Could you use that to narrow down the RNG game with the seed bags maybe? Have 4 rewards of smaller bags of seeds perhaps for the hand in?
I've gotta second this, if only with the top two levels of bags since they cost a ton of vouchers and it's a pain to get every seed but the one you're looking for over and over again. (Honestly, if I get two seeds I've got copies of, I trade them in via NEI for one I don't yet have. I'd have suggested something like this, turning in spare seeds for others, but that could be abused to grow one seed per tier and turn in the children plants to get all the others, not to mention it'd really up quest count, at least one per magic seed level.)
Also, @Caigan it would appear that Forge Microblocks is incompatible with Biomes O'Plenty blocks. I've not done extensive testing, but a diamond saw refuses to cut giant flower stems, sacred oak logs/planks, and long grass blocks (required to grow giant flowers, if you're wondering).
Also, I may as well say the BoP doesn't have Headcrumbs support for its 3 headed mobs (I'm ignoring phantoms here; the others are jungle spiders that drop spider heads, rosesters which
Also, it seems Witchery also doesn't have Headcrumbs support.
Another shop option you could maybe do would be do add in quests to buy Thaumcraft loot bags, but the only snag here would be how you'd explain it plot-wise, and of course increasing the quest count. Maybe a loot bag bag that has a possibility of each of the three bags at different percents? As always, feel free to use/reject anything I suggest, I'm just trying to give you some ideas to work off of. (Also, will Thaumcraft quests be coming anytime soon? I really enjoy following the questbook, and I don't quite want to get into TC "ahead of schedule" so to speak, but I also want to get to the warded blocks so I can start murdering Withers.)
Last edited: