Maybe you should nerv magical crops a bit, you can make an armor better than draconiom really fast in mid game :O
Hey Draco,
Some of my friends found out about spectre dimension lately.
Turns out that for unknown to me reasons, when nobody is in spectre dimension and tries to acces it, the server becomes sporadically overloaded.
I will try to check out whether a chunk loader inside of the realm helps or does nothing tomorrow.
Just wanted to ask, did you maybe experience similar problems?
Have a great day,
ShadAcinonyx
Just a short question about the biome mods - I see there is Highlands and Enhanced Biomes in this pack.
Are they combined in some way or do I have to choose between the two?
Great modlist by the way, If my machine can handle it I'll definitely try it.
Hey I just wanted to ask what you think of the starminer mod. I think it would be good for your pack. I think I am going to add it myself. I only ask because I came across it last night and didn't know it was out for 1.7.10.
Hey Givs a Server From this pack??
( Hey gibt es hier von ein Server)
Sry my eng is not good
Hi.
I am having problems with the Blood Magic mod, specifically with the rituals. Whenever I try to start any ritual the Master Ritual Stone vanishes after giving me the "A rush of energy flows through the ritual" message. It is not a graphical glitch, as I can actually place another block in place of the ritual stone and obviously the ritual doesn't do anything. I made no change to the modpack except for a couple of keybindings and I encountered this problem both on single player and on a server I made with a friend.
Here is the log during the event: http://pastebin.com/fG32PDWT
Thank you for your reply. I think it was a good choice to simply delete any entity that gives a problem, should be a default thing in my opinion.Okay I found the problem...that's what I get for not updating sanguimancy and blood magic since august 15 ...
I'll upload a fix as fast as possible
(So much to my hopes I finally got this thing bug-free xD)
(Don't expect any changes other than the bugfix though, I haven't worked on v1 since the start of the development for v2 ...)
By the way don't be surprised about there being a crash report without a crash, that's one of the actions we took to keep crashes and especially world-corruption to a minimum (Originally we only made it like this to prevent some crashes we had in our dev version caused by some bugged synergy between DE, TE and InfernalMobs) - any entity or tile-entity that's throwing lethal errors is simply being removed from the save (the master ritual stone is being used as a vessel for the rituals' actions and events, thus to prevent the bugged activation event from corrupting the map it is removed)
EDIT: Fix is uploaded, should be avaible in 1-2 days (Version 1.5.1.0)
Thank you for your reply. I think it was a good choice to simply delete any entity that gives a problem, should be a default thing in my opinion.
By the way, did you just update those 2 mods or did you do something else? As I said, I've set up a server with a friend and I don't really want to reupload everything.
Keep up the good work!
Great! That will save me some work.I only changed those two mods