Ic2 and other tech mods are a lot more than just crafting, and they need as many quests as magic mods, but I agree that it isn't necessary to have quests for many similar tech mods. The reason I focused on IC2 for this update is because I know the mod and it clearly had the most votes. I have neither ever played with Witchery or Ars Magica, so I need to look into them (which take some extra time). I Will try maybe start on Witchery for next update, but I want to finish more quests in the 21 questlines that already exist, instead of making new ones (atm). I am not good at finishing project, but I will try. Like Botania and Bloodmagic is not close to done. Only some of the core quests are in place. Thaumcraft is a bit more fleshed out, because I just love the mod I also have some other questlines "complete", but for example the quests for pam's is really just a mess and not fun to do. I try do some new quests for random questlines every update, but I also need some inspiration from you! I have never got any specific items requested for quests. That was what I was hoping to get when I published the pack and I tried to make that clear at the front page. I get so much more motivation when I know you want me to create quests and guides for specific items, instead of me just guessing.
Keep the hard work!
And a last thing, if we update the pack, do we lose mods configs or it deletes something? (Because in other packs FTB just delete everything except saves)