[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

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Magzie

Well-Known Member
Mar 26, 2014
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Hey guys Episode 12 is up. We get things rolling with a vat and crucible furnace!

 

Astasia

New Member
Jul 29, 2019
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I just started playing this yesterday, it seems very interesting, I'm especially liking the botania/magical crops/agricraft interactions. I think I spent most of the day just standing in my fields upgrading my seeds, I got a few into the 7-5 range and it was very satisfying.

One thing I noticed was the GraveStone mod is still really buggy and annoying (flashing horizons during sunset/rise (had to disable the fog in config to fix), not being able to turn off the random sword grave cycling in NEI, etc.), and I'm curious how integral it is to the pack/experience. I know it has a fair amount of world gen and a lot of bloat that spills out into other areas of the game, I'd like to remove it and replace it with openblocks and just not use any of the openblocks stuff, but I don't know if that would screw me up now or later.
 

thephoenixlodge

New Member
Jul 29, 2019
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I just started playing this yesterday, it seems very interesting, I'm especially liking the botania/magical crops/agricraft interactions. I think I spent most of the day just standing in my fields upgrading my seeds, I got a few into the 7-5 range and it was very satisfying.

One thing I noticed was the GraveStone mod is still really buggy and annoying (flashing horizons during sunset/rise (had to disable the fog in config to fix), not being able to turn off the random sword grave cycling in NEI, etc.), and I'm curious how integral it is to the pack/experience. I know it has a fair amount of world gen and a lot of bloat that spills out into other areas of the game, I'd like to remove it and replace it with openblocks and just not use any of the openblocks stuff, but I don't know if that would screw me up now or later.
Most of its worldgen is disabled anyway. It's there specifically for the graves though I let the catacombs (but without the surrounding graveyard) generate as a little bit of exploration content if people feel like tackling it. The fog issue was something I was not aware of, but I have now disabled it for 0.7 so thanks for the heads up. Night and Thunder stones are also being disabled from it for 0.7 as PurpleMentat brought it to my attention that they aren't particularly server friendly.
I am using the 0.6.5 version. Yes, I mined it before, but looks like the completion of the "fire away" quest changed the mining level to thaumium.
Yea, thaumium is the correct mining level. It used to be higher, at steel level before.
 
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Kelmey

New Member
Jul 29, 2019
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So I've run into an issue.

I can't find nether emerald ore. I've spent about 4 hours wandering the surface of the nether and another hour branch mining at Y=10 with an excavator. Have found a ton of ores but zero emerald.

I looked through the netherores config file and it seems like it should be spawning although I could have missed something.

I am running a server that started in .64 then updated to .65.

Is this a known issue? Anyone have hints on how to find the ore. As far as I can tell from the configs it should spawn from Y=1-127 but maybe there is something I'm missing.
 

thephoenixlodge

New Member
Jul 29, 2019
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So I've run into an issue.

I can't find nether emerald ore. I've spent about 4 hours wandering the surface of the nether and another hour branch mining at Y=10 with an excavator. Have found a ton of ores but zero emerald.

I looked through the netherores config file and it seems like it should be spawning although I could have missed something.

I am running a server that started in .64 then updated to .65.

Is this a known issue? Anyone have hints on how to find the ore. As far as I can tell from the configs it should spawn from Y=1-127 but maybe there is something I'm missing.
Honestly its probably just a run of bad luck. If you want to do some creative mode testing to double check its spawning you can spawn in a Digital Miner and power source for it and just filter it to look for nether emerald.

0.7 teasers ahead, I'm starting to do some more work on tweaking AE2 now.
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Anagram

New Member
Jul 29, 2019
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Yea, thaumium is the correct mining level. It used to be higher, at steel level before.

Then I am confused. I am sure I mined it with a alumite pickaxe to complete the "fire away" quest. Anyway, the correct way to progress is to make a pig iron pickaxe ?
 

Keldin42

New Member
Jul 29, 2019
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I sort of cheated with the pickaxe progression. I made a TNT block and blew up an osmium vein. It can apparently mine cobalt and ardite.

LOL, I briefly considered doing the same, but I am now burning myself in the smeltery to get pig iron. Apparantly, I am a pig, hehehe
 

Astasia

New Member
Jul 29, 2019
153
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0
So I've run into an issue.

I can't find nether emerald ore. I've spent about 4 hours wandering the surface of the nether and another hour branch mining at Y=10 with an excavator. Have found a ton of ores but zero emerald.

I looked through the netherores config file and it seems like it should be spawning although I could have missed something.

I am running a server that started in .64 then updated to .65.

Is this a known issue? Anyone have hints on how to find the ore. As far as I can tell from the configs it should spawn from Y=1-127 but maybe there is something I'm missing.

This is normal for nether ores in my experience, emerald can be very hard to find. I believe it does something to emulate the biome specific generation of the overworld, where it picks groups of chunks and only spawns it in those. You can go hours without finding any, but when you do it's often several veins in the same general area. I have often wondered if it actually looked at the overworld connection and only spawned it in areas where if you left the nether in that location you would exit in a emerald generating biome. Using nether ores in my own modded games in the past I have had situations where I never found any nether emerald ore over the course of a rather long playthrough, often games where I had no emerald biomes nearby to begin with.
 

thephoenixlodge

New Member
Jul 29, 2019
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I love to see exploits get squashed. :)
Yea, unfortunately to stop this one I had to go to some interesting measures. Explosions will now completely destroy any blocks they break now (the blocks will never drop as an item). To balance this though I made creepers environmentally friendly with codechickencore so they don't become utterly infuriating landscape destroyers.
 
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goreae

Ultimate Murderous Fiend
Nov 27, 2012
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Raxacoricofallapatorius
Yea, unfortunately to stop this one I had to go to some interesting measures. Explosions will now completely destroy any blocks they break now (the blocks will never drop as an item). To balance this though I made creepers environmentally friendly with codechickencore so they don't become utterly infuriating landscape destroyers.
Actually, it would be really easy to make a custom mod that changes the blast resistance of Nether ores to like 500. Not saying I have any idea how, but yeah.
 

Magzie

Well-Known Member
Mar 26, 2014
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LOL, I briefly considered doing the same, but I am now burning myself in the smeltery to get pig iron. Apparantly, I am a pig, hehehe
You know you can use rotten flesh in the smelter to get blood right?
 

Magzie

Well-Known Member
Mar 26, 2014
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NP also thaumium ingots used to be able to be turned into pick head striaght from the Parts builder unless that was fixed in this pack you could just research that and make a tickers thaumium pick.
 

Rodger

New Member
Jul 29, 2019
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NP also thaumium ingots used to be able to be turned into pick head striaght from the Parts builder unless that was fixed in this pack you could just research that and make a tickers thaumium pick.

You can't research thaumium (or anything) without getting greatwood for the table... Which takes a bit of doing.