[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

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Kmad

New Member
Jul 29, 2019
339
0
0
Ive tried to find some info on this but for my life i couldnt find any, how do you "tame" a hungry node to energize it later??
As far as I know, there's no real way to "tame/satisfy" a hungry node. You can, however, enclose it in a cage of obsidian and keep it locked up that way.
If you wish to move it, it's possible to jar it.
First, create the "jar" around it using obsidian. Top with wooden slabs as per usual.
Then, use the Wand Focus: Equal Trade to exchange the obsidian for glass and QUICKLY use your wand to finish the bottling process.
You can safely break it out in a room of obsidian and not worry about the obsidian being ripped out. (That said, you should only leave a 1 block hole or it will still do its best to suck you in. It may also still be difficult to move away from the node, I recommend the hole be at least two blocks long.

To answer an earlier question... I don't think there's a limit to the size of a hungry node, in terms of vis amounts. You can set up auto-feeders to continuously give the node items that would increase it's vis counts as well, since it tends to add vis from swallowed items.
The effective range of the nodes suction doesn't appear to change with increased size of the node. The largest I managed to make a node had it appearing to be breaking through a 3x3x3 cage into the surrounding blocks, but drew in no blocks from farther away than it already had.

Finally, if you wish to make the node a part of a vis relay system... it's possible, but you have to be prepared to instantly replace the parts involved if swallowed by the node. This is not a simple task.
 

NunoAgapito

New Member
Jul 29, 2019
1,159
0
0
Staying on 0.65 for a while longer, then I might update and start again on whatever latest version the pack reaches. Quite enjoying 0.65 without all the big changes of 0.7

Saying that, just built a Tinkers Smeltry (wohoo!), and am now wondering how on earth I get to the next tier of metals? Need aluminite for the next level of nether mining, but haven't seen any sources of aluminum.
I see that I need an upgraded essence stone for the creation of aluminum seeds, but need aluminum essence. Was kinda expecting the quest book to automatically update with the next tiers of ores, or is there still a quest chain I'm missing?

I can understand the changes in 0.7. With AgriCraft making a field of ore plants is very easy once you've made the first seeds. Once you have a sprinkler up and running, they grow insanely fast.
Well, its much easier to update at the beginning phase you are then later when you have a lot done. Specially if a reset is needed.

I for example, had the quest book 100% done, a full base and even builded a walled town and start populating it with villagers!! Gladly, I am playing another pack and haven't bothered with the upgrade yet....

Sent from my CUBOT ONE using Tapatalk
 

Desman

Well-Known Member
Sep 23, 2014
515
142
69
Saying that, just built a Tinkers Smeltry (wohoo!), and am now wondering how on earth I get to the next tier of metals? Need aluminite for the next level of nether mining, but haven't seen any sources of aluminum.
I see that I need an upgraded essence stone for the creation of aluminum seeds, but need aluminum essence. Was kinda expecting the quest book to automatically update with the next tiers of ores, or is there still a quest chain I'm missing?
The chain "What the World Enables" should give you a stack of bauxite, which smelts into aluminum in the crucible. Don't put the whole stack into it though, in case it bugs out and destroys it.
 

Kmad

New Member
Jul 29, 2019
339
0
0
And now I'm having a pretty severe bug/crash.
Started with trying to craft floating candles using an Automagy Crafting Focus, but now I can't even look at my inventory without crashing. I think it's related to the floating candle... but this isn't really my forte.

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 3/17/15 9:58 AM
Description: Rendering item

java.lang.ArrayIndexOutOfBoundsException: 32767
at thaumcraft.common.blocks.BlockCandle.func_149741_i(BlockCandle.java:62)
at net.minecraft.client.renderer.RenderBlocks.func_147800_a(RenderBlocks.java:7705)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:446)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:565)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:488)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:270)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38)
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at thaumcraft.common.blocks.BlockCandle.func_149741_i(BlockCandle.java:62)
at net.minecraft.client.renderer.RenderBlocks.func_147800_a(RenderBlocks.java:7705)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:446)

-- Item being rendered --
Details:
Item Type: thaumcraft.common.blocks.BlockCandleItem@46b0abc1
Item Aux: 32767
Item NBT: null
Item Foil: false
Stacktrace:
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:565)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:488)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:270)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38)
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47)

-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiInventory
Mouse location: Scaled: (480, 254). Absolute: (960, 509)
Screen size: Scaled: (960, 509). Absolute: (1920, 1018). Scale factor of 2

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['kmadstarh'/726, l='MpServer', x=-178.77, y=67.62, z=-247.16]]
Chunk stats: MultiplayerChunkCache: 441, 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (120,65,-45), Chunk: (at 8,4,3 in 7,-3; contains blocks 112,0,-48 to 127,255,-33), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 74719350 game time, 1351290 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 459393112 bytes (438 MB) / 1294184448 bytes (1234 MB) up to 4225236992 bytes (4029 MB)
JVM Flags: 8 total; -Xms256M -Xmx4096M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 104 mods loaded, 104 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
appliedenergistics2-core{rv2-beta-10} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MCVanillaTweaks{1.0} [Mariculture - Vanilla Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MobiusCore{1.2.3} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.0.4.90} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.90-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WitchingGadgetsCore{1.1.2} [Witching Gadgets Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AgriCraft{1.7.10-1.3.1} [AgriCraft] (AgriCraft-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
appliedenergistics2{rv2-beta-10} [Applied Energistics 2] (appliedenergistics2-rv2-beta-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Waila{1.5.8} [Waila] (Waila-1.5.8a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Automagy{0.21} [Automagy] (Automagy-1.7.10-0.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
bagginses{@MODVERSION@} [Bagginses] (Bagginses-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft{1.10.2} [BiblioCraft] (BiblioCraft[v1.10.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL{3.16.1} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioWoodsEBXL{1.4} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CoFHCore{1.7.10R3.0.0B9} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B9-99.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core{6.4.3} [BuildCraft] (buildcraft-6.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry{3.4.0.7} [Forestry for Minecraft] (forestry_1.7.10-3.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BinnieCore{2.0-pre8} [Binnie Core] (binnie-mods-2.0-pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Botany{2.0-pre8} [Botany] (binnie-mods-2.0-pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraBees{2.0-pre8} [Extra Bees] (binnie-mods-2.0-pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraTrees{2.0-pre8} [Extra Trees] (binnie-mods-2.0-pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Genetics{2.0-pre8} [Genetics] (binnie-mods-2.0-pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AWWayofTime{v1.3.1} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.1-7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Botania{r1.5-169} [Botania] (Botania r1.5-169.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport{6.4.3} [BC Transport] (buildcraft-6.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon{6.4.3} [BC Silicon] (buildcraft-6.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders{6.4.3} [BC Builders] (buildcraft-6.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy{6.4.3} [BC Energy] (buildcraft-6.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory{6.4.3} [BC Factory] (buildcraft-6.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Compat{6.4.0} [BuildCraft Compat] (buildcraft-compat-6.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMultipart{1.1.1.323} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.323-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
chisel{2.3.7.34} [Chisel 2] (Chisel2-2.3.7.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChiselFacades{1.7.10-2.10-cricket} [Chisel Facades] (ChiselFacades-1.7.10-2.10-cricket.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
climatecontrol{0.4} [Climate Control] (ClimateControl-0.4.beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-54.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CreeperCollateral{1.7.10R1.0.0B3} [CreeperCollateral] (CreeperCollateral-[1.7.10]1.0.0B3-6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomMainMenu{1.1} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Enchiridion2{2.0d} [Enchiridion 2] (Enchiridion 2-1.7.10-2.0d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderZoo{1.7.10-1.0.9.18} [Ender Zoo] (EnderZoo-1.7.10-1.0.9.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnhancedInventories{1.7.10-1.0.8} [Enhanced Inventories] (EnhancedInventories-1.7.10-1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForbiddenMagic{1.7.10-0.561} [Forbidden Magic] (Forbidden Magic-1.7.10-0.561.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GardenCore{1.7.10-1.5.2} [Garden Core] (GardenStuff-1.7.10-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GardenContainers{1.7.10-1.5.2} [Garden Containers] (GardenStuff-1.7.10-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GardenStuff{1.7.10-1.5.2} [Garden Stuff] (GardenStuff-1.7.10-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GardenTrees{1.7.10-1.5.2} [Garden Trees] (GardenStuff-1.7.10-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraveStone{2.11.3} [GraveStone] (GraveStone-2.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
HardcoreQuesting{The Journey (4.2.2)} [Hardcore Questing Mode] (HQM-The Journey (4.2.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
launchgui{1.0.0} [LaunchGUI] (LaunchGui-1.7.10-1.5-8-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MagicBees{1.7.10-2.1.22} [Magic Bees] (magicbees-1.7.10-2.1.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mariculture{1.7.10-1.2.4f} [Mariculture] (Mariculture-Deluxe-1.7.10-1.2.4f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MariTech{1.0} [Marine Technlogy] (Mariculture-Deluxe-1.7.10-1.2.4f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{7.1.2} [Mekanism] (Mekanism-1.7.10-7.1.2.185.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{7.1.2} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.2.185.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MobProperties{0.3.3} [Mob Properties] (MobProperties-1.7.10-0.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
modtweaker2{0.7} [Mod Tweaker 2] (ModTweaker 2-0.7.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
neiintegration{1.0.7} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NetherOres{1.7.10R2.3.0RC4} [Nether Ores] (NetherOres-[1.7.10]2.3.0RC4-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MapWriter{2.1.1} [MapWriter] (Opis-1.2.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Opis{1.2.3} [Opis] (Opis-1.2.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Quadrum{1.2.0} [Quadrum] (Quadrum-1.7.10-1.2.0.B13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ResourceLoader{1.0} [Resource Loader] (ResourceLoader-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_Ruins{14.6} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
StevesBarrenLands{1} [Steve's Barren Lands] (StevesBarrenLands.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
StorageDrawers{1.7.10-1.3.1} [Storage Drawers] (StorageDrawers-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
supercraftingframe{1.7.10.3} [Super Crafting Frame] (supercraftingframe-1.7.10.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
tcnodetracker{1.0.4} [TC Node Tracker] (tcnodetracker-1.7.10-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
thaumcraftneiplugin{1.7.10-1.7} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TiCTooltips{1.2.3} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TravellersGear{1.15.6} [Traveller's Gear] (TravellersGear-1.7.10-1.15.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ttCore{MC1.7.10-0.1.0-66} [ttCore] (ttCore-MC1.7.10-0.1.0-66.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WailaHarvestability{1.1.1} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wailaplugins{MC1.7.10-0.0.1-12} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.0.1-12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.23.2} [Witchery] (witchery-1.7.10-0.23.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WitchingGadgets{1.1.2} [Witching Gadgets] (WitchingGadgets-1.7.10-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
yampst{1.3.5} [YAMPST] (Yampst-Regrowth-0.7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
McMultipart{1.1.1.323} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.323-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IguanaTweaksTConstruct{1.7.10-2.1.3.126} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeMicroblock{1.1.1.323} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.323-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AE2 Version: beta rv2-beta-10 for Forge 10.13.2.1291
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:ON, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.4.0 NVIDIA 344.48, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

(cut the "forced entities" section of the log)

edit: Removed the floating candles from my inv. using NBT explorer. Definitely an issue with that item.
 
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Elmazz

New Member
Jul 29, 2019
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Yes they are specifically designed for it, look for the black squares on the side and back
im talking about infernal BLAST furnace. are you? or are you talking about a simple infernal furnace? i see the holes, but when i place bellows they dont connect. i had to place them by pointing in different sides around the hole and only got 2 to pump air to the holes
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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Well, its much easier to update at the beginning phase you are then later when you have a lot done. Specially if a reset is needed.

I for example, had the quest book 100% done, a full base and even builded a walled town and start populating it with villagers!! Gladly, I am playing another pack and haven't bothered with the upgrade yet....

Sent from my CUBOT ONE using Tapatalk
What I've done I class as a lot, even if it is beginning phase :D Quite a slow, steady but also plenty of different things to do just to get to this point.

The chain "What the World Enables" should give you a stack of bauxite, which smelts into aluminum in the crucible. Don't put the whole stack into it though, in case it bugs out and destroys it.
Ah, thanks. I'll track down that quest.
 

ToxicFallenAngel

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Jul 29, 2019
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im talking about infernal BLAST furnace. are you? or are you talking about a simple infernal furnace? i see the holes, but when i place bellows they dont connect. i had to place them by pointing in different sides around the hole and only got 2 to pump air to the holes
There's an infernal furnace and a blast furnace. No infernal blast furnace. If you're talking about the Railcraft Blast Furnace, which is made with the infernal bricks, then no, the bellows should not connect. If you're talking about Thaumcraft's Infernal Furnace, then there will be (rather obvious) spots on the sides for you to connect the bellows to.

Edit: I stand corrected. Haven't played with witching gadgets and there's nothing in NEI about it. Sauce: Kmad
 

Kmad

New Member
Jul 29, 2019
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There's an infernal furnace and a blast furnace. No infernal blast furnace. If you're talking about the Railcraft Blast Furnace, which is made with the infernal bricks, then no, the bellows should not connect. If you're talking about Thaumcraft's Infernal Furnace, then there will be (rather obvious) spots on the sides for you to connect the bellows to.
Actually, there is now an infernal blast furnace. Witching Gadgets mod. I literally just finished making one before my bug report up there. That said, I haven't tried putting any bellows on it yet, so I can't help with that.

edit: Photo
Infernal Blast Furnace.png
 

NunoAgapito

New Member
Jul 29, 2019
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im talking about infernal BLAST furnace. are you? or are you talking about a simple infernal furnace? i see the holes, but when i place bellows they dont connect. i had to place them by pointing in different sides around the hole and only got 2 to pump air to the holes
Yes, he is talking about the same furnace, the thing is, the belows are a pain to put correctly. If you read the belows information on the thaumanomicon, it says they were created for the furnace but they also have other uses.
 

Odovbold

New Member
Jul 29, 2019
234
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1
Updated to 0.7, the world still there, but HQM quests reset, so restore HQM playerdata from backup, the game crashed (with some weird errors like NPE in modtweaker because of error in MineTweaker o_O) started the game again, the world loads but HQM reset again (now have 3 quest books).
Mmmk, guess I have to redo all quests again, luckily I just have 20ish done.
 

TelaniousVander

New Member
Jul 29, 2019
33
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0
Just encountered a really strange bug. I was finally able to craft a research table so have been running around scanning things with my Thaumometer. I dropped a Cobalt ingot on the ground and tried to scan it. It stops making the scanning noise after a couple of seconds then freezes me in place. I am unable to move and can not open my inventory. I can still use the middle mouse wheel to scroll through my hotbar and can do things like open my Thaumonomicon, but if I try to open my inventory it flashes on the screen for a second then disappears. If I try to open a chest, the same thing happens. I am able to quit to title and restart the world.

EDIT: Has now also happened with Ardite Ingot and Block of Ardite.
 
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Nitro Poison

New Member
Jul 29, 2019
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As far as I know, there's no real way to "tame/satisfy" a hungry node. You can, however, enclose it in a cage of obsidian and keep it locked up that way.
If you wish to move it, it's possible to jar it.
First, create the "jar" around it using obsidian. Top with wooden slabs as per usual.
Then, use the Wand Focus: Equal Trade to exchange the obsidian for glass and QUICKLY use your wand to finish the bottling process.
You can safely break it out in a room of obsidian and not worry about the obsidian being ripped out. (That said, you should only leave a 1 block hole or it will still do its best to suck you in. It may also still be difficult to move away from the node, I recommend the hole be at least two blocks long.

To answer an earlier question... I don't think there's a limit to the size of a hungry node, in terms of vis amounts. You can set up auto-feeders to continuously give the node items that would increase it's vis counts as well, since it tends to add vis from swallowed items.
The effective range of the nodes suction doesn't appear to change with increased size of the node. The largest I managed to make a node had it appearing to be breaking through a 3x3x3 cage into the surrounding blocks, but drew in no blocks from farther away than it already had.

Finally, if you wish to make the node a part of a vis relay system... it's possible, but you have to be prepared to instantly replace the parts involved if swallowed by the node. This is not a simple task.


I thougth that would be something like that, thx for the response!!
 

JustShika

New Member
Jul 29, 2019
28
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0
Nope, it's definitely enchiridion 2 doing it. It's an issue where it expects the non-elven one to have been read first. This is due to the elven one replacing the basic one in the Ench2 library when you open it the first time, so if there isn't the basic one in the library to replace it packs a fit.
Oh, that's awesome :) I've just reacrafted the Lexica Botania, read the first one and then adquire the Eleven Knowledge. It doesn't crash anymore. Ty Phoenix :)
 

Kmad

New Member
Jul 29, 2019
339
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I thougth that would be something like that, thx for the response!!
I forgot to mention something. If you do manage to 'energize' the hungry node, it's perfectly safe and no longer tries to suck things in (unless that's changed since 4.1)
 

Kmad

New Member
Jul 29, 2019
339
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0
im talking about infernal BLAST furnace. are you? or are you talking about a simple infernal furnace? i see the holes, but when i place bellows they dont connect. i had to place them by pointing in different sides around the hole and only got 2 to pump air to the holes
Did some testing with the Infernal Blast Furnace / Bellows, it looks like they work literally anyway on the surface of the thing (did not try the top). You do need to make sure you're clicking on the infernal blast furnace when placing however, and not one of the blocks around it.
 
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Elmazz

New Member
Jul 29, 2019
198
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0
hey guys.. i have a problem with mekanism cables... i got bugged somehow and these cables dont connect on z: -503 (coordinates)
 

Elmazz

New Member
Jul 29, 2019
198
0
0
Were these cables that aren't connecting to the others made after the update? Just trying to get some more info.
no. here how it all went... i started playing around with mekanism (only when i updated to 0.7.1) and i made basic energy cube with so cables... i destroyed the wooden kinesis pipe which was connected to the industrial engine and replaced it with that energy cube. then i destroyed quartz kinesis pipes and replaced them with basic energy pipes from mekanism. but for some reason energy pipes from mekanism doesnt connect on z level of -503... yes i tryed placing them on the different y and x levels, no work guys