I updated on the weekend, not sure if it was the result in the pack or me managing to lose it some other way, but I lost my Botania Wand. May have been me putting it somewhere and not realising it, so if no one else had this problem, then it's probably my fault. I'm far enough through the quest line that making a new one wasn't a strain on resources.
On another note, my steam boiler exploded. I'm pretty sure that I know why. I was keeping it filled with a BC Pump, and I'd set up logic gates for it to send a red wire signal when it had work to do, and for the gate on the engine to supply a redstone signal when it received a redwire signal. All standard stuff.
The problem is that the pump determines that it has to do work if it has less than 100% full, and it does this because it has to top up the boiler. The boiler needs water because there is space for steam, there is space for steam because the engine used some, the engine used some because the pump requested power. Yep, one big loop. I disabled the pump to request power on the (mistaken) belief that I would be using it enough for it to get power. Which worked fine until it didn't. It didn't take out too much, just my roller, carpenter, squeezer, maybe a centrifuge and the commercial steam engine. I felt that it was good time to build a proper above ground room for power gen anyway.
Does anyone have an elegant solution for this? I can't think of anything based on the conditions available unless you can build a system where you try and do something clever like a blue signal turning on when the boiler has less than 50% water, and then a green signal turning on when it's full to disable the pump.
Also, starting to progress through Witchery some more. I'd hit a stumbling block by not having an altar with 3,000 odd power to produce the Mutandis Stick Thingy, my altar now has about 12k power, which I think should mostly be enough for anything that I need to do in the not to distant future. I'm also trying to follow the quest line as best I can. So not building something that I know about until the quest book prompts me.
On another note, my steam boiler exploded. I'm pretty sure that I know why. I was keeping it filled with a BC Pump, and I'd set up logic gates for it to send a red wire signal when it had work to do, and for the gate on the engine to supply a redstone signal when it received a redwire signal. All standard stuff.
The problem is that the pump determines that it has to do work if it has less than 100% full, and it does this because it has to top up the boiler. The boiler needs water because there is space for steam, there is space for steam because the engine used some, the engine used some because the pump requested power. Yep, one big loop. I disabled the pump to request power on the (mistaken) belief that I would be using it enough for it to get power. Which worked fine until it didn't. It didn't take out too much, just my roller, carpenter, squeezer, maybe a centrifuge and the commercial steam engine. I felt that it was good time to build a proper above ground room for power gen anyway.
Does anyone have an elegant solution for this? I can't think of anything based on the conditions available unless you can build a system where you try and do something clever like a blue signal turning on when the boiler has less than 50% water, and then a green signal turning on when it's full to disable the pump.
Also, starting to progress through Witchery some more. I'd hit a stumbling block by not having an altar with 3,000 odd power to produce the Mutandis Stick Thingy, my altar now has about 12k power, which I think should mostly be enough for anything that I need to do in the not to distant future. I'm also trying to follow the quest line as best I can. So not building something that I know about until the quest book prompts me.