3) The updates to botania (withering, lack of creative flight as end goal, removal of excalibur), are depressing. I don't see this as important as the previous two issues but we would continue to use hydro's as a supplementary mana gen to our active mana gens as we upgraded and having to redo those if we get distracted and they wither or anything got annoying very quickly. Again, changes are from vazkii, not you, but if some of these options are configurable, just throwing my 2 cents in that maybe they should be disabled by default if enough ppl have issues with them, thus voicing my opinion on the matter. I know vazkii has requested they stay enabled, but meh.
Considering that this pack is a very intricate and well thought out pack, maybe first timers won't have any issues with any of this, but finishing the pack a third time with these changes doesn't seem very palatable to me atm.
Totally agree. Luckily Im not playing on a server so I was able to disable flowers withering, as I'd recommend everyone else does if they have the means. The other 2 things aren't configurable as far as I can tell, unfortunately. The replacement for Excalibur is actually pretty cool (and really beautifully done), although nowhere near as useful.
The flying nerf is especially bad in this pack, as that was the best option going. Witchery broom is too awkward, thaumcraft harness is too slow. Mekanism jetpack is pretty good for flying around the base, but if thats all you're doing you can just set up blood magic rituals instead and that'll be a lot easier to work with. There is no good option left for exploration - for covering a lot of distance quickly.
And don't forget about the nerf to the eye of the flugel - instead of a zodiac of teleports, we now get exactly 1, making it less useful than a witch's hand, if you chose the otherwhere branch.