Understandable, I produce way more than I need as well, but I don't like to wasteI started to do that but since my Coal Block farm is producing faster than I'm using them…

Understandable, I produce way more than I need as well, but I don't like to wasteI started to do that but since my Coal Block farm is producing faster than I'm using them…
So, has anyone figured out how to fix Witchery Garlic not actually producing garlic when right-clicked? I recall it being a problem, and now that I've got my garlic down, I'd like to stockpile a stack or so in case I ever really need it.
is this a fast process? or slow? and how many spreaders do you need?
do you ahve a link to the proper video? or should i start looking?It's pretty fast, speed would be based on how many Endoflames you have and how much coal you can produce. I like it because it's easy and quite contained.
Check out PurpleMentats video for a full tutorial.
I believe its this one, ep 16 auto-fueling endoflamedo you ahve a link to the proper video? or should i start looking?
Spreader use varies depending on many things distance and speed of the pulse and intended usage, but I'm generally using about one elven Spreader per three endo for longer pulses, but the 12 endo farm has only 2 spreaders since those pulses are both lensed and one space away from the manapool that feeds my Looni-loot farm… (eternally empty)is this a fast process? or slow? and how many spreaders do you need?
do you ahve a link to the proper video? or should i start looking?
I believe its this one, ep 16 auto-fueling endoflame
I think that msg was related to enhanced storage. In 0.72 I got a handful of crashes related to them. double chests would visually be single chests and then ctd.Was just curious what the update for 0.7.3 means by "- Now 100% Less Crashy!"? I still have the client crash if you disconnect and re-connect then open anything in NEI.
I didn't change anything in the Ender Zoo configs for 0.7.3, hence why it's not mentioned on the changelog. Now admittedly I have seen that crash log pop up before too.Playing on a server with 5-10 ppl. 0.72 was fine. had the nei crash like everyone else but other than that, no mariculture bugs, nothing, which was a blessing.
Server updated to 0.73 today and now myself and one other that shares the same base is getting the error on join:
This relates directly to this issue: issue_linkjava.lang.ClassCastException: crazypants.enderzoo.charge.EntityPrimedCharge cannot be cast to net.minecraft.entity.EntityLivingBase
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:743)
Previous to update we had disabled direwolf's because of the spawning anywhere issue. Nothing else was updated.
Other than client mods, no other mods added except for ztones with configs to disable gen of the tools, etc. in dungeon loot.
Notice that the updated configs on server are same as old ones so assuming that direwolf's also are updated now in 0.73 but that's not specified in changelog.
Anyone else having this issue?
edit: updated configs on server re-enabling them again fixed the issue it seems.
Find this behaviour strange. both of us can now login but admin is hesitant to re-disable the direwolves. so we're back to a problem we had already solved once. Anyone else playing on servers that have disabled direwolves, can you verify that this works for you on going? Also phoenix, did you disable them in configs or did the config file just not get updated on the server for some odd reason?
That's specifically referring to the crashes caused by Enhanced inventories, such as from looking up the uses of Wood planks or wool in NEI. The AE cached recipe issue us sticking around for the moment.Was just curious what the update for 0.7.3 means by "- Now 100% Less Crashy!"? I still have the client crash if you disconnect and re-connect then open anything in NEI.
You are not the first and I suspect not the last to raise the Mutandis issue but apparently thephoenixlodge decided this was the correct way to go and no amount of complaining from "a few" people like myself and yourself will change it.Just started playin 7.3 and I noticed a few things: When i started using garden soil and essence seeds - some weird frame-rate drop and lag appeared, any ideas why?
Mutandis is ridiculous !!! How on Earth am i supposed to get an oak sappling or ANY witchery items? All I get are extrabiomesXL flowers? Like seriously - why ?
Also, I noticed cucumber and water artichoke just don't want to mutate? Also the berry seed, too ? Is something different from when you unlock garden soil or smth?
so how has everyone automated their endoflames? seeing as thermalillies no longer work well and that 32 entropiniums are not cutting it.
By the way, 100% less crashy is not the same as 100% no crashes. The actual reference aside, 100% less crashy is half as many crashes. People in general don't understand fractions, percents, and statistics.Was just curious what the update for 0.7.3 means by "- Now 100% Less Crashy!"? I still have the client crash if you disconnect and re-connect then open anything in NEI.
You are not the first and I suspect not the last to raise the Mutandis issue but apparently thephoenixlodge decided this was the correct way to go and no amount of complaining from "a few" people like myself and yourself will change it.
As for cucumner and water artichoke make sure you are using the correct soil type, some soils are better than others for growing. btw mana pool produce sapling changes when they have a catalyst under
Just started playin 7.3 and I noticed a few things: When i started using garden soil and essence seeds - some weird frame-rate drop and lag appeared, any ideas why?
Mutandis is ridiculous !!! How on Earth am i supposed to get an oak sappling or ANY witchery items? All I get are extrabiomesXL flowers? Like seriously - why ?
Also, I noticed cucumber and water artichoke just don't want to mutate? Also the berry seed, too ? Is something different from when you unlock garden soil or smth?