I've been playing around with the 0.7.0 pack and have made a stable version of the pack with some tweaks as follows:
- Removed Enhanced Inventories (Reason - causes crashes when looking up some custom recipes)
- Downgraded Tinkers' Construct and Iguana Tweaks to 0.6.5 versions (Reason - Quests ceased working due to mod changes)
- IguanaTinkerTweaks-1.7.10-2.1.2
- TConstruct-1.7.10-1.8.2a
- Removed EnderMini's ability to attack Creepers (EnderZoo Config File) - (Reason - WAY too many explosions! It's Minecraft, not war)
- Enabled the config to disable explosion damage (Creeper Collateral config) - (Reason - Convenience really)
Furthermore, to enhance the experience of the mod and to really add to the challenge, when you create a world make sure you disable Generate Structures. This will ensure that villages and such don't pop up all over the place. Correct me if I'm wrong, but the world is supposed to be barren and empty, and getting access to those chests and villages, easy food and more right off the start kills any challenge the game has. Yes, this means the End portal doesn't generate but you can create a portal using recipes. Mine shafts are also OP as once more the chests completely unbalance the game. I'm in no way trying to discourage exploration but perhaps the chest loot needs to be looked at.
I will continue to explore the pack as this will be my second play through and will report any issues that I come across. Once the mod is stable I will be doing a Let's Play series on YouTube. It's been a long time since I've done that.
Have fun everyone!