Agrarian Skys help, venting, and discussion thread

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Adonis0

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Jul 29, 2019
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i read it the same way you did. I'm guessing it's something to do with the TiCo/TE3 interaction that makes it broken. I switched back to ducts and if that fails, I'll make an unbreakable one.
so i just tested this stuff, and came to conclusion that you need to put an uncharged pick into import bus filter and set it to 99% or lower, and when weapon gets lower than 99%(or what other number you set) it will be pulled.
The fuzzy works by matching based on the value of the one within, so if you put a full one in with 50% tolerance, it will match anything from full down to 50%, but it won't match further than that, because it's not within 50% range of the one set in the filter
 
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Loufmier

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The fuzzy works by matching based on the value of the one within, so if you put a full one in with 50% tolerance, it will match anything from full down to 50%, but it won't match further than that, because it's not within 50% range of the one set in the filter
i think i get it. so in order o setup autoswap for tools, one needs to put in filter items with less than 75% durability and set bus to 25%.
 

Adonis0

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i think i get it. so in order o setup autoswap for tools, one needs to put in filter items with less than 75% durability and set bus to 25%.
That would work yes, but I personally put in an empty tool (or other electric item) and then set the filter to whatever I wish it to be (which can be handy as you can safely set it to 99% and it will pull anything but a full tool, use this as a way to refill my jetpacks)
 

Loufmier

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(which can be handy as you can safely set it to 99% and it will pull anything but a full tool, use this as a way to refill my jetpacks)
so by "pull" you mean pulling from network i.e export bus?

it might be just me, but pulling usually associates with import bus pulling from inventory into network :)
 

ratchet freak

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Nov 11, 2012
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so by "pull" you mean pulling from network i.e export bus?

it might be just me, but pulling usually associates with import bus pulling from inventory into network :)
or he puts it in a enderchest for recharging where he uses a fuzzy to import into the network by pulling from the chest
 

SmokeLuvr1971

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OMFG...this weap recharge issue is nutz! No-charge scythe [with no actual damage either] set in fuzzy import filter for 25%. Also set in fuzzy export to match any. No-charge scythe placed in AA. Pulled from AA and charged. And then infinite pull from AA.
 

DREVL

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Jul 10, 2013
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lol I tried crashlanding before I understood how HCQ works...

Protip: Don't do Crashlanding before going through Agrarian skies.
 

SmokeLuvr1971

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Maybe found a solution to why Endermen/Z Pigmen are teleporting outside containment areas. For my Endermen room, I used Invar Spikes as the killing mechanism instead of the weapon/AA combo. I lose the ability to use Looting [unless spikes can be enchanted?] and it becomes a mob essence sink. Hope this works with the Z Pigment too. Worth the tradeoff for NOT recreating the End/Nether in the Overworld, IMO.
 

Adonis0

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so by "pull" you mean pulling from network i.e export bus?

it might be just me, but pulling usually associates with import bus pulling from inventory into network :)
I said pull because that's the word that first came to mind ;P
Fuzzy export and import busses work the same so it doesn't really matter if I said pull or push there[DOUBLEPOST=1408751611][/DOUBLEPOST]
OMFG...this weap recharge issue is nutz! No-charge scythe [with no actual damage either] set in fuzzy import filter for 25%. Also set in fuzzy export to match any. No-charge scythe placed in AA. Pulled from AA and charged. And then infinite pull from AA.
From memory, I had to charge it a bit, and THEN run it flat, because if it hasn't been charged the first time, it's got no damage value, but if it's been charged a little and then run flat, it has a damage value
 
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SmokeLuvr1971

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I said pull because that's the word that first came to mind ;P
Fuzzy export and import busses work the same so it doesn't really matter if I said pull or push there[DOUBLEPOST=1408751611][/DOUBLEPOST]
From memory, I had to charge it a bit, and THEN run it flat, because if it hasn't been charged the first time, it's got no damage value, but if it's been charged a little and then run flat, it has a damage value

Now I see what the problem is...and I dunno how to fix it.

TE filters don't want to work [for whatever reason] and your comment about damage values got me thinking. I pulled the weap out just before it ran out of charge and tried to manually get it down to zero [I think it was at 76 RF on the last swing]. It jumped over zero and went into actual tool durability, resetting the damage value. When I repair the tool, this removes the damage value. So yeah, I need to charge it first and then get it down to no charge somehow.

My last attempt will be to get it as close to zero as possible and then see if AE fuzzy buses can handle it at 50/75%.

Edit: This may have been the trick. It's staying in the AA now.
 
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Loufmier

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I said pull because that's the word that first came to mind ;P

Fuzzy export and import busses work the same so it doesn't really matter if I said pull or push there
i guess. it's just me being picky about words :p

From memory, I had to charge it a bit, and THEN run it flat, because if it hasn't been charged the first time, it's got no damage value, but if it's been charged a little and then run flat, it has a damage value
when you apply flux mod it switches from normal durability to it's electric "durability" with durability being 0. when i tested i used tool after i put flux mod on it for filtering and setup worked like a charm.

do note however if your tool also has autorepair(thanx iguana tweaks, you bastard) i's possible for tool to switch back and forth between it's durabilities(especially if tool was damaged when flux mod was applied) so pay attention to what you put into a filter.
 

SmokeLuvr1971

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Various Mod notes:
Using Auto-Anvil to combine two 'Looting III' books results in receiving one 'Looting III' book [I was trying to be sneaky].
You can use Auto-Disenchanter to strip 'Fortune V' and 'Efficiency V' off your Flux Pick [quest reward].
It costs 40 XP levels to obtain 'Efficiency V' enchanted plate and 64 for 'Fortune V' plate.
At higher XP levels [starting around 35ish], one bucket of liquid XP != one level of XP.
Using Auto-Anvil to place 'Fortune V' back on the Flux Pick results in 'Fortune III' :( 'Efficiency V' can be replaced though :)
 

netmc

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This is just like the Silk Touch X you get. You can put it on a book, but when you place it back on a tool, it just becomes Silk Touch I as there really isn't any thing more silk touchy than silk touch. :confused:
 

Yusunoha

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Jul 29, 2019
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This is just like the Silk Touch X you get. You can put it on a book, but when you place it back on a tool, it just becomes Silk Touch I as there really isn't any thing more silk touchy than silk touch. :confused:

they're awesome for making magical wood though
try to get an enchant with the highest level, which often is V but there should also be a quest reward with X
make an enchanted plate of those books, which will be a bit costly, but here's the catch
instead of using up the enchanted plate, only make 2 books with it, that should leave the plate with 1 use left

now craft yourself a Mariculture ring and put the restoration enchant on it, doesn't matter which level, but I prefer level 1 as it'll only restore the item you're currently holding (should save on durability)
now equip the ring and hold the plate and voila, in a few seconds it's completely repaired and you can continue to make more books with the plate
just remember to only do 2 books a time, because the plates only have 3 uses
 

SmokeLuvr1971

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Jul 29, 2019
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Running into lag problems again [sigh]. Trying to use OPIS to see what the problem(s) are. Hints as what to look for/at are much appreciated.

Edit: still no idea what exactly is causing my problems. The only super-high timing issue I've seen so far is the TE Grid Tick Handler [running at 4k+ usec]. I checked and am running TE 3.0.0.7 where this is supposed to be fixed/non-issue.

Edit: again, still no idea where the problem is. Shut down everything / fixed one stuffed duct [with 6 items] / replaced the few remaining ducts at my power gen / void for ME transport. Without starting anything other than bloodwood farm [still my main fuel source] I've managed to reduce TE Grid Tick Handler by a factor of 10 [from 4000 usec down to 400 usec]. Will start powering systems now.
 
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DREVL

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Jul 10, 2013
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Emeralds.... After filtering 10 stacks of gravel and no emeralds, I'm about to cheat that crap in.