you forgot to turn off edit mode....
Yes sir you are correct! I do apologize for the oversite on my part and please feel free to read my previous post on how to change it back
you forgot to turn off edit mode....
Concerning Glenn's Gases:
It appears that it might need a bit of work to integrate into TerraFirmaCraft. The TFC pit kiln doesn't seem to put out any smoke. On the other hand, the fires in the trees from the Ghastly Infernal Zombies do produce smoke. I'm guessing that TFC has its own version of fire. I haven't tried to produce steam with TFC water (pouring it onto lava should do so) but I suspect that it to may also not register with Glenn's Gases.
In addition, I suspect that the Glenn's Gases world generation doesn't generate in a TFC world - though I wonder if adding appropriate entries into the TFC ore generation config file might get gas pockets to be created using TFC generation.
I'm truly loving this modpack! It is how ever super laggy but that's to be expected with TFC! Anyways MrOneWolf, I'm loving it and I just created this Account to check out things on here and be able to post things as well! Great work my Friend. Keep it up, I'm for one going to be recording plenty of this ModPack. Hopefully one day maybe even with you and spud.
Hey there .o/
First off thanks for putting all the effort in making this pack i saw it a while ago in the TFC forums when it was still technofirma or something along those lines. ^^ (nvm. guess thats another but simmilar pack)
its been quite fun up to the point i'm at now. (late bronze age/started cogs and FSP )
I played the pack for a little while and just wanted to share a few thoughts and random rambelings.
You could add a TFC-Gravel>Sand recipe to the stone pounder i guess or just make it accept any sand but require a iron ingot or something so people need to actually work to upgrade their charcoal production.
Thank you very much for stopping by SlyBear cant wait to see your LPs.
Have you tried adding Fastcraft or Optifine to see if they help with lag. Also the Ruins mod can cause some serious FPS drops when loading new chunks so another suggestion would be to try preloading the map before recording. On the server I would often fly around in creative to load the map so the rest of the guys didn't have to deal with chunk loading issues.
One thing of note when storing food in a vanilla chest it treats it as a unloaded chunk. So if your steak is at 1% decay in the chest and doesn't seem to change over time it will once removed. So in away the vanilla chest doesn't break the game in that sense.Hey Thanks for the awesome huge post
I am really not sure where to begin with this one, guess I start with the tools ...
Railcraft Tools Don't Work:
At this time I do not know how to alter tool and weapon damages to equivalent TFC values. I use a mod called Mob Properties to balance the Twilight Forest and Vanilla mobs but do not know of any mod that will do the same for the other vanilla and modded tools
Unfortunately none of the axes that use vanilla damage values will work on TFC trees. The quests are there just as something extra to do until I am able to balance the tools properly.
Giant Axes:
I didn't know that the giant axes would do that so this is awesome to find out
Coke Oven:
Railcraft is one of the End-Game level techs along with Archimedes Ships and RotaryCraft so should take a lot of time to reach. The big reason I don't want an easy way to get vanilla sand since it is a main component in smelting HSLA steel for RotaryCraft. I do agree that the coke oven should not require the Rock Crusher to craft so I will look into scripting and alternate recipe for it. There should be some quests that have vanilla sand as a reward
Oh and at this point ModTweaker does not seem to work with the Stone Pounder yet but I will keep trying to figure it out.
Blast Furnace Quest:
If I am understanding correctly, your saying that the Blast Furnace quest on the Steel Age page requires a Railcraft Blast Furnace block instead of the correct TFC Blast Furnace block. This is clearly a mistake on my part and will be correct ASAP. Thank you for pointing it out
Enchantment Table not Recognizing TFC Bookshelves:
When I was first putting the pack together I tested the TFC bookshelves and they seemed to work fine. I hope the recent update hasn't changed that
DON'T GO TO THE NETHER:
Any time I have ever tried to go to the nether in TFC it would crash the game and corrupt my map. I understand that with the introduction of vanilla iron it is possible to craft a vanilla flint and steel and open a nether portal, but at this point some of the mods absolutely require vanilla iron and I don't know how to keep players from actually opening a portal. The TFC devs have been working on this issue as well. Only thing I can think of would be to add World Guard and just kick/ban/kill anyone who places obsidian ... lol just kidding
Vanilla Chests too OP:
I do not mind having a few vanilla chests floating around the world since I have added a lot to the pack that makes the game much harder and there are some recipes that will only work with vanilla chests so that should remove a few of what players will find. The reason those chests are there is because the Custom Loot mod only recognizes vanilla chests when generating the random, dungeon like, loot chests around the world. This is a possible consideration for removal ...
Thanks for all of the awesome suggestions and for identifying those bugs, this really helps me out a lot
OneWolfe-
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I've installed both Fastcraft and Optifine. Ruins mod causes lag? Hmm. Oh well, It's fun. Oh my word I never thought of that. That's such a great idea, Fly around for awhile to load all the chunks. Thank you for that idea!
Sort of... If it's "unloaded" for longer than 24 in game days (8 hours real time) it will only do a single decay tick instead of catching up to all the missed ones. My understanding is that's primarily there so players in SMP who log off for a couple IRL days don't log back on and instantly lose all their food.One thing of note when storing food in a vanilla chest it treats it as a unloaded chunk. So if your steak is at 1% decay in the chest and doesn't seem to change over time it will once removed. So in away the vanilla chest doesn't break the game in that sense.
---Now I remember why I took out the Decorations Mod Only after loosing a weeks worth of work!
Apparently when TFC Decorations is installed it completely corrupts the HQM quest book, so I lost all the changes I have made to the quests this week so the next update will be delayed ... again
EDIT: I might be able to enable it for the update but will NOT be able to make any quests for it.
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That sucks, Well I'm sure you'll be able to do something.
Could you give us a hint about any new mods or additions to the pack that are coming up?
That sucks dude.You are still pushing out the update and then like a hot patch for those things, or what?
Oooooh Hints eh, let me see if I can be really really criptic
Hint #1: Duck and Cover!
Hint #2: Sulfuric Acid ...
Hint #3: Row row row ur boat gently down the " "
Hint #4: Giddy-up little Critter
Hint #5: Shine ur light on me!
Hope this helps
Take your time can't rush perfection.No not a hot fix. If I submit the pack as it is right now there wont be any quests at all, the book is totally corrupt
What I have to do is reload the book from version 14 and start over from there, making sure to save backups as I go along.
I was on course to have an update ready Friday but now I am thinking I will need all weekend to finish the quest book and then submit the update by Monday
After that it should be just clean up and the final push to get this thing finished so I can finally release version 1.0!!