So what would a magic mod that had a power system look like, anyways?
This may sound strange, but Jaded brought up the idea in another thread. I think she meant it as a throw-away idea. But it's still something to consider.
If magic is just another way to generate power to manipulate the environment, then a system of magic is just a strange and unusual way to generate power, plus some machines (generally, from literature, either based around people/will, or stored in staffs/rings/other devices) to alter the environment.
So it's not completely out there. Instead of mechanical generators, you have ritual generators (hmm, sounds like blood magic). Instead of block breakers, or tree harvesters, you have golems breaking plants, or golems harvesting ... err, I need a better example here. Ok, instead of a terraformer changing the landscape, you have a ... magic tree changing the landscape.
I'm doing a bad job here. Can someone run with this idea and do better?
This may sound strange, but Jaded brought up the idea in another thread. I think she meant it as a throw-away idea. But it's still something to consider.
If magic is just another way to generate power to manipulate the environment, then a system of magic is just a strange and unusual way to generate power, plus some machines (generally, from literature, either based around people/will, or stored in staffs/rings/other devices) to alter the environment.
So it's not completely out there. Instead of mechanical generators, you have ritual generators (hmm, sounds like blood magic). Instead of block breakers, or tree harvesters, you have golems breaking plants, or golems harvesting ... err, I need a better example here. Ok, instead of a terraformer changing the landscape, you have a ... magic tree changing the landscape.
I'm doing a bad job here. Can someone run with this idea and do better?