LC and GSG are in fact 'similar' (the former is based off the latter, as in - Gregs SGCraft was forked at some point to create LanteaCraft) - so yes share most features - although they will no longer work exactly the same after the rework we're doing on them
(They are kinda like 'the one exception' to feature redundancy - although the reason being mostly that LC is planned to be used in the Map at some point whilst GSG Stargates are meant to be creatable [they also no longe have the issue of a +-647 dimensions Limit causing issues on Servers that allow the use of MystCraft to full extent])
GrowthCraft (CE) is, at least in my opinion, a great mod to use for just general farming-/crop-related stuff. But mods like Forestry and Pams HarvestCraft go much farther than it does. In fact I don't think it has any feature not already existant in some form (don't quote me on that one though). Things like detailed crops would also probably fall into AgriCrafts department
Necromancy... when it originally came out I thought it was extremely cool... well until I had 10 corrupted world-saves in one single afternoon. And as far as I recall many of those issues were never fixed. (Although now it only causes normal crashes). You're also right that with the fact that it hasn't recieved updates for over a year now (AtomicStryker has completely abandoned 1.7, so definitely no patches coming up anymore).
RTT is completely Client-Sided and would probably only be of use for few people (who can just install it manually with ~5 mouse clicks) (should we run an official server it would use english as its' 'official' language anyways - relying on online-translation most likely wouldn't end well).
TabbyChat might (and probably will) be included at some point - going through the List of LiteLoader Mods is on our agenda^^
DefenseTech (which in itself is a great mod) unfortunately relies on Mekansim, a Mod that was included in the origina v1, but removed during the rework, for balancing reasons. We have been discussing a possible re-addition multiple times until the Mekanism 9 Patch came out and... well... not a single one of us (including our testers) supported it nearly as much afterwards...
Dang it! And there I thought I had caught the last misspellings before publishing the first snapshot >.< Thanks for the info
(They are kinda like 'the one exception' to feature redundancy - although the reason being mostly that LC is planned to be used in the Map at some point whilst GSG Stargates are meant to be creatable [they also no longe have the issue of a +-647 dimensions Limit causing issues on Servers that allow the use of MystCraft to full extent])
GrowthCraft (CE) is, at least in my opinion, a great mod to use for just general farming-/crop-related stuff. But mods like Forestry and Pams HarvestCraft go much farther than it does. In fact I don't think it has any feature not already existant in some form (don't quote me on that one though). Things like detailed crops would also probably fall into AgriCrafts department
Necromancy... when it originally came out I thought it was extremely cool... well until I had 10 corrupted world-saves in one single afternoon. And as far as I recall many of those issues were never fixed. (Although now it only causes normal crashes). You're also right that with the fact that it hasn't recieved updates for over a year now (AtomicStryker has completely abandoned 1.7, so definitely no patches coming up anymore).
RTT is completely Client-Sided and would probably only be of use for few people (who can just install it manually with ~5 mouse clicks) (should we run an official server it would use english as its' 'official' language anyways - relying on online-translation most likely wouldn't end well).
TabbyChat might (and probably will) be included at some point - going through the List of LiteLoader Mods is on our agenda^^
DefenseTech (which in itself is a great mod) unfortunately relies on Mekansim, a Mod that was included in the origina v1, but removed during the rework, for balancing reasons. We have been discussing a possible re-addition multiple times until the Mekanism 9 Patch came out and... well... not a single one of us (including our testers) supported it nearly as much afterwards...
Dang it! And there I thought I had caught the last misspellings before publishing the first snapshot >.< Thanks for the info