Err as a guy who doesn't really enjoy playing with Spice of life i attempted to remove it from the pack and the result was my game crashing every single time, is there a way to remove the mod and get past the constant crashing?(Ive removed it from the mod pack through the FTB launcher and by taking it out of the actual mudpack folder and to no avail)
let me use youtube streak opening image? All you modify it, to add my name to the bottom!Also, I made a bit of art. It is what I will use as my thumbnail, but I thought you guys might wanna see it.
i have a question, now if i update all of the mods will it effect the quest book?
Thank you for the reply , help out alotYes, if you update all the mods your game will crash before it loads the splash screen. This is a bug/feature of HQM where it bombs out if any item referenced in the quests does not exist or changes. I am seriously thinking of writing an export/import module for HQM so that quests can be exported to a readable text format, edited and re-imported. But the devs have already hinted at something like this, so I'm playing the wait-and-see game.
You can selectively update some mods, you can remove some mods, you can generally add new mods.
Trial and error, and keep notes of each change so you can easily reverse it.
Good luck, and
KeepOnDigging.
have you got the correct amount of them? if yes use /hqm edit and fix the quest finishedThis mod isn't detecting my "seared bricks" from the smeltery quest.
The Thermal Dynamics is very early mod... almost every day to update comes out, and will not be updated because the modpack (may be updated) so often, I think it could be a mistake. Try to manually update the mod, the mods associated with it, but beware! It may be that you saved, or will not go away ... modpack BACKUP !! (Sorry my BAD english, translate my hungarian language with Google Translate...)Is there any problem with, Thermal Dynamics-Itemduckts or servos? I tried different combinations, but doesn't start to work.
The point of the modpack isnt to be a full in-depth tutorial for every mod included, that is why the majority of quests do not have descriptions. If you want a modpack like that go play Wanderlust Reloaded. And I would assume that the 'Bzzz' is a typo. The modpack is just to give people are sort of guideline into what they could do with the mods, i play it because I never know what to do next and so having a quest gives me a set goal.I decided to do a bit of a speed run for about 50 quests in creative to just see how this modpack is and it feels very rushed. The quests most of the time say 'no description' on them and you never tell us what we need to do with those items. For example I had no idea what the heck a 'power light (inverted)' was and why you wanted me to make it. Also I would like a clear explination of why the set 'bzzz' which is all about bees has the description 'build huge railines across the country and create your own minecarts.'
I decided to do a bit of a speed run for about 50 quests in creative to just see how this modpack is and it feels very rushed. The quests most of the time say 'no description' on them and you never tell us what we need to do with those items. For example I had no idea what the heck a 'power light (inverted)' was and why you wanted me to make it. Also I would like a clear explination of why the set 'bzzz' which is all about bees has the description 'build huge railines across the country and create your own minecarts.'