TerraFirma Punk thoughts:
Downloaded TerraFirma Punk late last week and have played a few days - long enough to have worn through a few copper tools but not long enough to have a copper anvil. Here are my thoughts:
First, wow. Thanks for your efforts OneWolfe - as is TF Punk is playable and very enjoyable.
Where do I start? Following is a list of thoughts in no order of importance - writing this on a phone on a bus, for what it's worth.
HQM - this is what prompted me to play TF Punk in the first place. Had fun with Crash Landing and have since thought that TFC could use the HQM. Still some bugs to work out - for example HQM gave me credit for completing some of the tools after crafting the clay mold, but before crafting the tool from the mold. <- I appologise for the horrid "bug report". I just wasn't concerned with it at the time.
Zombie Awareness / Infernal Mobs: I'm torn on this one. First part of me really loves the additional challenge. I've had "super-jump" Steam Powered Zombies "fly" over my fence to chase me down. I've had infernal I-have-no-idea-what-it-was-because-I-was-to-busy-fleeing-in-terror shoot fireballs at me. I came back after yet another night spent out on a boat to find my first shelter burned to the ground from that one. And these are actually the things that make me want to keep these mods! But the hording is too much. It's like Crash Landing - you really just can't go out at night. TFC's spawn protection is irrelevant, they just track in from afar and call reinforcements. If I don't get a special mob that jumps my fence or shoots death rays out of his eyeballs at me (to chase me back out to the boat for the evening) in the morning there are upwards of 40+ zombies crowded outside my fence. I realize I can play with the configs to modify this - or just disable them - I'm not asking you to change anything just wanted to give you one more player's perspective.
I'm my ideal TFC night the following parameters apply: 1. boats are disabled, to cheaty to just hop on a boat and be safe from all. 2. Beds don't pass the night - zombies happen - deal with it. 3. There are few enough mobs that one can conceivably play run - away all night long. 4. With TFCs spawn protection and a good fence you'll probably only see a zombie or two at night - perhaps a skeleton shoots at you - or a spider (in vanilla TFC spiders are the most dangerous of all in my opinion). I barely see spiders at all in my world as currently configured.
Ruins: very cool. I like the addition. But I think they're to frequent - I modified the configs to make them quite rare in my world. (1024 blocks min between ruins). Sounds like a lot but keep in mind even with that I've still found a second ruin before finding anything but schist!
I added Jabba. I know, kind of against the whole tfc inventory stacks and weights and such - but the game is a game, and managing a ton of dirts/stone/whatever just because things don't stack just isn't fun for me. I'd rather be fleeing from fireball shooting, flying, regenerating, steam powered zombies. I minetweaked the jabba recipies to craft with a tfc plank (instead of a slab) with a tfc chest and tfc logs. I minetweaked the upgrade to be a shapeless tfc vat, tfc barrel, and jabba barrel (instead of 2x piston and jabba barrel). I set the upgrades to use plank, copper ingot, bronze sheet, and blue steel sheet in order (for only 4 upgrades). I also set the minecraft:fence in the jabba config to be any tfc chest.
Mapwriter doesn't keep my waypoints from session to session. It even starts over new - only showing on the map the area right nearby - from session to session. I've not gotten into Atlas Map yet. I hope that nerfing map writer is intentional so that Atlas Map use is relevant.
I added Glenn's Gases. I've not yet had anything blow up spectacularly on me yet - but the anticipation is tingling! I added it after initial world-gen and have never used it in any other world - so it's a complete unkown to me. It might require some tweaking - I don't know?
Yeah - of course there should be a chance that necromancy minions will turn on you! <- just my two cents.
Appologies for the unstuctured run-on. I'll keep playing TFPunk and perhaps post more thoughts after a few more tiers of play.
Thanks again to the TerraFirma Punk crew - job well done.