I suspect that decent power generation is going to be a challenge in this map in general. I know that in my normal minecraft game (I tend to play DW20's modpack), that buildcraft fuel and a railcraft boiler tends to be my end goal.
That really isn't an option here, I did see that there is the biofuel in MFR and that the generator can create RF. I'll have to check that out when I get far enough along the tech tree.
There are quite a few options available. Some Examples:
- Igneous Extruder -> 16 Crucibles on Netherrack -> 10 Magmatic Dynamos (really good early power source)
- MFR Treefarm -> in Sawmill into planks -> Steam Dynamo
- MFR Mobfarm/Grinders -> Reactant Dynamos with Mob Essence and Gunpowder
- TNT Generator for your surplus on gunpowder
- Ender Generator with the pearls from the mobfarm
- Sieve Gravel for coal -> Magma Crucible -> Compression Dynamo (or use Ethanol for half the RF per bucket)
- MFR Farms (wheat, melons, pumpkins, carrots, potatoes, netherwart, cocoa, plus bone meal and ink) -> BioReactor -> Biofuel Generator
- MFR Witch Spawner -> Potion Generator (witches drop almost everything minus the mushrooms to make Splash Potions of Harming II = 320 RF/tick)
And now we've got BigReactors, that should fill all end-game needs.