1.1.4 is uploading now. This is gonna take long... ugh.
Anyway, here's the
changelog:
Mod Additions:
-Chococraft
-WorldEdit
-WTP
-CraftHeraldry
-FluffyCloud's fixed Binnie's (Removes B's Fences for now)
-SnapDoors
Removals:
-ImLookingAtBlood
Changes:
-Native Clusters now work in the smeltery
-New Botania Quest for... something green
-Appropriate recipes for Hive Blocks -
#111
-Sunstone/Moonstone recipe more logical -
#117
-Food divider is set to 2 instead of 4 -
#119
-New Botania Brewing Quest -
#134
-Chains (M&B) now require Steel -
#147
-Villagers won't drop graves anymore
-Mana Rewards now consume empty Mana Tablets and now partly filled or filled ones
-Added/Removed a few rewards
-Changed the recipe of Mekanism's Windmill
-
Changed the Icon of the Tabula Rasa resourcepack
-BC6 quarry is sadly disabled now due to lag
-EnderIO Farming Station alerts are disabled -
#160
IMPORTANT:
-
Optional mods for servers are now in a separate in the "mods" folder called "server_optional" in the server version so it is more easy for server owners to pick their mods. This folder needs to be removed if you want to start up the server.
IMPORTANT AS WELL
-
I included an "optional" folder in the scripts folder for both clients and servers to use. These scripts are for optional mods so if you have optional mods enabled that are in the optional scripts folder, put them in your main scripts folder
Fixes:
-OpenBlocks' blocks are now placeable again -
#105
-Disabled MFR lakes -
#113
-Reward bags don't crash anymore -
#108
-Disabled squid spawning -
#109
-Traveller's Gear now works again (?) -
#118
-Fixed the Fluxing Acces
soires quest -
#126
-Inventory won't spazz out anymore -
#131
-Fixed a dupe -
#132
-EnderIO lamps no longer crash servers -
#135
-Fixed conflict between PR and BP circuit plates -
#143
-Stars won't explode upon rewarding anymore,
I take full responsibility for those who suffered from this, I am sorry.
-Made a script for ExtraCell's missing recipes -
#141 ;
#137
-Gravestone debug is off now
-"Gravity for everyone" is fixed. For the last time.
-Fixed a biome ID conflict -
#154
-Fixed the Yellorium Block Crafting Issue
I cannot say this often enough, check your optional mods before loading your world/server. Seriously. Especially as a server owner, it's important to read this:
IMPORTANT:
Optional mods for servers are now in a separate in the "mods" folder called "server_optional" in the server version so it is more easy for server owners to pick their mods. This folder needs to be removed if you want to start up the server.
IMPORTANT AS WELL
I included an "optional" folder in the scripts folder for both clients and servers to use. These scripts are for optional mods so if you have optional mods enabled that are in the optional scripts folder, put them in your main scripts folder