BigReactor is not working becouse of wrong version of CoFHCore. If you use this very old version of CoFHCore you have to downgrade BigReactor to RC11
Changing the section dealing with the oxygen sealers in Galacticraft's main config file (core.conf) to the following will allow the sealers to work with all of the solid glass blocks currently in your modpack:
Code:# List non-opaque blocks from other mods (for example, special types of glass) that the Oxygen Sealer should recognize as solid seals. Format is BlockName or BlockName:metadata S:"External Sealable IDs" < minecraft:glass minecraft:glass_pane:0 minecraft:stained_glass appliedenergistics2:tile.BlockQuartzGlass BigReactors:BRMultiblockGlass chisel:chisel.glass chisel:chisel.chisel.stainedGlassWhite chisel:chisel.chisel.stainedGlassYellow chisel:chisel.chisel.stainedGlassLightGray chisel:chisel.chisel.stainedGlassBrown ExtraUtilities:etherealglass MineFactoryReloaded:stainedglass TConstruct:GlassBlock TConstruct:GlassBlock.StainedClear ThermalExpansion:Glass >
http://wiki.micdoodle8.com/wiki/SealableIDs
How is it not working for you? Big reactors is not compatible with ender IO conduits but does take the red net cables from mfr. For some reason the newest version of cofh core breaks everything which is also why thermal dynamics is not there as well.BigReactor is not working becouse of wrong version of CoFHCore. If you use this very old version of CoFHCore you have to downgrade BigReactor to RC11
I found the issue(s). First there are caves right underneath parts of the base. Normally this wouldn't matter but unfortunately the lights in the floor are non-opaque and aren't recognized as solid by Galacticraft. I tried adding ExtraUtilities:greenscreen to the list, which is what light's block name is, but that doesn't seem to work. I think the only solution is to make sure there is a solid block under all of the light blocks.Doesn't work for me. How many Oxygen Sealers have you used? Do you have a screenshot of a working Oxygen Sealing System?
I found the issue(s). First there are caves right underneath parts of the base. Normally this wouldn't matter but unfortunately the lights in the floor are non-opaque and aren't recognized as solid by Galacticraft. I tried adding ExtraUtilities:greenscreen to the list, which is what light's block name is, but that doesn't seem to work. I think the only solution is to make sure there is a solid block under all of the light blocks.
To test the blocks, I made a very small chamber with blocks that I knew should work. I tested this small room, then I replaced a single block with a block that I wanted to test.
While I can't get the sealers to recognize the light blocks as solid blocks, filling in everything underneath the center dome makes it possible to seal it. You just need ALOT of sealers.I have tested the same "small chamber" and got the same results. I have also tried ExtraUtilities:greenscreen:0 and that also doesn't work. Have you already tested the solid block under the light blocks?
You may find ender pearls in loot bags and ender-lily seeds as well.Does anyone know how to get enderpearls? I don't think the endermen spawn on the moon.
A couple of questions:
1) In genetics line, you ask for us to make a dna analyzer which is fine, but then ask for the genetic dictionary which requires the output of the analyzer but there's no way to power it since you give a combustion generator as a reward and there's no recipe for the combustion generator. In addition, some conduits connect but don't seem to actually power these devices. I spawned one gen in and now I have 2 but this mod doesn't seem to work like it did in 164 where the energy will go across the machines if they're connected, meaning I have to either spawn a combustion for each machine or ???. I played with genetics in 164 and it was quite crashy but an interesting mod.
Edit: Ok, the combustion gen will hook up to mfr rednet energy cables but not transmit, but the rednet energy cables do connect up to EIO so I was able to finally power things. I think this is the intended way? You might want to include something in HQM about this?
2) Curious about your inclusion of a REALLY old EIO. Is it for compatibility? same with AE and a couple other mods.
3) edit 2: I got further along and you give a reward of 64 skin cells which don't stack, thus making this quest uncompletable since you'll never be able to claim the reward since you'll never have enough inventory to receive it. Suggest giving player a cache instead with skin cells inside it.
You misread what he was saying, The reward for the quest is 64 skin cells.They don't stack, meaning you can't claim the reward. You can only claim a reward if you have enough space available in your inventory. You have 27 inv+9 hotbar spaces for a total of 36...so even empty your kinda screwed.About skin cells, you can always use qds for delivery. As overal this pack cant be even considered alpha, i guess its more like pre-pre-alpha.
Power cables indeed does not work. I already told the dev that and he did not beliave me. I managed to get Big reactor working by downgradeing it to RC11 and i rebuild the reactor in chemlab to power my machines. After downgrade all conduits started to work properly.
About skin cells, you can always use qds for delivery. As overal this pack cant be even considered alpha, i guess its more like pre-pre-alpha.