Would smashing a machine with a hammer yield a usable item? No.i don't really get the realism reason for excluding TiC hammer, but it works like a nice safety mechanism.
Would smashing a machine with a hammer yield a usable item? No.i don't really get the realism reason for excluding TiC hammer, but it works like a nice safety mechanism.
well, hitting it with a pick has similar if not same result... but that's probably irrelevant. my point was that using hammer to retrieve machines can be rather awkward because of 3x3 aoe, so not having hammer as a valid tool is rather convenient safety mechanism.Would smashing a machine with a hammer yield a usable item? No.
Log?Last time I tried, Ars Magicka 2 dig spells are also a crash inducing no-no.
Comparator clocks are not fully off-on; they generate a 1-14 signal strength alternation. You need a 0-any.
This (like the ideas of parallel multiplication, heat transfer, boiling point of water, and common sense) falls under "expected prerequisite knowledge". In this case, the fact that moving a magnetic field around a conductor generates a current.
Given that the AC engine operates on redstone and not actual electricity, standard quantities do not really apply. This is reinforced by the fact that a signal strength of 1/0 is just as good for the AC engine as 15/0, and thus it is more about the "on/off" nature than the magnitudes. Additionally, a real AC engine does not have long conductors, making the "moving a magnet" phenomenon a lot less powerful. Do the same with a four-meter wire, and it will be rather more pronounced. Finally, shaft core magnetizations are often very large; a tesla is a very large unit - the Earth's magnetic field is only about 30-60 microTeslas over much of the world.I find this weird. In the real word moving a magnetized conductor around near an sizable AC engine does not cause it to run, nor does it induce anything other than negligible electrical current. I'm talking milliamps when what that motor needs amps or tens of amps. So while yes that a realistic behavior, inducing current by moving a magnetic field over a conductor, it's an entirely unrealistic scenario and not something would usually consider when diagnosing in the real. It's fine if that's how you want your mod to operate, minecraft isn't reality after all, but it seems odd to imply that it's a realistic scenario and something someone should realize.
http://pastebin.comelpuqt28f/Log?
Check your link, as it is very clearly broken.http://pastebin.comelpuqt28f/
You might have changed versions since, but when it happened the first time, it corrupted the world I'd been playing. I was getting ready to change worlds anyway, but it was still mildly distressing. Later attempts to reproduce it for the log did not corrupt, so there was probably something else going on with that.
The comparator clock works. You either need to increase distance (to prevent the power-1 tick from working) or add a repeater directly into the comparator to drop output to precisely 1 (but you need a repeater anyway to add one more tick to the cycle times). My first test (without magnetized shaft cores in inventory) worked perfectly.
Really though, on the shaft thing, this is Minecraft. Sometimes you have to tell people when you take realistic forces as far as this example. No other mod stops a machine working if you have something in your inventory (or even your hand), so your mod is the exception in this universe.
- be sure to use two clocks to give the engine the alternating signal
So I get why the drill won't work on your machines, but does it really require constant copying and including of the IC2 API to make Geostrata rocks break at a reasonable speed? I've never had a problem with stone added by other mods.This is because a drill is not a pick, and the IC2 api changes every 30 minutes.
Nope. Those were examples of bad faulty inaccurate speculations of people. Probably he read somewhere that you need a "2-clock", and misinterpreted that as two clocks.Is the two clock thing necessary? It doesn't seem to be based on the pic above.
GeoStrata uses special code to calculate hardness, and this then means that I need to check myself if a player is holding a drill. The problem is, such checks can only be done with the IC2 api or with reflection. The former keeps changing so that I cannot use it without it going out of date by the time of upload, and the latter breaks due to the former.So I get why the drill won't work on your machines, but does it really require constant copying and including of the IC2 API to make Geostrata rocks break at a reasonable speed? I've never had a problem with stone added by other mods.
That or the fact some YouTubers are using two ExtraUtils clocks.Nope. Those were examples of bad faulty inaccurate speculations of people. Probably he read somewhere that you need a "2-clock", and misinterpreted that as two clocks.
RotaryCraft is not intended for people of that age. They can go ahead and try by all means, but RotaryCraft is intended for an adult audience.I second that. I have a Ph.D. in physical chemistry, and this interaction never crossed my mind. Also, my 12 year old son, or my 6 year old son, would never figure that out in a million years.
You can do that, yes.The comparator clock works. You either need to increase distance (to prevent the power-1 tick from working) or add a repeater directly into the comparator to drop output to precisely 1 (but you need a repeater anyway to add one more tick to the cycle times). My first test (without magnetized shaft cores in inventory) worked perfectly.
No other mod is designed with "Be as realistic as reasonably possible" as the main rule.Really though, on the shaft thing, this is Minecraft. Sometimes you have to tell people when you take realistic forces as far as this example. No other mod stops a machine working if you have something in your inventory (or even your hand), so your mod is the exception in this universe.
A beautiful example of humans' tendency to see patterns and/or logic in randomness.Misinformed inaccurate speculation on how to solve this problem (I fixed the wiki that spawned these):
- Make sure your ac redstone signal is actually coming into the side
- you cant have 2 engines next to each other
- you have to unload the chunk and come back
- be sure to use two clocks to give the engine the alternating signal
AM2 dig spell. This never has been supported.Epic Copy-Pasta Failure. Here's a new one: pastebin.com/MYDchRXi
Version 1.0.10 of Horizons with the default FTB versions of the two mods, clicking on a lubricant filled 16:1 bedrock gearbox.
Also, I just use two Project Red timers. One on either side, with a .050 offset between them. Works brilliantly.
And the reason I think lava is understandable, is because we would have used it to power the Blast Furnace to make the HSLA Steel to make the steam engine. Then again, I didn't have a problem because I added cooling fins to the top to keep it from getting too hot.
stuff
In my limited experience with RC fluids, it looks like gravity is the key. Have you tried placing your Reservoir on a higher level, then running a RC pipe down to your Turbine?possible to pipe [A fluid] into [B container]?
This (like the ideas of parallel multiplication, heat transfer, boiling point of water, and common sense) falls under "expected prerequisite knowledge". In this case, the fact that moving a magnetic field around a conductor generates a current.