Emm... how do you make the quest book in the dream / spirit world? In my world at least, the charred trees don't spawn
Wouldn't make a difference. The issue seems to lie at the collective number of requirements the later quests have (their requirements and all the requirements of all required quests) irrespective of number of quests in a set.
If you have completed the ritual of gaia you can fly which helped me for this quest, but it still took me about 30 minutes to kill one. Other than that I don't really know.
You can make the dream world not a nightmare by collecting cotton? Oh, wait, there's custom worldgen in this pack. Is that completely disabled?
Haven't gotten that far myself.
Emm... how do you make the quest book in the dream / spirit world? In my world at least, the charred trees don't spawn
What's the spirit world everyone's talking about?
Man, I no nuffin.
Have you tried disable the Walia add on and it sub add ons and seeing if that helps with the FPS.I'm using Java 8 u25 (64). Ok, but that explains why changing permgen didn't change my gameplay experience at all then..
One odd thing is even after I made the dreamcatcher I used 10 potions and got night mare every time. In fact it was so bad that the nightmare would kill me within a second of zoning in (was spawning touching the nightmare). I think the game might have been a bit bugged because after that I logged out and back in and got a normal dream the next time.
Emm... how do you make the quest book in the dream / spirit world? In my world at least, the charred trees don't spawn
Ok, I am a total noob at railcraft and such. I am at the point where I made the rolling machine. But I cannot figure out how to make steam to power it. The wiki states I need a fire box with a tank on top. However to make the tank, I need iron plates which are made in the rolling machine.....
Is there another way to generate RF?
edit: Do I need a mana fluxfield (botania) to generate RF? I am browsing through the book now.
Writing is my thing... *points out tag under my name*I love the ideas behind this pack and so far it's been interesting playing through. So, I apologize for the wall of text, but since this is in public alpha stages you should be ready for constructive feedback.
Quest verbiage needs reworked as it is a bit disjointed and doesn't flow. I find myself making leaps of thought trying to glue things together into a coherent story line. Good quest lines are all about telling a story, otherwise it's just a task list. Copy all of your quest text out to an editor and read it as a story. Does it make sense? Does it jump from A to D while skipping B and C? Fill in those empty spaces!
Please get out of the third person, it's hard to be drawn into the story when someone is talking about me that way. "I" am the character, not you are... it's about personalization and instilling empathy so get rid of all the "you"'s and "you're"'s. Pull me into it! I'm right here after all! It does appears that you have an idea of the story you're trying to tell. If writing isn't your thing, find a creative person to help you out. It appears that there are plenty of creative writers playing MC that wouldn't mind lending a hand.
That would be because there's no need to do that at all. Dead Wood IS planks it works in all cases oredictionaried with planks except when specific types of wood are needed (such as bibliocraft stuff and Agricraft irrgation channels). As for them producing oak wood slabs - all planks that don't have their own slab type default to the oak ones as can be seen with the witchery woods.Mechanics: Add a couple more little quests at the beginning. Assume that no one understands the mechanics and they need to be taught. For example, starting with Oak Planks and trying to work back to Dead Wood is an NEI death spiral. There is nothing that glues the recipes together and no pattern suggesting that you can go from Dead Wood -> Oak Wood Slab -> Oak Plank. Fix the link in NEI that will show 3 Dead Wood = 6 Oak Wood Slabs. Clicking on Oak Wood Slabs or hitting R only provides the recipe for 3 Oak Planks = 6 Oak Wood Slabs. Actually none of the * Wood Plank show that substitution. Is it like an ore dictionary issue? (I did finally find that progression in the forward sense after wasting 20 minutes going recipe by recipe in NEI. Normally I would have just killed the pack and went to the next one.)
You're misinterpreting it. That snippet is there so you know that's what you need to do, while sticking to the narrative style.Grass... other than an off-hand comment nothing ever tells me to make a plot of grass and bonemeal it up. Throw in a little quest in the line where the character discovers that the bonemeal mechanic still seems to work on this desolate world. It's one of those leaps mentioned above. I'm assuming that somewhere along the way you wanted me to do that, because you mentioned that I had already done it as an assumed prerequisite for the Mutation quest.
I admit this could be a little clearer, but yes the primary option is the mystical green flowersAlong the same lines, on that quest, make it a step to get the green ingredient. Does Eel Grass grow on this world? Am I supposed to find a body of water bigger than a mud puddle to get it? Do Cactus seeds drop from Dead Grass? Are you expecting me use the Botania mechanics to obtain Mystical Green Petals from the flowers? (I stopped doing that as soon as I obtained the 2 Mystical White Flowers for the Flowering quest! Was my goal to find green ones too?) Mariculture isn't widely used in my experience, so don't assume everyone knows what to do with it.
With the way HQM works, you can't easily reorder quest sets, you have to basically move all the quests into the one in the spot you want, then rename the set. As it is, the primary quests are the first 4 anyway, with the quests you're mentioning being side quests, non-essential to progression, which open up as you gain access to resources.Re-order the quest sections. 1. is open first, good. Then section 8???? I'm not sure when that opened, as it's off the page and I only noticed it scrolling around at one point. Then section 4??? I'm not OCD (never diagnosed at least), but I think I would be going nuts if I was. If you don't intend to follow numerical order, get rid of the numbers! Even then, logical grouping in a progressive flow would be nice for the player.
Follow the quests and you'll get there eventually. You need a crucible furnace to be able to make seared stoneCan you make a smeltery in this pack? I don't see a recipe for the grout in NEI and I tried sand (red and regular) + clay ball + gravel and got nothing. Is there a quest you have to complete to open this up?
Can you make a smeltery in this pack? I don't see a recipe for the grout in NEI and I tried sand (red and regular) + clay ball + gravel and got nothing. Is there a quest you have to complete to open this up?
Writing is my thing... *points out tag under my name*
I'm not changing the narrative style. If you don't like well I'm sorry but you're just going to have to deal with it.