The problem you have is you're trying to use the grinder. Notice the name of the machine to which I added the recipe. Hint, not the grinder
Yah know sometimes I forget to engage the brain lol
The problem you have is you're trying to use the grinder. Notice the name of the machine to which I added the recipe. Hint, not the grinder
Yeah, the grinder is the second and third stage of Magneticraft's ore tripling process, adding it to there would not have made much sense. The crusher is the first step, and likely the first built, so logically it should go there.Yah know sometimes I forget to engage the brain lol
Hydraulicraft tends to get a tad spendy .Engineer's toolbox isa good choice, but it can be a bit underwhelming in terms of power gen and overall speed. Immersive Engineering isn't too hard to get started, but can take a while to get set up.Hmm, I seem to have gotten so used to HQMs hand-holding that I am a bit slow in starting on this one. I have no problem with reading wikis myself, but what I would like is some pointers as to which are the "early game" and which are the "late game" mods. Do I start out with Hydraulic, Pneumatic, Magnetic, Chromatic, or any other -craft?
From where I stand, it looks like Hydraulicraft is the least demanding in terms of resources?
Yeah, I've still to get into Aura Cascade myself.Speed in Engineer's Toolbox is a matter of quantity over upgrade speed. Not grindering fast enough? Use two grinders. The fact that they can be set up to pass power along makes life a lot easier. Especially since once you move on to a stronger external power system, you just have to change to one input and you're finished changing it.
For pure speed? I'm pretty sure it's impossible to beat the Nuclear Furnace. An entire stack in the time it takes to process one item in the vanilla furnace. I added Railcraft and had 8 stacks of poor iron ore. I had to set up translocators because they were the only things fast enough to pull/insert from the furnace and input so I didn't waste fuel. (Not that the fuel is at all that rare.)
Still haven't worked out how to Aura Cascade. Part of it is that I have to change back to the vanilla texture pack to read the manual.
I've had an eye on that mod for a bit. Yeah, I might indeed. And yes, MO will be updated to 170 or later when this pack updates, probably this weekend.Iskandar we've had to update the server to matter overdrive build 170 as changing to an android renders that player unable to login. It was logged with MO devs and fixed in build 170 (or after 166 anyway).
Also could I make a request for a purely cosmetic mod added to the pack (we added to the server) which should fit very well with the whole theme of the pack and that's catwalks 2 - http://www.curse.com/mc-mods/minecraft/236460-catwalks-2#t1:description
Yeah, that will be included in the next update. Thanks for the reminder.Also I did you the pneumaticraft/hydraulicraft recipe clash script
recipes.addShaped(<PneumaticCraft:machineUpgrade:5>, [[<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>], [<minecraft:sugar>, <HydCraft:bucketLubricant>, <minecraft:sugar>], [<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>]]);
I'm uncertain about adding more ore generation into what is already a fairly full pack. Also it just entered beta as of yesterday and I'm a bit concerned over stability. It is a possibility, but I'd like to give it a few more releases to make sure the bugs are ironed out.Hey Iskandar, would you consider adding hexcraft? It has a number of multiblocks as far as I can tell, and looks like it would fit with the pack idea.
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Understood. I totally agree in the stability part, and I'm not sure if it has retrogen but I'm pretty sure it does.I'm uncertain about adding more ore generation into what is already a fairly full pack. Also it just entered beta as of yesterday and I'm a bit concerned over stability. It is a possibility, but I'd like to give it a few more releases to make sure the bugs are ironed out.
If you get into a bit of Matter Overdrive you can toss your waste into the Matter Decomposer and then use the Replicator to make clay easily enough.Something like that, I'd add as a disabled by default. So if someone wants to play with the beta they can, without it corrupting the world when you try to use it.
Anyone know a good source of clay in Modular Mayhem? I'd normally quarry out in an ocean, but A) there's no quarry, and B) large biomes isn't joking around. I have three biomes within a thousand blocks: Green Hills, Taiga, and River. And without MFR, there's no Sludge and thus no Sludge Boiler. Any ideas?