The scoop hasn't been textured, don't know if it's been overlooked or just not completed yet, but for Ultimate I am getting the default texture. Just so you are aware, thank you.
Missing texture for the apiarist NPC ( forestry mod pack ) the actual one is the original.
They show up fine for me. Are you using the patcher version?there is no texture for the scoop and grafter that Thaumic bees add, so they are invis, hope you fix this soon ;-)
Hi, just switched over to the ultimate pack and noticed that if you use glass when making a xycraft tank it reverts back to 16bit when you activate the tank, here's a screen shot.
Keep up the good work....
They show up fine for me. Are you using the patcher version?
Changelog: https://github.com/Soartex-Fanver/Soartex-Textures/commits/master
Yes, the Apriarist NPC will not load. Can someone test this with another texture pack? If the problem persists, Sengir should be told. I attempted a fix today but it didn't work.
And any other blocks you did that for?@Saint: You could, but that would be a permanent change for all texture packs, isn't as straightforward and would be overwritten by any update. Still an option though
@Vineet: When I made chiseled sandstone I made six or seven versions. Then I used CTM to randomize their usage, which overwrites the texture for it in the terrain.png. To remove the texture in CTM, delete the /CTM/terrain229.properties.
Loads. Every single .properties file in the CTM folder overwrites some texture. Furnace and workbench have custom bottoms, tall grass has a slew of random textures, I randomized quite a few of the bricks, log tops match the color of the side of the log (birch tops are white, for example, not brown), dead grass, connected bookshelves, jungle bark, vines, lily pads (with a white colorizer), etc. I can't remember all I've done right now...And any other blocks you did that for?
Anyway to know if a CTM Folder overwrites that texture?Loads. Every single .properties file in the CTM folder overwrites some texture. Furnace and workbench have custom bottoms, tall grass has a slew of random textures, I randomized quite a few of the bricks, log tops match the color of the side of the log (birch tops are white, for example, not brown), dead grass, connected bookshelves, jungle bark, vines, lily pads (with a white colorizer), etc. I can't remember all I've done right now...