[1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

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TestyMan

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Jul 29, 2019
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Hello, i found a little mistake in the magical crop's seed bag (the "Energetic magic seed bag" to be precise)
It give the same items from the Heavy metals seed bag even if should give different ones; i traded one in game and got iron seed so i tested out with 16 more (creative mode) and all gave wrong seeds, the Heavy bag is fine so the aren't inverted

Yeah, Caigan's aware of that; I brought it up awhile back and turns out a config got duplicated.

EDIT: That's fixed in the next version, by the way.
 
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Pudding01

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Jul 29, 2019
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Sounds like an issue in Witchery, will see if its fixed in update.


If I remember correctly, this is fixed in the 0.1.0 Release =)
Speaking of which, wasn't it submitted already? I don't know what it needs to go through till we get the update but I'm still waiting... (How long could it really take in between being submitted and everyone getting it?)
 

Caigan

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Jul 29, 2019
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Speaking of which, wasn't it submitted already? I don't know what it needs to go through till we get the update but I'm still waiting... (How long could it really take in between being submitted and everyone getting it?)
Yep it was submitted already.

It can take anywhere from a day to a week to have the pack checked and uploaded. New mods and permissions have to be checked, altered files, etc. Then they have some backend stuff they need to generate (json files and whatnot on their end) and then have someone check the files after shifting them to the download server to make sure things went smoothly.

It depends on how busy the third party team is, and if there is any backend updates/maintenance going on that could delay pack updates.
 

Caigan

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Jul 29, 2019
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THE FERRET BUSINESS 0.1.0 : THE INSERT WITTY TITLE UPDATE IS OUT!

IMPORTANT
If you are playing on an existing world from 0.0.8.1 or older, you MUST delete the /HardcoreQuesting/ folder in your world folder! Otherwise, the game will take 10+ minutes to load your world every time!

CONDENSED CHANGELOG
  • New voiced book intro!
  • Mod Updates!
    • We are now on the new Fluid API, so many mods are fairly updated to include lots of bug fixes, including Mekanism!
  • New Mods!
    • Draconic Evolution - Extremely powerful weapons and items only obtainable through the Quest Book! WARNING : SUPER DUPER EXPENSIVE
    • Solar Flux - RF Energy equivilants similar to Compact Solars for IC2
    • ZTones - Why yes, even more decoration/building blocks
  • Removed Mods!
    • Growthcraft - Due to not updating to the new fluid API, we will temporarily say goodbye to Growthcraft until it updates.
  • Tons of quest fixes and a few quest updates!
  • Shop Updates!
    • Fixed some missing shop items
    • RFTools dimlets return!
    • Condensed Hardware section
  • Contract System Revamped!
    • The contract system has been reworked to support automation of completing contracts. This is to encourage automated factory setups (And if you want that sweet OP Draconic Evolution gear, you're gonna want to do this, or go insane with clicking!)
    • All reputation payouts have been removed
    • All coin payouts have been cut heavily
    • All contracts now give Trader Chits :
      • Trade in Chits to earn reputation and more money.
      • Combine two of the same trader chit to make a bigger one.
      • The larger the chit you turn in, the more its worth
        • Four 8-value Bronze Chits are worth LESS than a single 32-value Gold Chit, for example.
    • TEMPORARY : You can now automate submission of Contract Supply Crates through an EnderIO SAG Mill.
      • You can get a free one for now via a temporary quest in the Supply Contract page
  • RFTool Dimlet Config Restructure!
    • I have done a first heavy pass through all the dimlet config file. Lots of dimlets now have appropriate rarity and upkeep costs.
 

Pudding01

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Jul 29, 2019
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Oops, I forgot to remove those. They are recycled quests from the ore supply shop quests.
Figured it was something like that... also I just got a full crash (MC closes). I think the issue was on my end though as that has happened before on other mod packs and the things leading up to it was the same (full computer lag)
 

Caigan

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Jul 29, 2019
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Couldn't you just use the HQM's way of turning in quests? Instead of the (currently temporary) SAG mill?
You can't automate turning in HQM quests. The QDS resets to no quest after it finishes one.

You have the option of turning in the contracts in the HQM or the SAG Mill. The HQM quests haven't been removed.

Caigan are you on the twitter?
Yep yep, I ramble about way more random stuff, player.me is usually on my modpack.
 

Pudding01

New Member
Jul 29, 2019
412
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The quest "Crush a bit..." isn't detecting my non-red petal

Edit: nevermind, just realized that I needed 4 of them...
 

Aknot

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Jul 29, 2019
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You can't automate turning in HQM quests. The QDS resets to no quest after it finishes one.

You have the option of turning in the contracts in the HQM or the SAG Mill. The HQM quests haven't been removed.


Yep yep, I ramble about way more random stuff, player.me is usually on my modpack.
I just wanted to tag you on twitter when ever I started to stream your modpack.