Doing so would require that I actually make a mod. Since I have virtually no knowledge of Java or OOP programming (the last time I wrote anything in that family of languages was 20 years ago in C), it would require I learn a ton of stuff just to add two items... the trade-off didn't seem worth it. Besides, once you have bedrock, you can make a bedrock pickaxe, which pretty much eliminates any hint of TiC progression. Might as well just use the bedrock block as the mad science gating material, and rift flux to gate the "End"-game stuff.
As a side note, I added recipes for the different types of horse armor, as well as the previously-mentioned saddle.
If you want to have the updated recipes now, instead of waiting for 1.1.4, you can get them from the
github.