Agrarian Skys help, venting, and discussion thread

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Adonis0

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Jul 29, 2019
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I have a problem. Through some weird glitch, I lost all my Thaumcraft research. Is there any way to selectively cheat research flags in? I had already done all the research required for all TC-related quests, and I don't plan to do anything more with TC in this world so I could just use the cheat sheet, but I'd rather not if I can avoid it.
I suspect the cause of this was a moment when I died from two different sources in what I suppose was the same tick, resulting in an "invalid instruction" error and a crash. Unfortunately, I didn't notice any adverse effects after restarting until a few days later so I can't just use a backup without losing days of quest progression.

A few other questions:

Hellfish. I wonder why I'm not getting any. Granted, I didn't spend a lot of time in the Nether yet, just enough to finish the quest in "Learning to skyblock" and to do a bit of the right-click mining with my Bound Pickaxe. Even so, I would've thought there would be some.

Bound Armor: I have one piece upgraded with a sigil of Magnetism but it doesn't appear to work. I still have blocks falling off into cable ducts and suchlike and not getting sucked into my inventory even though I'm standing two blocks away. Do I need to do something to activate the upgrade? No, I don't have an armor inhibitor on me.

As a general comment, these "For the Hoarding" quests are crazy. I suspect I'll be finished up with everything else including "bragging rights" before I've even unlocked everything here. That Tera Storage Cluster alone will eat up all the Certus Quartz I've collected so far and then some. And then the Dirt quest...
http://forum.feed-the-beast.com/threads/lost-thaumcraft-4-research.43699/
Cheating back in thaumcraft research without using the whole cheatsheet
 

Ieldra

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Apr 25, 2014
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sifting, laser drill with cyan focus, spatial and quantum bees. and some fish? maybe? do note that stack of combs of mentioned bees is required for one of the quests.
Sifting was the first thing I automated. I have a setup running with six pulverizers fed by an Igneous Extruder, three sieves run by AAs and automated hammering (including automated creation of the hammers). I get enough Certus for everything else, but not for the Tera Storage Cluster.
I know about the quantum bees, but I'd rather not use them. You need Ender bees to get there, and the End is a PITA. Still, probably preferable to the brute force method of using a laser drill. That energy expenditure isn't worth it. At least at this time.

@Adonis0:
Thank you!
 

Ieldra

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Apr 25, 2014
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By itself, this just insures nothing gets passed back to the Storage network [insurance against unwanted void loss]. The trick that took me long time to discover was using the preference settings on the Storage Bus reading the Interface! Say I want some redstone dust from blocks. I tell the MAC to make some. If the storage bus preferences are blank, the dust ends up on the crafting disk. However, if the storage bus is set to store redstone dust then the dust gets passed back to the storage network.
Are you sure about this? I have a similar setup with separate crafting and storage networks connected by a storage bus pointing at an interface, and so far I don't have a problem with things getting stuck in the crafting network, and I never even touched the storage bus settings since they're set to bidirectional by default.

BTW, how to you void items from the ME network? A storage bus pointing at a Condenser? That would be a neat solution, but prone to accidental loss if your storage network has only formatted disks.
 

Adonis0

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Jul 29, 2019
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Sifting was the first thing I automated. I have a setup running with six pulverizers fed by an Igneous Extruder, three sieves run by AAs and automated hammering (including automated creation of the hammers). I get enough Certus for everything else, but not for the Tera Storage Cluster.
I know about the quantum bees, but I'd rather not use them. You need Ender bees to get there, and the End is a PITA. Still, probably preferable to the brute force method of using a laser drill. That energy expenditure isn't worth it. At least at this time.

@Adonis0:
Thank you!
Also, just to check, you do know that certus quartz dust in AgS can be crafted back into crystals at a 1:1 ratio?
 

ratchet freak

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Nov 11, 2012
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Yes, I do. I'm just reluctant to dip into what I consider my emergency stock.
but it's totally free, and quartz crystals is the only thing you really need to sift sand for but with that recipe you can skip sand automation entirely
 

Loufmier

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Jul 29, 2019
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I know about the quantum bees, but I'd rather not use them. You need Ender bees to get there, and the End is a PITA. Still, probably preferable to the brute force method of using a laser drill. That energy expenditure isn't worth it. At least at this time.
Thank you!
you get ender bees by doing bees and trees quests

but it's totally free, and quartz crystals is the only thing you really need to sift sand for but with that recipe you can skip sand automation entirely
sifting sand gives you yellorium. and if you're not using it it's either because you're to early into the game, or there is something wrong with you.
 
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Ieldra

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Apr 25, 2014
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but it's totally free, and quartz crystals is the only thing you really need to sift sand for but with that recipe you can skip sand automation entirely
Where do you get the certus quartz dust from? If it's gravel, it may be worth to switch to gravel instead since you can never have enough diamonds. If it's dust, however, that takes more pulverizers and I have alternate sources of redstone and blaze powder anyway so I'm thinking of switching that part off.

@Loufmier:
I'm making Yellorium from tin and sulfur which I get from pulverizing the blaze rods coming out of my spawner. That's a much more abundant source, though unavailable early in the game when you don't have a mob grinder running to make mob essence. Also, Blazes occasionally drop Ender Lilies.
 

Loufmier

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Jul 29, 2019
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Where do you get the certus quartz dust from? If it's gravel, it may be worth to switch to gravel instead since you can never have enough diamonds. If it's dust, however, that takes more pulverizers and I have alternate sources of redstone and blaze powder anyway so I'm thinking of switching that part off.

I'm making Yellorium from tin and sulfur which I get from pulverizing the blaze rods coming out of my spawner. That's a much more abundant source, though unavailable early in the game when you don't have a mob grinder running to make mob essence. Also, Blazes occasionally drop Ender Lilies.
why not sieve, gravel, sand and dust? in my setup i use 3 sieves with 4 activators each, 3 extruders and 6 pulverizers total.
 

ratchet freak

Well-Known Member
Nov 11, 2012
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Where do you get the certus quartz dust from? If it's gravel, it may be worth to switch to gravel instead since you can never have enough diamonds. If it's dust, however, that takes more pulverizers and I have alternate sources of redstone and blaze powder anyway so I'm thinking of switching that part off.

@Loufmier:
I'm making Yellorium from tin and sulfur which I get from pulverizing the blaze rods coming out of my spawner. That's a much more abundant source, though unavailable early in the game when you don't have a mob grinder running to make mob essence. Also, Blazes occasionally drop Ender Lilies.
dust for the dust
 

SmokeLuvr1971

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Jul 29, 2019
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Are you sure about this? I have a similar setup with separate crafting and storage networks connected by a storage bus pointing at an interface, and so far I don't have a problem with things getting stuck in the crafting network, and I never even touched the storage bus settings since they're set to bidirectional by default.

BTW, how to you void items from the ME network? A storage bus pointing at a Condenser? That would be a neat solution, but prone to accidental loss if your storage network has only formatted disks.

If you've left the default priorities, then all storage is 1. If I understand AE correctly, it will place items first in already occupied storage. Once that gets filled, then AE starts examining priorities. If you have subnet'd storage, this works until you let AE manage overflow [overflow enters AE network and AE decides where to send the excess]. In my case it's a low-priority storage bus reading a chest where bus has no item formatting and bus has lowest priority of system. Duct pulls from chest into Tesseract to Condenser.

When you let AE manage overflow in this way, you start losing crafted items because now everything has a last-resort place to go [void chest]. Only way I've found to stop this is to set all storage priorities higher than the void bus. Doing this further separates the subnet'd storage so crafted items and excess items pulled from parent network remain on subnet'd disks. My [I'm coming to realize] tedious solution allows some items to get back without losing them to void.

I'm hoping there's a better way to do this, but I haven't figured it out yet. I pre-format storage disks to control overflow and I subnet crafting storage to prevent overflow from filling up the crafting space. I now let AE manage overflow because I found TE powered ducts were pulling items out of the system before AE could store them. The problem I've described is a result of all this.

Low-priority Storage Bus reading Condenser should work as void, no problems.
 

netmc

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Jul 29, 2019
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Ok, I'm kinda bummed now. I got into some mariculture just to get the neon lamps, and now find that the recipes are broken. You can only get white neon lamps with the in-game recipe.
 

Adonis0

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Jul 29, 2019
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If you've left the default priorities, then all storage is 1. If I understand AE correctly, it will place items first in already occupied storage. Once that gets filled, then AE starts examining priorities. If you have subnet'd storage, this works until you let AE manage overflow [overflow enters AE network and AE decides where to send the excess]. In my case it's a low-priority storage bus reading a chest where bus has no item formatting and bus has lowest priority of system. Duct pulls from chest into Tesseract to Condenser.

When you let AE manage overflow in this way, you start losing crafted items because now everything has a last-resort place to go [void chest]. Only way I've found to stop this is to set all storage priorities higher than the void bus. Doing this further separates the subnet'd storage so crafted items and excess items pulled from parent network remain on subnet'd disks. My [I'm coming to realize] tedious solution allows some items to get back without losing them to void.

I'm hoping there's a better way to do this, but I haven't figured it out yet. I pre-format storage disks to control overflow and I subnet crafting storage to prevent overflow from filling up the crafting space. I now let AE manage overflow because I found TE powered ducts were pulling items out of the system before AE could store them. The problem I've described is a result of all this.

Low-priority Storage Bus reading Condenser should work as void, no problems.
I personally prefer formatting my void storage and setting it at a priority between my barrels (mass storage) and my drives that way you know exactly what will be going into void
 

netmc

New Member
Jul 29, 2019
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Ok, I'm kinda bummed now. I got into some mariculture just to get the neon lamps, and now find that the recipes are broken. You can only get white neon lamps with the in-game recipe.

Ok, here is the fix -- go into the configs and into the minetweaker folder, and add the following to the mariculture.cfg file

Code:
#fix neon lamps
recipes.remove(<1053>);
recipes.remove(<1053:1>);
recipes.remove(<1053:2>);
recipes.remove(<1053:3>);
recipes.remove(<1053:4>);
recipes.remove(<1053:5>);
recipes.remove(<1053:6>);
recipes.remove(<1053:7>);
recipes.remove(<1053:8>);
recipes.remove(<1053:9>);
recipes.remove(<1053:10>);
recipes.remove(<1053:11>);
recipes.addShaped(<1053> *4,[[null, GlowstoneDust, null],[<20525>, <1079>, <20525>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:1> *4,[[null, GlowstoneDust, null],[<20525:1>, <1079>, <20525:1>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:2> *4,[[null, GlowstoneDust, null],[<20525:2>, <1079>, <20525:2>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:3> *4,[[null, GlowstoneDust, null],[<20525:3>, <1079>, <20525:3>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:4> *4,[[null, GlowstoneDust, null],[<20525:4>, <1079>, <20525:4>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:5> *4,[[null, GlowstoneDust, null],[<20525:5>, <1079>, <20525:5>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:6> *4,[[null, GlowstoneDust, null],[<20525:6>, <1079>, <20525:6>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:7> *4,[[null, GlowstoneDust, null],[<20525:7>, <1079>, <20525:7>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:8> *4,[[null, GlowstoneDust, null],[<20525:8>, <1079>, <20525:8>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:9> *4,[[null, GlowstoneDust, null],[<20525:9>, <1079>, <20525:9>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:10> *4,[[null, GlowstoneDust, null],[<20525:10>, <1079>, <20525:10>], [null, <20522:25>, null]]);
recipes.addShaped(<1053:11> *4,[[null, GlowstoneDust, null],[<20525:11>, <1079>, <20525:11>], [null, <20522:25>, null]]);

Edit: Fixed to give 4 neon lamps instead of just 1. My derp.
 
Last edited:

SmokeLuvr1971

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Jul 29, 2019
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I personally prefer formatting my void storage and setting it at a priority between my barrels (mass storage) and my drives that way you know exactly what will be going into void
Nice idea I may borrow, as I'm not really satisfied with my setup.

Don't really know why I'm so opposed to void formatting. Must be some leftover bitterness from learning AE in 1.5.
 

SmokeLuvr1971

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Jul 29, 2019
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if energy drain is so high that itemduct are too slow to react(can't say if it's possible though), then you should use AE's fuzzy import bus. put fully charged weapon in it's filter and set it to 50%(it should pull it out when it's lower than half of charge or so), and then just export it into infuser via fuzzy export bus set to ignore metadata.

Just tried to set this up. Fully-charged scythe. Fuzzy Import set to 50%. Weapon get pulled immediately.
 

Loufmier

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Jul 29, 2019
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Just tried to set this up. Fully-charged scythe. Fuzzy Import set to 50%. Weapon get pulled immediately.
i must have failed to interpret that data sheet(which isn't all that difficult). try using different settings, that's all i can say for now.
 

SmokeLuvr1971

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Jul 29, 2019
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i must have failed to interpret that data sheet(which isn't all that difficult). try using different settings, that's all i can say for now.
i read it the same way you did. I'm guessing it's something to do with the TiCo/TE3 interaction that makes it broken. I switched back to ducts and if that fails, I'll make an unbreakable one.
 

Loufmier

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Jul 29, 2019
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i read it the same way you did. I'm guessing it's something to do with the TiCo/TE3 interaction that makes it broken. I switched back to ducts and if that fails, I'll make an unbreakable one.
so i just tested this stuff, and came to conclusion that you need to put an uncharged pick into import bus filter and set it to 99% or lower, and when weapon gets lower than 99%(or what other number you set) it will be pulled.
 
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