[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

Ultimaheart4

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Jul 29, 2019
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question. i was wondering if anyone has been able to easily get a firestone from the nether. i have used many mods before to get under the lava, destroyed lava. but other then blood magic. i see no other option.
 

ToxicFallenAngel

New Member
Jul 29, 2019
326
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question. i was wondering if anyone has been able to easily get a firestone from the nether. i have used many mods before to get under the lava, destroyed lava. but other then blood magic. i see no other option.
A mixture of cobblestone and the extrapolated bucket could help, though it would be much slower.
 

Rakankrad

New Member
Jul 29, 2019
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I'm kinda wondering about the later versions of the pack.. I dunno what TPL is planning, but I'm thinking about the way Running Red (the first one, the skyblock) was done for quests: ie, splitting it between the more magicky side and the techy side, and I feel like it'd give some re-playability to the pack once you've finished every quests. I mean, I'll still play the pack regardless of the way the quests are done, but I'd like to have a more "streamlined" paths vs jumping over between magic and tech constantly. Still, loving the pack and I spent a lot of time on it with a lot more time to go before I finish all the quests.
 

Amadeus99

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Jul 29, 2019
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For those of you that have found Eldritch Altars/Obelisks, did any of them have Crimson Clerics around them? I've only found 4 of them but no clerics. As a test, I turned on thaumcraft's spawning of champion mobs and then the next eldritch altar I found had clerics. Just trying to figure out if champion mobs need to be enabled in order for crimson clerics to spawn.
 

rivvest

New Member
Jul 29, 2019
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You don't have to kill yourself. It's far easier to just build another nether portal in the nether where you want it to be (assuming the coordinates match up with your base or within 128 blocks (ignoring height), which is just 16 blocks in the nether), then destroy the first one. However, if your base's coordinates match up with a large lava lake in the nether with no good solid ground nearby you're likely out of luck and would have to move your base or try to make a bridge in the nether. 500 blocks in the overworld is only about 60 blocks in the nether.
Right-o, I was going on the assumption that the OP couldn't really travel at all in the Nether. Been a while since I made portal transport, but the wiki http://minecraft.gamepedia.com/Nether_Portal points to 1024 overworld blocks to generate a new portal on the Nether side.
Did you try that with fuel? Oil is not anywhere near as good as fuel. Fuel would have given you 6,000,000 RF. Also, how long did it take for you to get the full mana pool? How much steam exactly did you have? A max sized boiler will produce far more RF/t than a few endoflames... and can run on fuel. The mana fluxfield does not obsolete every other power source, it's just very convenient considering you get a lot of mana producing flowers for free and are encouraged far more to progress in Botania than in buildcraft or railcraft. Any setup that produces a considerable amount of RF/t via the fluxfield will either take up a lot of space or be less efficient than alternatives.
I considered it.. but was thinking in terms of simplicity and infrastructure. With endoflames alone, I can feed a 7x7 farm with a single dropping system, hooked up to a coal farm / auto-crafting coal blocks. I'm not saying this is at all efficient, but since I can easy scale up the coal farm to accommodate, it is certainly very convenient - even more so since the materials are available earlier and don't require as many components as a full fuel or steam system.
Just ran another test, and a stack of coal blocks dropped onto 49 endoflames generates a bit over half a mana pool in 10 minutes or so. With a golem running a 7x7 coal farm, that would work out to like 32 coal blocks per full harvest, and with some sprinklers and an agricarnation, I think I'd still have a surplus.
All that said, my experience with these mods is strictly this modpack, so more science is needed on the BC and RC sides. :)
 
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Rayn

New Member
Jul 29, 2019
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For those of you that have found Eldritch Altars/Obelisks, did any of them have Crimson Clerics around them? I've only found 4 of them but no clerics. As a test, I turned on thaumcraft's spawning of champion mobs and then the next eldritch altar I found had clerics. Just trying to figure out if champion mobs need to be enabled in order for crimson clerics to spawn.
nope. have been desperately trying to get into the eldritch obelisk -- no luck. only guardians spawn, but not a single crimson cult... so far.
 

Draconicrose

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Jul 29, 2019
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I had to dig around the web for a while before getting this to work for me.

-snip-
Thank you so much, but I found the answer and edited my post. Turns out the air pump behaves a little differently and needed a redstone signal as well. I watched that video as well which was why I was so confused.
 

Ultimaheart4

New Member
Jul 29, 2019
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A mixture of cobblestone and the extrapolated bucket could help, though it would be much slower.
neat idea but im not sure as to how well it is. its ok i have two coal farms going and i am getting 42 coal blocks almost every two seconds so its keeping up with 4 max size steam boilers. also i will be able to use the coal blocks for my endoflames. thought id need the firestone to start them up but guess not.
 

Ladysarajane

Active Member
Nov 21, 2014
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Curious question. I upgraded from .65 to .72. I didn't check my nether at the time, too busy trying to upgrade the quest book. Then I upgraded to .73. Now I went back to the nether and found that it has reset. I went through my portal to a totally different nether. Only thing is I got smashed and knocked through to the lava lake right underneath the 1 layer soul sand right at the portal by a ghast. My question is the nether suppose to reset after the upgrade?
 

ToxicFallenAngel

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Jul 29, 2019
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Was looking around in the lexica botania, found a brew that I think a lot of people might like. The Brew of Emptiness. Won't let mobs spawn naturally within 128 blocks of you for 6 minutes. Only thing that might be hard to come by then would be rotten flesh to keep making it since there's no recipe from magic crops for it.
 

Vonsch

New Member
Jul 29, 2019
185
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Was looking around in the lexica botania, found a brew that I think a lot of people might like. The Brew of Emptiness. Won't let mobs spawn naturally within 128 blocks of you for 6 minutes. Only thing that might be hard to come by then would be rotten flesh to keep making it since there's no recipe from magic crops for it.
Diamond dolly, zombie spawner, punji sticks... easy supply of rotten flesh as long as you are close to it.
 

Raetac

New Member
Jul 29, 2019
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Mariculture uses rf...
Dont worry Joshie, I'm using the water turbines still. Any head way on the durability of the Titanium Rotors? Not that it matters too much since in this pack I have a good supply of titanium and nether quartz on hand to replace them. Just gotta work to position to make a decent size battery...
 

reesylou

New Member
Jul 29, 2019
13
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Does anyone else feel compelled to actually continue terraforming this world? I keep stopping for a while, but then it's right back to replacing the sand with dirt, and performing biome shifting rituals.
I can't wait to get to that point. Having restarted with each update (from .65 onward), I am now only just reaching ores seeds again.
 

Kmad

New Member
Jul 29, 2019
339
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Curious question. I upgraded from .65 to .72. I didn't check my nether at the time, too busy trying to upgrade the quest book. Then I upgraded to .73. Now I went back to the nether and found that it has reset. I went through my portal to a totally different nether. Only thing is I got smashed and knocked through to the lava lake right underneath the 1 layer soul sand right at the portal by a ghast. My question is the nether suppose to reset after the upgrade?
No, the nether should have been the same.
 

Orien

New Member
Jul 29, 2019
46
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Not sure if this issue has been addressed but dandelion seeds cannot be mutated or be used to mutate
Thanks,
 

cravenhydra78

New Member
Jul 29, 2019
62
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just started breeding bees first time ever and i got my apiary surrounded by flowers but im getting a warning that the workers cant find any. is this a normal thing with bees or something studying regular bee tutorials should tell me or is it a lil more modpack specific?