My apologies for the absence on this thread again. I'm fairly bad at forum type social media, if it isn't obvious... (and as always, I'm much more active on Discord, both for general chatter, and for bug reports!)
The pack is not dead, far from it. Things slow down for me during the summer, as I get fairly busy, and my creativity drops off in the summer heat. Now that fall is starting to set in (finally...), I'm ramping back up properly.
I'm nearing completion of the next update, and it will be testing time quite soon. I've completed the AE2 questline, nearing completion of one of the other very big, oft requested mod questlines (Witchery), and have a bunch of other updates and changes as well. Right now, there are 50+ NEW quests, and probably will be up to around 75 by the time the update is ready.
As for posts since my last one : I know a lot of these issues are fixed with all the mod updates since the last one, including DecoCraft, Better Questing, etc. I'll try to answer a few specific things, though :
How come there's no bonus to refining products?
When it comes to crops, FMC values are set that low for a reason :
Crops are a product that can be boosted quite heavily with just a few items and mods : Agricraft 10/10/10 seeds, growth lamps, auto harvesters, etc.
Potato shouldn't be 50, that's one of the first things I valued when I created the FMC system (basing it off EMC from 1.6 version of Equivalent Exchange. FMC has very very very shifted since then).
Valuing refining is kind of a tough thing to do. Many items have lots of ways to refine them, as well as multiple ways to get a refined item (Example : Pulverized Metal/Metal Dust can be obtained in many ways, from pulverizing Ingots to grinding that metal's Ore...but it can also be obtained as a BYPRODUCT of other recipes that don't involve said metal.). Some refined items ALSO drop as loot from monsters.
As for cooking/smelting refining : Almost every normal furnace recipe can be done in a powered version of a furnace as well. RF Energy is...quite cheap. There are multiple methods for near endless energy with comparatively little upfront cost compared to the long run.
@Caigan Don't forget about Clockwork Phase--it's clearly planned since it's in the icons.
Clockwork Phase was never planned, no. You might be confusing the icon with Buildcraft, or another mod that has gears as a component? A lot of those are placeholder icons, some for mods not in use anymore.
Will this pack still work if we remove Decocraft? It's causing a lot of crashing for us. Since some of the reward bags contain Decocraft items, will it cause issues, other than not getting the rewards?
Removing DecoCraft will be an issue, but not a super gamebreaking one, due to how scripts and stuff work. It will break some FMC valuing due to how MineTweaker handles missing items in a script.
There are no questlines, aside from the DecoCraft one, that 'requires' DecoCraft items to continue on. BetterQuesting temporarily replaces missing items with Bedrock. When the items are returned, the quest items go back to normal.
Blind Bags usually no longer crash people if they get an invalid item. You just will not get an item at all if you pull a decocraft blind bag.
The next update should be more friendly to removing/disabling specific mods when it comes to FMC scripts at least.