A barrel roll?Crap someone posted, we were on such a roll
Rolls are somewhat off topic. What was this thread about?
A like for you. A like for you. Likes for everybody.@PierceSG...liking posts eh[DOUBLEPOST=1409549968][/DOUBLEPOST]
Obviously you try
But eventually those mods will stagnate, and no new mods will be released on complex energy. And this is where everything goes to shit
Eventually the mods will stagnate, everything becomes boring after a long enough time. Also, with no new mods of the such they must. Finally, they will not be updated forever-SNIP-
TiCo has IguanaTweaks. Or you can just not use it like you're doing.I meant that you could use configs to suit every player in a SSP situtation. That is why I said it's different for multiplayer after that. Devs shouldn't be forced to add config options, but it would make it more accessible to users. For example, I like the molten metal and customizable tools of Tinkers Construct, but I don't use it because I consider it to be imbalanced. If there was config options to adjust this, I would use it.
You're also assuming that no players care about "server economies" . You're also assuming that nobody cares about what other people are doing. This is not a universal situation. Time is not relevant if mods have different scaling. If you play for 4 hours a day and I play for 2 hours a day, but I use a mod that progresses twice as fast, then your "time advantage" is nullified.
Eventually the mods will stagnate, everything becomes boring after a long enough time. Also, with no new mods of the such they must. Finally, they will not be updated forever
IguanaTweaks does not change the tools as much as I'd like. Though, the main problem I have with Tinker's is the highly inexpensive nature of its ore doubling; only sand, gravel and clay with very high fuel efficiency.TiCo has IguanaTweaks. Or you can just not use it like you're doing.
I'm not assuming that at all. My point is that server economies are a universal standard of SMP. Many break down without adding currency and limitations.
Time is ALWAYS relevant. If I'm in Creative Mode and you're in survival, then I can theoretically build and have more than you. But not if I only have an hour a week to play and you can hop on for hours every day. Plus you aren't factoring mod knowledge, etc. Your sense of progression only applies in the situations where people care about that.
More than that, most of your complaints are about mod pack composition, not mods themselves. You're also arguing a particular play style of economy and caring what others do. I'll agree to disagree because none of these concepts are things I'm concerned about when I play.
I presume this isn't aimed at me, but I have no problem with RF as long as the mod using it has good configs.Please don't try to argue that RF being the go to API will kill they way you like to play the game. No one is stopping you from joining a different server, or starting your own, or playing SSP.
This is why balance is important. The needs of the many outweigh the needs of the few. If you powercreep and raid the Nether/dungeons, kill the Enderdragon, etc then it negatively impacts the other players.Your experience isn't the only experience.
Ultimately, I agree with this. The balance is not needed on a small casual server among friends.Play how you want to play.
This attitude is what scares me.This move to RF being the go to power API does not in any way affect your playing style. What mods you chose to use affects your playing style.
Isn't RF just a number to represent power quantity?This attitude is what scares me.
I am drunk, so please, step in any time guys, but here goes... You are absolutely correct, it does not effect my playstyle at the present. What it does do is create a box in which modders must innovate in order to stay relevant. If the mainstream is RF, and all/most modpacks use RF, your chances of your mod getting used are slim to none. I fear that having one powersystem will make innovation in tech mods stagnate more than it already has.
NOPE.Isn't RF just a number to represent power quantity?
Even more then that, at it's basic level (which applies to all power systems) it's just a number to represent a % of coal in a crafting recipe. After all, a furnace cooking 8 ingots equals 8 ore + 1 coal in a crafting grid.Isn't RF just a number to represent power quantity?
Isn't RF just a number to represent power quantity?
Even more then that, at it's basic level (which applies to all power systems) it's just a number to represent a % of coal in a crafting recipe. After all, a furnace cooking 8 ingots equals 8 ore + 1 coal in a crafting grid.
But, the crafting grid method lacks depth, so we have a furnace, which introduces a new variable - time.
Current implementation of RF is the crafting grid, what people want is a furnace...
Why can't RF be used to make something more complex?isn't age just a number? doesn't it get darkest just before dawn? No.
I could care less if it was RF, MJ, or Uber_Power_System_9000, a box is still a box. If this hypothetical single-power-system modding scene were to develop, people like Reika would likely be less inclined to share their work with us, or even make it to begin with, because Why?
Show me the money.Why can't RF be used to make something more complex?