[1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

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Type1Ninja

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Jul 29, 2019
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To everyone who wants to revert the recipes for RFTools teleporters to their default recipe, including @Harvest88, who runs a Colony server. The current setup simply has teleporters uncraftable, which is... less than ideal.

Open the directory of the modpack. This could be named "Pepperture Mesa" or "Colony."
Open the scripts folder within that.
Open RFTools.zs with the text editor of your choice (if there is no file extension, don't worry).
Remove THESE LINES:
recipes.remove(<rftools:matterTransmitterBlock>);
recipes.remove(<rftools:matterReceiverBlock>);
 

goth_child67

New Member
Jul 29, 2019
305
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To everyone who wants to revert the recipes for RFTools teleporters to their default recipe, including @Harvest88, who runs a Colony server. The current setup simply has teleporters uncraftable, which is... less than ideal.

Open the directory of the modpack. This could be named "Pepperture Mesa" or "Colony."
Open the scripts folder within that.
Open RFTools.zs with the text editor of your choice (if there is no file extension, don't worry).
Remove THESE LINES:
recipes.remove(<rftools:matterTransmitterBlock>);
recipes.remove(<rftools:matterReceiverBlock>);
Could it be that its a syntax error causing that problem? I really don't know very much about minetweaker so I really am just guessing at this.
 

Type1Ninja

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Jul 29, 2019
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Could it be that its a syntax error causing that problem? I really don't know very much about minetweaker so I really am just guessing at this.
I don't know. The lines I said to remove are the ones removing the default recipe; the issue is in my script. I don't know what could be causing the problem, I'll go through again check all the symbols, and maybe make sure the ingredients are correct. I hate it when you miss just a single close bracket somewhere and the entire thing is borked...
 

goth_child67

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Jul 29, 2019
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I don't know. The lines I said to remove are the ones removing the default recipe; the issue is in my script. I don't know what could be causing the problem, I'll go through again check all the symbols, and maybe make sure the ingredients are correct. I hate it when you miss just a single close bracket somewhere and the entire thing is borked...
Yeah it seems really picky about how you set up recipes.
 
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Type1Ninja

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Yeah it seems really picky about how you set up recipes.
... Welcome to the world of software engineering. :p
Modded MC is like really low-difficulty coding stuff, in a way. I mean, there's no substitute for actually learning to code, but this is pretty cool. :)
 

goth_child67

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Jul 29, 2019
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... Welcome to the world of software engineering. :p
Modded MC is like really low-difficulty coding stuff, in a way. I mean, there's no substitute for actually learning to code, but this is pretty cool. :)
Yeah I kinda miss the days when if you wanted to make a pack hard all you did was add gregtech. It didn't make the world gen take 2 hours all it did was change recipes and make them harder. It also didn't take a week to get an iron pick either.
 

Type1Ninja

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Yeah I kinda miss the days when if you wanted to make a pack hard all you did was add gregtech. It didn't make the world gen take 2 hours all it did was change recipes and make them harder. It also didn't take a week to get an iron pick either.
I disagree, man. The tools available now are amazing. A modpack is more than the sum of it's parts, now; it used to be that you just dumped a bunch of mods in a pack and called it good. Now, though, you need to take balance into consideration, and carefully change recipes and configs for a unique experience. Think of it this way: would Crash Landing have been better or worse with Minetweaker? :p
I'm not MAD at you, but I totally disagree with your viewpoint XD
We have it a lot better now than it used to be.
 

goth_child67

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Jul 29, 2019
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I disagree, man. The tools available now are amazing. A modpack is more than the sum of it's parts, now; it used to be that you just dumped a bunch of mods in a pack and called it good. Now, though, you need to take balance into consideration, and carefully change recipes and configs for a unique experience. Think of it this way: would Crash Landing have been better or worse with Minetweaker? :p
I'm not MAD at you, but I totally disagree with your viewpoint XD
We have it a lot better now than it used to be.
Fair point. And personally I think crash landing was good but with minetweaker it would have been better. I'm not saying I don't like the new packs I was just saying sometimes it would be nice to go back to the simpler days.
 
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Type1Ninja

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Fair point. And personally I think crash landing was good but with minetweaker it would have been better. I'm not saying I don't like the new packs I was just saying sometimes it would be nice to go back to the simpler days.
It does have minetweaker...? XD
But yeah. Minetweaker gives modpackers the power to turn a bundle of mods into a unique experience. "More than the sum of its parts" should be and is the guiding philosophy behind modpacks now. :)

I'm going to nerf the living breakfast out of MFR Steam Boilers next update, so craft 'em while you can. :D
The reason for that is that you can effectively replace an entire reactor with a couple steam boilers, which is definitely OP. Depending on whether I can change steam output, I'll decrease their steam output by at least half, and I'll definitely make the recipe more expensive - enderium and flux electrum expensive. :p
 

Awerick11

Member
Jul 29, 2019
209
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Well- I didn't know a bout them so I built a 15*15*15 reactor for passively cooled. I guess I'm using STeam Boilers to power turbines- when we get more iron and coal- the reactor took 2000 iron and 1000 coal.
 
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alphadeltablue

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Jul 29, 2019
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The ritual also takes 40 redstone and string plus a beacon.
  • A Beacon, chests, redstone, string, blocks of iron, pumpkin, and an activated division sigil
@goth_child67 Meh.

I will not be able to get online for the next week or so, but hopefully I'll be able to join a server. That is, if my JVM doesn't crash... Again.

I'm not talking about Exceptions, or Minecraft crashes. I'm talking about errors as in "Hey, Java tried to spit out a Core dump but couldn't and instead spit out bytecode" error.

Also, once that works, I'll try to dive in and install MCP and develop a RF wireless charger mod :p. Who needs to minetweak mods or edit mod configs when you can develop your own.

@Type1Ninja
Can you add Immersive engineering? Check out dw20's new SSP series.
 
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Type1Ninja

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Jul 29, 2019
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@goth_child67 Meh.

I will not be able to get online for the next week or so, but hopefully I'll be able to join a server. That is, if my JVM doesn't crash... Again.

I'm not talking about Exceptions, or Minecraft crashes. I'm talking about errors as in "Hey, Java tried to spit out a Core dump but couldn't and instead spit out bytecode" error.

Also, once that works, I'll try to dive in and install MCP and develop a RF wireless charger mod :p. Who needs to minetweak mods or edit mod configs when you can develop your own.

@Type1Ninja
Can you add Immersive engineering? Check out dw20's new SSP series.
Meeeeh... I'll look at it, but I'm not sure. If it adds its own power system, it's probably not going in. My logic is that for immersion reasons, there shouldn't be multiple types of electricity. As much as I love exploits while playing, I can't stand them while developing. :p
 

alphadeltablue

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Jul 29, 2019
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Meeeeh... I'll look at it, but I'm not sure. If it adds its own power system, it's probably not going in. My logic is that for immersion reasons, there shouldn't be multiple types of electricity. As much as I love exploits while playing, I can't stand them while developing. :p
@Type1Ninja, and everyone else too:
Look at this awesome image.
Optionally, watch DW20's video. And the subsequent ones. The new workshop is cool. IE for the win! (Not Internet Explorer, Immersive Engineering. Internet Explorer still sucks.).
Then open this. But not before.
Are you sure you did one/both?
Whoops. Forgot to mention that Immersive Engineering uses RF.
Now, what do you think of the mod? Will it be in the pack? We know you want it.
 
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cipher101

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Jul 29, 2019
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I tried making a server for this pack as we need something new, but I failed. Server would run but players will crash randomly while playin on it.
I will come back to this once there is a server with it.
Also I hope maker has time to work more on hqm as well.
Thanks
 

Type1Ninja

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Jul 29, 2019
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I tried making a server for this pack as we need something new, but I failed. Server would run but players will crash randomly while playin on it.
I will come back to this once there is a server with it.
Also I hope maker has time to work more on hqm as well.
Thanks
I don't know about random crashes; that's an odd issue I haven't ever experienced. You'd have to get me the logs for me to do anything about it.
There IS a server about it; check out @Harvest88's server. You can find it in his signiature.
HQM is about 75% complete right now; I plan on adding a couple more basic AE2 tutorials courtesy @goth_child67 and some more explanatory Tinker's Construct and Thermal Expansion tutorials, courtesy @alphadeltablue and myself.
I hope you like the pack. :D
 
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OpenWorldAddict

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I don't know about random crashes; that's an odd issue I haven't ever experienced. You'd have to get me the logs for me to do anything about it.
There IS a server about it; check out @Harvest88's server. You can find it in his signiature.
HQM is about 75% complete right now; I plan on adding a couple more basic AE2 tutorials courtesy @goth_child67 and some more explanatory Tinker's Construct and Thermal Expansion tutorials, courtesy @alphadeltablue and myself.
I hope you like the pack. :D


Wonderful, can't wait to try it out when you get it released. I've got to thank the quest writers as well. I'll keep tabs on this all weekend while I am in new jersey for my family affair.
 
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Type1Ninja

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Wonderful, can't wait to try it out when you get it released. I've got to thank the quest writers as well. I'll keep tabs on this all weekend while I am in new jersey for my family affair.
The update probably won't come out until after next weekend; progress right now is slow due to IRL stuff, but speed should pick up a lot after that. :)