working simultaneously . Does anyone have any better ways of doing it? At the moment I'm manually swapping over the schematics in each of the assemblers at periodic intervals to change the ore being processed. This also requires me to reset the item in the basic export bus feeding into the assemblers.
I do't even bother. You get so much, i throw it in the smeltery immediately. that 10% extra isn't worth my troubleYou can reduce the activators by using 2, 4 or 6 as the placing and smashing combo is pretty fast compared to ore generation. You also use a complicated mechanic to swap out the schematics for the recipes and use fewer cyclics. You could set up a Molecular Assembler for AE and use it in conjunction with interface blocks attached to induction smelters/redstone furnaces, auto activators to automate assembling/smashing/smelting of the ores. There are tons of ways to do it more efficiently and compactly. If you are swimming in ore parts, you can just throw them straight into the TiCon smeltery as it will double the output even when using the tiny bits. Then have fluid ducts with filters outputting to tanks that feed into ingot or block casts that get sucked out by hoppers, item ducts or import buses.
You also use a complicated mechanic to swap out the schematics for the recipes and use fewer cyclics.
there is biblio craft so you can dupe the enchant book (unless that was also nerfed), thus you only need to keep some copies of the book ready and an auto anvil for the enchantA few things:
One, you only need 18 cyclic assembler since the smeltery will take the dust ore not into a block form and get the doubling
Two, two to four set of place/hammer is enough for your hammering (2 on gravel ore, 2 on sand ore)
Three, not worth setting it up unless you use a fortune 3 hammer which requires an autoanvil (with some mob essence and diamond(or the material you use for your hammer) to repair those babies) and a way to repair the hammer when needed.
Four, you can get away with 2 smelteries (aluminum-iron-tin-silver,copper-nickel-platinum-gold-lead) but you need liquiducts with Servo and whitelist to casting bassins (and probably a large smeltery)
there is biblio craft so you can dupe the enchant book (unless that was also nerfed), thus you only need to keep some copies of the book ready and an auto anvil for the enchant
Didn't realize it was there ^^ That can work too!