Both of those are normal. When you start in on the Witchery quests, there are frequent mentions of 'the local witches', so TPL has worked their existence into the 'storyline'.
The next how to.. is the equivalent of the Extra Utilities redstone clock for extracting(pouring) block/ingots from a smeltery...
I dont get why all this is necessary... why dont you just pipe the molten metal into the basin, and pipe the blocks out?I've done up a teeny little pulse circuit to automate blocks. I don't have a screenshot of it from this pack, but I also did it in Horizons, and the only difference is that you need to stair-step the redstone down to keep it out of sight instead of using the redstone wire. (The floor in that build was all lower half-slabs to deal with a slime chunk.)
There's a chest with a hopper connected to the casting basin, but you can easily set it up with the casting table and an ingot mold. The one fiddly bit to it is that you have to break the top bit of redstone to stop the automation (like if you want to do alloys and need to wait for both ores to smelt.)
oh ok, I just thought I was missing somethingMany ways to approach every problem - that's one of the great things about a game like this.
Just found out the hard way that Gravestones carry less than your full inventory if you die, which is made even worse if you have a Knapsack. I just spent an half an hour respawning tinker's gear that was augmented, and I still can't remember everything I was carrying.
Also, is the Gaia Guardian supposed to be clearing my potion effects every few seconds? I'm wondering because the book recommends using brews, which I was. Which disappeared as soon as the thing hit me with something other than pixies.
Something about the Guardian removes effects to cancel out the beacon's effect for the fight. I dunno how it works, exactly, but it's pretty annoying. And the gravestone does carry your full inventory, but it just doesn't like (it's been awhile, so it's one or more of these) Tinker's Construct knapsacks, baubles, and/or Traveller's Gear stuff, likely since the "standard" inventory it's set to work with doesn't have slots for those. If the stuff you lost wasn't in those things, then they just got scattered a bit and were lying around.
Well, that first part is annoying and silly, but as to the gravestone, for whatever reason it chose between what was in the sack and what was in my regular inventory, then the rest of it was simply gone. I know for certain since my spawn point is very close by, and I habitually carry a magnet ring around with me which I put on as soon as I broke the grave. I even dug around to see if the rest of it was buried somewhere, but no dice.
Plus, it only kept three lines of items, not the four that a full inventory holds. Which is terrible for a variety of reasons, even if you have none of the stuff it doesn't like.
Huh, I haven't played in awhile, but I don't recall having that problem. And yeah, the Gaia fight is kinda derpy since it usually wipes effects, but whatchagonnado?
Sorry if i was unclear, but yes, that is the one speeding up the agricarnations.I dunno about enchanted soil speeding up plant growth, but it could speed up the Botania flower Agricarnation, which makes crops around it grow faster.
Okay built the clock .. only it doesn't work .. yes it transfers the item between barrels but the one with the redstone upgrade and facade doesn't emit a redstone signal .. tested with both a redstone torch and a repeaterI use a JABBA barrel clock. Can't get more compact than that until maybe Thaumcraft.
To get mushrooms, use mutandus on grass in a caveI cant find a way to create the basic runes in the spirit world. Is there a way to get netherwart and brown mushrooms? I hope its not fish breeding. I will probably rather quit then go into that