your setup is nicer then mine when i breed up i puts 4x4 behind my starting seed and also snake pattern off of that so they still work for me but still is a leave and forgetI did the initial breeding-up-while-actually-using period the seeds in 4x4s (no snake-pattern hoohah from me... I want my seeds working for me as they level up, for one) but I've been converting all the 10/10/x's I have 6+ of into interlocking 3x4s inside a 7x7 (center hole is for plopping in Agricarnations and hovering the sprinklers when I get to those). Beginning research in Thaumcraft now so I'll have my little guys presently, but I probably won't set them loose until I have better storage logistics going on.... which comes after finishing the last tier and a half of seeds and getting some stronger Botania generation going.
Layout in progress (Warning, not for the aesthetically inclined; I won't even bother giving the area a proper floor until my Equal Trade focus, not to mention TORCHES EVERYWHERE):
That sound cool! I have been in a creative rut lately. It seems that any pack I play I just build a wall and slap stuff down, trying to keep it somewhat clean looking. I have spent the better part of two days staring at the screen trying to figure out what, how, and where i should build. Let's just say I'm sad.
yay good jobI've now submitted 0.7.2
Mod Changes:
- Updated Applied Energistics 2 to rv2-beta-14
- Updated Botania to 1.5-170
- Updated Buildcraft to 6.4.4
- Updated Buildcraft Compat to 6.4.1
- Updated Enchiridion 2 to 2.0e
- Updated Forbidden Magic to 0.562
- Updated Garden Stuff to 1.5.3
- Updated Iguana Tinker's Tweaks to 2.1.4
- Updated Storage Drawers to 1.3.4
- Updated WAILA to 1.5.10
- Updated WAILA Plugins to 0.0.1-14
Config Changes:
- Agricraft
- Added two more crops for growing Cinnabar and Amber
- Ender Zoo
- Lower attack damage of direwolves to 6 (3 hearts) from 10 (5 hearts)
- Lower Spawn rates of direwolves to 2
- Minetweaker Scripts
- Fixed Sheep and Bat Spawn egg recipes
- Make Nether Wart grow in any light level
- Added a research and crucible recipes to make cinderpearl and shimmerleaf
- Nerfed the Magical Food recipe. Now requires 1 of each MC standard crop so takes a bit more effort to get
Quest Changes:
- Fixed Quest "...Has a Silver Lining" accidentaly not having been quite finished, meaning it had been incompletable before.
- Fixed requiring 2 Mystical Lime flower seeds for quest "Mystical Flowers Tertiary"
- Added info to quest "A Sight For Sore Eyes" regarding TC Node Tracker and how to use it
- Added a quest on moving nodes in jars
- Added a quest introducing Wand Foci
- Added quests for the two new essence seeds
- Added quests on Compartments and the Drawer Controller
- Added a quest on Flower pots
- Added a third cartography quest regarding waypoint compasses
Yayy!I've now submitted 0.7.2
Mod Changes:
- Updated Applied Energistics 2 to rv2-beta-14
- Updated Botania to 1.5-170
- Updated Buildcraft to 6.4.4
- Updated Buildcraft Compat to 6.4.1
- Updated Enchiridion 2 to 2.0e
- Updated Forbidden Magic to 0.562
- Updated Garden Stuff to 1.5.3
- Updated Iguana Tinker's Tweaks to 2.1.4
- Updated Storage Drawers to 1.3.4
- Updated WAILA to 1.5.10
- Updated WAILA Plugins to 0.0.1-14
Config Changes:
- Agricraft
- Added two more crops for growing Cinnabar and Amber
- Ender Zoo
- Lower attack damage of direwolves to 6 (3 hearts) from 10 (5 hearts)
- Lower Spawn rates of direwolves to 2
- Minetweaker Scripts
- Fixed Sheep and Bat Spawn egg recipes
- Make Nether Wart grow in any light level
- Added a research and crucible recipes to make cinderpearl and shimmerleaf
- Nerfed the Magical Food recipe. Now requires 1 of each MC standard crop so takes a bit more effort to get
Quest Changes:
- Fixed Quest "...Has a Silver Lining" accidentaly not having been quite finished, meaning it had been incompletable before.
- Fixed requiring 2 Mystical Lime flower seeds for quest "Mystical Flowers Tertiary"
- Added info to quest "A Sight For Sore Eyes" regarding TC Node Tracker and how to use it
- Added a quest on moving nodes in jars
- Added a quest introducing Wand Foci
- Added quests for the two new essence seeds
- Added quests on Compartments and the Drawer Controller
- Added a quest on Flower pots
- Added a third cartography quest regarding waypoint compasses
I've now submitted 0.7.2
Mod Changes:
- Updated Applied Energistics 2 to rv2-beta-14
- Updated Botania to 1.5-170
- Updated Buildcraft to 6.4.4
- Updated Buildcraft Compat to 6.4.1
- Updated Enchiridion 2 to 2.0e
- Updated Forbidden Magic to 0.562
- Updated Garden Stuff to 1.5.3
- Updated Iguana Tinker's Tweaks to 2.1.4
- Updated Storage Drawers to 1.3.4
- Updated WAILA to 1.5.10
- Updated WAILA Plugins to 0.0.1-14
Config Changes:
- Agricraft
- Added two more crops for growing Cinnabar and Amber
- Ender Zoo
- Lower attack damage of direwolves to 6 (3 hearts) from 10 (5 hearts)
- Lower Spawn rates of direwolves to 2
- Minetweaker Scripts
- Fixed Sheep and Bat Spawn egg recipes
- Make Nether Wart grow in any light level
- Added a research and crucible recipes to make cinderpearl and shimmerleaf
- Nerfed the Magical Food recipe. Now requires 1 of each MC standard crop so takes a bit more effort to get
Quest Changes:
- Fixed Quest "...Has a Silver Lining" accidentaly not having been quite finished, meaning it had been incompletable before.
- Fixed requiring 2 Mystical Lime flower seeds for quest "Mystical Flowers Tertiary"
- Added info to quest "A Sight For Sore Eyes" regarding TC Node Tracker and how to use it
- Added a quest on moving nodes in jars
- Added a quest introducing Wand Foci
- Added quests for the two new essence seeds
- Added quests on Compartments and the Drawer Controller
- Added a quest on Flower pots
- Added a third cartography quest regarding waypoint compasses
no idea but should be fairly easy to testDoes anyone know if Floating Dayblooms/Nightshades can see though each other? Say if I have a floating Daybloom with a floating Nightshade on top, will the Daybloom still work?
If you place one with Mcedit or even in creative when you go into the portal you will just fall into the void! Only the one the spawn with the world will have a maze on the other side... Unless it was changedYeah I gave up on looking after 30+ new worlds. I spent awhile in each world flying around just to see if I could find one and never did. I also tried retrogen on several worlds, several times. I finally gave up, and used Mcedit to put a few in my world. Then loaded up my test world to make sure it still worked. It did, so I just have to do all the work to enter it.
its submitted its up to the ftb team as to when its available to dl. its probably a case of them being asleepIf you place one with Mcedit or even in creative when you go into the portal you will just fall into the void! Only the one the spawn with the world will have a maze on the other side... Unless it was changed
Edit: Is 0.7.2 out yet or do we have to wait a little longer? Not seeing it on FTB.
Are they based in the UK? It is 6.51am here so yea alseep is sounds rightits submitted its up to the ftb team as to when its available to dl. its probably a case of them being asleep
im not sure but i think its past midnight in the US as well but idk im from newfoundland so 4:41 hereAre they based in the UK? It is 6.51am here so yea alseep is sounds right
I am having problems with regrowth 0.7.1 and could use some explanation please because all of these mods are practically still brand new to me.
I have been getting deeper into Thaumcraft and I completed the research for Obsidian Totems which is dangerous forbidden knowledge.
Once right clicked the game told me that I gained some permanent warp.
After completing a few more research notes I geared up and went into the nether.
There I started mining around with my silky manyullyn pickaxe and I received a message from the game: "Strange whispers reveal secrets to you" followed by gaining what I considered a random research point for aqua.
Internally I believed that this was my first experience with warp and I shrugged it off and continued mining.
Almost immediately I discovered something that I thought was wrong. After mining away two blocks of netherrack, I pressed the movement keys to move my player in the space that they has previously occupied and I found that I met an invisible barrier. The result was no matter how hard I tried, I could not move my character into that space.
I started doing some reading on the thaumcraft wiki and came across some things that I thought might resolve the problem. First, I used the in-game command /thaumcraft warp <myplayername> set 0 PERM. I tried to move into the space with no luck.
Next I closed the minecraft client and feed the beast client and edited the thaumcraft.cfg file.
I changed the line B:wuss_mode=false to B:wuss_mode=true
I restarted minecraft and tried to move into the space again with no luck.
Still in game I went back through my nether portal into the overworld and mined some limestone blocks close to my portal. I moved into the space they had occupied with no problem at all.
Still in game I went back into the nether and started punching netherrack with my hand. I broke two new blocks and tried to move into the space with no luck.
I am stumped at this point, does anyone know why after I mine up netherrack I cannot move into the space those blocks had occupied?
Is there any block in this pack that will kill and mob and class as a player kill?
Golems maybe?
@lblackburn I dont think warp is contribution to your problem in the nether, I think your problem in the nether is a symptom of block lag. Your client thinks you have mined the block, yet the server thinks otherwise and will not allow you to pass. Used to happen quite alot with TC mining hammers to me on servers with a great deal of lag