Which version of Forge are you using on your server? We are currently trying it with the version that is listed with client 10.13.2.1230
Are there any mods that might being creating issues with TPS that you have experienced?
We also thought something with Fastcraft using 1.09 that came with the server files, so we updated it to the most recent version 1.16 but experience the same issues with both versions
We also disabled two mods - Zombie Awareness and Infernal Mobs - which we hope hasn't caused an issue with pack
Thanks for letting my know
On my own server I don't know how much RAM is allocated, but I bought their highest package with unlimited user slots, and I still get a lot of CPU spikes. Let me list some of the major FPS and lag issues that I have seen.
•World Gen: TFC by itself uses a lot of CPU during world gen, the map scale is similar to an Amplified Vanilla map so the server has to calculate a lot of blocks, plus in the newer version the gravity blocks can now fall during world gen (this is from my observations)
•Ruins Mod: Some of the ruins are at the recommended size limit and thus eat a lot of CPU during World Gen, and that's just the surface ruins. Just the other day I found a major issue with ALL of the underground ruins. It seems that when they are generated they are causing cavins because I keep finding them full of fallen cobble blocks. If you not already aware, cavins in TFC can cause some pretty hefty lag spikes. SOLUTION: Try removing ALL of the ruins labeled as 'underground' there should be 8 or so of them.
•Zombie Awareness: This mod changes most of the mobs AI, increasing the range that mobs will track players, increasing the rate that Zombies summon backup, and finally causing most of the mobs to clump together into large groups or hordes. SOLUTION: The values for these features can be changed in one of the config files, or Zombie Awareness can be removed entirely. Removing this mod will not cause any conflicts with other mods.
•Mob Properties: This mod spawns Twilight Forest mobs, like the Minotaurs, by having random zombies spawned riding the TF mobs and then killing the zombies. This can cause some extra weight on the CPU when lots of extra mobs get spawned and killed over and over. SOLUTION: Deleting the zombieTFC.js file from the Mob Properties configs folder will reduce almost all of the special mobs from spawning and might cut back a little CPU usage. Caution, removing this mod entirely will cause the boss mobs to revert to normal vanilla HP ranges, this means any stone knife can one shot every boss thats spawns. Note: If you remove the Ruins mod then boss ruins wont generate either. Removing Infernal Mobs can also drasticly reduce the toughness of ALL boss mobs.
Some other solutions might include pre-generating the world, which I have gone ahead and done on my own server. Removing the Ruins mod entirely, or pre-gening the world, then removing Ruins.
I have not really noticed much difference having fastcraft on the server, but due to permissions issues I can not include it in the FTB download.
For the version of Forge, my own server WILL NOT offer any version above 1230 so that is what I am forced to use, but if you can install newer version I strongly suggest doing so as I WILL be updating TFC to the latest versions which WILL require newer version of forge. Just a heads up.
Good Luck with your server and always feel free to ask me questions any time. The pack is still in beta so there are lots of bugs that need to be worked out so I greatly appreciate everyone letting me know when they find them
Thank you,
OneWolfe-