Zombie tracking is a vanilla thing. And yes, it's annoying. Advice? Go caving for a bit and light up the underground to take care of those mobs. Build walls (even just fences) and move them further out each time you expand to protect you from zombies. Use Botania to create Jiyuulia flowers to keep them at bay.We have a major concern on my co-op server : zombies are REALLY ANNOYING, they track players from several chunks away, it's getting on our nerves fast. Our "base" is open field, literally, just tons of farms and multiblocks. We put torches everywhere but it's not enough. There's also the sound of mobs underground I can't support anymore when I'm busy figuring stuff out/building. Any advice ? I can't really turn off mob volume because it's rather dangerous to be deaf when you want to survive. Maybe Buildcraft filler under our base ?
The "Message spams" are not in the game chat, they show up in the FTB Console.I didn't have message spams, I just got back from the witchery dream world and my game closed (no crash report) I came back on and suddenly 12000 zombies spawned and my game took 10 minutes until the killall removed them I have this issue every time I come back from the dream world also I have 5 world holes that never go away even when i restart the launcher :/ might have to check it out with mcedit... lucky none of the persiting world holes are on any of my structures.
The only things I can suggest are throwing out your Lexica Botania, making a new one, and throwing it through the portal again. Or if you have bookmarks saved, delete them (shift right click I believe).i have a very annoying bug whenever i open my lexica botania (alfheim edition) i get massive lag like max 4fps and i have to restart minecraft to fix it. other players on my server don't have this problem, how can i fix this?
It was there this morning. Scroll up to the top of the version list (if you are not set on "Recommended" and you should see it.If you don't see it yet you will soon. TPL posted a few pages back that he submitted it and posted the changelog. So you just have to wait until the pack gets pushed to the launcher.
You can update straight to whichever version. I usually delay updating due to issues like what happened with 0.8.3 (recommended build going back down to 0.8.2)It was there this morning. Scroll up to the top of the version list (if you are not set on "Recommended" and you should see it.
Question for the assembled wisdom: My server is running 8.0 (Religous reasons, devout and practicing coward). I know I have to update server and clients at the same time (which creates a whole other scheduling issue), but my question is can we do the updates in one swell foop, or should we do it in stages? If we do in stages does the client have to log in to the server during the intermediate stage?
unknown zombie: Inquiring minds want DETAILS! Sounds like it was FUN!
From the Witchery wiki:good to know, looks like creeper hearts are off the menu... zombie brains it is then.
In other words, boom. (small explosion, does not kill you, does damage blocks)Eating a Creeper heart can have explosive consequences!
Noted...can't use dropbox publicly shared images that way, no one mentioned the other image didn't work.I'd be interested in seeing it, but that image seems to be broken.
Endoflame and Munchdew for the win! 4 Endoflame munching coal blocks and a Munchdew taking all but the bottom 2 tiers of leaves from my tree farm generates enough mana for me to make terrasteel at a decent pace plus open alfheim portal without deficit. Passive flowers are great to start and the reward ones you get initially give a good boost but you can make more faster with a small amount of actives....And the config option for non-wilting passive flowers is gone...that part annoys me, it takes me a long time to get a better system up than hydro's...Especially in regrowth.
i have a three thick floor on my floating platform. The middle layer has about 30 floating endloflames surrounding a circle of water. I use a pair of obsidian pipes attached to a a pair of golden pipes to pick up the coal blocks and drop them. Water source blocks on the end of gold pipe flows the coal block to the next one. Got the start of the idea from a stream I watched. This iteration is rather resource cheap to build and well hidden. Might have to go get a pic to show it off. I like your setup though. It looks like it was fun to set up.Noted...can't use dropbox publicly shared images that way, no one mentioned the other image didn't work.
Lets see if this works.
Edit: I let it fill 28 mana pools and activate the auto shut off at 75% and had no problems.
What you can get from mobs varies, it's random like villagers.I Have all of that other then the silverwood saplings so what am i missing?
Ps i have about 12 stacks of greatwood saplings and i even got the treefyd before i could craft it using that quest item that lets to talk to passive mobs! for 4 wheat you can buy it from cows!?
oh and i did craft it as soon as i was able to make it!
Throw them on the ground then pick them up again, best way to deal with it.Items in your inventory that trigger quests:
- Gold Ore
- Aluminium Ore
- Blaze Rod
- Lapis Lazuli
- Essence of Shard
- Treefyd Seed