Hey Wolfe, what are u planning to do with the necro mod? should we keep gathering the mob parts??
Hey Wolfe, what are u planning to do with the necro mod? should we keep gathering the mob parts??
Looks nice. If you think you have a "final but not tested" version (where creative is not necessary), feel free to upload it somewhere and I can test a little.This weekends projects consists of implementing Magneticraft! It has a very cool system of Heat -> Steam -> Electricity and some amazing Multiblock structures like the Steam Turbine show in the center of this screenshot. These will be Third Tier machines so will require materials and parts crafted from Second Tier machines. It also has some new metals (Tungsten) that do not currently exist in TFC, so I will be substituting it for Black Steel in most of the recipes until I am able to spawn or generate the ores. Along side power generation Magneticraft also has some pretty cool ore processing machines which I do intent to make available, however I do not expect to have them able to process TFC ores until sometime next month.
Perhaps at some point you should consider adding Ancient Warfare and eliminate the portion dealing with workers. This would allow the creation of some simple machines that can be powered by windmills and/or waterwheels and not break the theme of the pack.This weekends projects consists of implementing Magneticraft! It has a very cool system of Heat -> Steam -> Electricity and some amazing Multiblock structures like the Steam Turbine show in the center of this screenshot. These will be Third Tier machines so will require materials and parts crafted from Second Tier machines. It also has some new metals (Tungsten) that do not currently exist in TFC, so I will be substituting it for Black Steel in most of the recipes until I am able to spawn or generate the ores. Along side power generation Magneticraft also has some pretty cool ore processing machines which I do intent to make available, however I do not expect to have them able to process TFC ores until sometime next month.
Perhaps at some point you should consider adding Ancient Warfare and eliminate the portion dealing with workers. This would allow the creation of some simple machines that can be powered by windmills and/or waterwheels and not break the theme of the pack.
P.S. Sorry that I haven't responded to earlier comments. I've been out of town for over a week.
And if someone else looks at you even more weird things happen. It's definitely triggered by cogs of the machine, either crafting or placing some of its blocks. You can "fix it" by opening other menus (like a chest).Lol, I just noticed something really odd
View attachment 25791
Once the GUI has gone haywire, when looking in some directions I'm suddenly wearing half a cow xD
If you pick up blue ooze in a wooden bucket the bucket is permanently transformed into an iron bucket
And if someone else looks at you even more weird things happen. It's definitely triggered by cogs of the machine, either crafting or placing some of its blocks. You can "fix it" by opening other menus (like a chest).
You are very welcome. =)
On a whole different note. I made my self a TFC Udary tucker bag fairly early on thinking I'd be able to carry stuff in it. I gave up on it, and only just now did I discover what it does. Perhaps there should be an optional quest for it in connection with the Hearth and Field questline at around either Ancient cloth or cat's out of the bag, just a thought. That could also go into some animal husbandry like milk?
In a legendary reward bag I just got an enchanted book. Now I forgot the name of the reward, but the enchanted book was well.. empty, it was enchanted with nothing xD
Also I've gotten a few melons and melon seeds as reward from either bags or loot from creatures, this seems redundant since you can't eat melons and seeds can only produce new melons.
Oh right. I've never actually used potions so I didn't think of them at all, but good point.
About the blue stuff, here's an image of such a cave through the ground