I really like the idea of this pack, but so far I've spawned eight worlds and in each of them, after I dig in for the night my little clay-roofed bunker is surrounded by Isaacs from the Necromancy mod. Beating them with the axe seems to have no effect except to destroy my axe. Knives last longer but still don't kill Isaacs. They do very little damage but there get to be 4-5 of them and they whittle me down fast if I go out in the open...And you can't play the game from inside a bunker.
Isaac is supposed to be a RARE boss mob and should never be spawning that much. In 1.0.94 his spawn rate is set to roughly 2%, but If it continues to be a problem I may just have to set him up to only spawn during Full Moons.
Yes the pack is ment to be extremely tough for the first few days, and is really intended for group play. However I do know that single player survivability is possible, just very difficult.
I do agree that living in a hole makes it impossible to progress, but with some creative thinking, and a little preparation, those very nasty zombies are not so hard to kill, and can drop some nice tools to help you get started.
Please also note that any of the 1.0.9X versions are still in BETA and we are still doing a lot of testing to develop a good game balance. And at the moment I do agree that a zombie horde on the first day is a bit much, so I am looking for ways to reduce their effectiveness. One thing you could try for now is to disable the Zombie Awareness mod, this will significantly reduce their hording and tracking range.
Yes and no ..
It's tough early on. But the next patch from what I understand will give you a years rest until monsters start spawning. So you could probably just set it to peaceful the first year and then set it back to normal once you've grown a bit stronger.
The 1 year reprieve is only for those evil Lycanites Mob Events. The zombies and other custom mobs will still be big problem for the first few days.
I really would like to find a way to adjust mob difficulty based on player progression. Something like (If player owns Iron Anvil then increase Mob Health and Damage by 20%)