[1.7.10]Modular Mayhem

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Iskandar

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Feb 17, 2013
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Yah know sometimes I forget to engage the brain lol :D
Yeah, the grinder is the second and third stage of Magneticraft's ore tripling process, adding it to there would not have made much sense. The crusher is the first step, and likely the first built, so logically it should go there.
 

Cronos988

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Jul 29, 2019
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Hmm, I seem to have gotten so used to HQMs hand-holding that I am a bit slow in starting on this one. I have no problem with reading wikis myself, but what I would like is some pointers as to which are the "early game" and which are the "late game" mods. Do I start out with Hydraulic, Pneumatic, Magnetic, Chromatic, or any other -craft?

From where I stand, it looks like Hydraulicraft is the least demanding in terms of resources?
 

b0bst3r

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There's so many options, Magneticrafts crushing table will allow you to double ores almost immediately or you can quite easily make a nuclearcraft crushing machine early game. Hydraulicraft for farms seems like the best bet and for what that doesn't do you can use magneticrafts block breakers. The BBs are also good for making tree farms with you needing a bit of thought of how to replant the saplings (not going to walk you through everything :p).
 

KingTriaxx

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Steve's Workshop is nice and early game and is surprisingly inexpensive. The only minor problem is that the pack has NoMoreRecipeConflicts, and that doesn't work with the workshop, so you'll want to keep a normal crafting table hanging around just in case. (There's only a few recipes I've found that need it.)

Magneticraft is awesome, but good luck finding Tungsten. Then again, it might just be my luck. Hydraulicraft seems cool, but I haven't really gotten into it. I've gone into Pneaumaticraft, and then got stymied by oil issues, but now those are fixed, it shouldn't be too much trouble to use. It's got less of the ore doubling potential from other mods, but it's so cool I don't care. Chromaticraft should be started early because it takes a long time to get anywhere with it.

Me, I'd suggest starting with Engineer's Toolbox. It's very adaptable. There's only one 'conventional' multi-block structure in the mod, the rest are build your own's. It has guaranteed ore tripling and has a chance of bonus. It can also do power generation, which is awesome.
 

Iskandar

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Feb 17, 2013
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Hmm, I seem to have gotten so used to HQMs hand-holding that I am a bit slow in starting on this one. I have no problem with reading wikis myself, but what I would like is some pointers as to which are the "early game" and which are the "late game" mods. Do I start out with Hydraulic, Pneumatic, Magnetic, Chromatic, or any other -craft?

From where I stand, it looks like Hydraulicraft is the least demanding in terms of resources?
Hydraulicraft tends to get a tad spendy .Engineer's toolbox isa good choice, but it can be a bit underwhelming in terms of power gen and overall speed. Immersive Engineering isn't too hard to get started, but can take a while to get set up.

From pure early game standpoint a Maagneticraft Crushing Table (and a hammer) will allow you to double ores (most of them) from the get go. You can then get a Nuclearcraft Crusher which will burn coal (quickly) to take over until you decide which way to go. From there really you can do much anything Magneticraft's Crusher, IE's Crusher, Hydraulicraft's Crusher (there seems to be a pattern), Engineer's Toolbox or even Aura Cascade.

Check out the first post, it links to all the various documentation. Also, it links to my LP on youTube and you can see how I got started.
 

KingTriaxx

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Speed in Engineer's Toolbox is a matter of quantity over upgrade speed. Not grindering fast enough? Use two grinders. The fact that they can be set up to pass power along makes life a lot easier. Especially since once you move on to a stronger external power system, you just have to change to one input and you're finished changing it.

For pure speed? I'm pretty sure it's impossible to beat the Nuclear Furnace. An entire stack in the time it takes to process one item in the vanilla furnace. I added Railcraft and had 8 stacks of poor iron ore. I had to set up translocators because they were the only things fast enough to pull/insert from the furnace and input so I didn't waste fuel. (Not that the fuel is at all that rare.)

Still haven't worked out how to Aura Cascade. Part of it is that I have to change back to the vanilla texture pack to read the manual.
 

Iskandar

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Speed in Engineer's Toolbox is a matter of quantity over upgrade speed. Not grindering fast enough? Use two grinders. The fact that they can be set up to pass power along makes life a lot easier. Especially since once you move on to a stronger external power system, you just have to change to one input and you're finished changing it.

For pure speed? I'm pretty sure it's impossible to beat the Nuclear Furnace. An entire stack in the time it takes to process one item in the vanilla furnace. I added Railcraft and had 8 stacks of poor iron ore. I had to set up translocators because they were the only things fast enough to pull/insert from the furnace and input so I didn't waste fuel. (Not that the fuel is at all that rare.)

Still haven't worked out how to Aura Cascade. Part of it is that I have to change back to the vanilla texture pack to read the manual.
Yeah, I've still to get into Aura Cascade myself.
 

KingTriaxx

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Finally have permanent power set up, just have to make some capacitors so I can charge energy cells without having to rewire them each time.
 

b0bst3r

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Iskandar we've had to update the server to matter overdrive build 170 as changing to an android renders that player unable to login. It was logged with MO devs and fixed in build 170 (or after 166 anyway).

Also could I make a request for a purely cosmetic mod added to the pack (we added to the server) which should fit very well with the whole theme of the pack and that's catwalks 2 - http://www.curse.com/mc-mods/minecraft/236460-catwalks-2#t1:description
 

b0bst3r

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Also I did you the pneumaticraft/hydraulicraft recipe clash script :)

recipes.addShaped(<PneumaticCraft:machineUpgrade:5>, [[<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>], [<minecraft:sugar>, <HydCraft:bucketLubricant>, <minecraft:sugar>], [<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>]]);
 

Iskandar

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Iskandar we've had to update the server to matter overdrive build 170 as changing to an android renders that player unable to login. It was logged with MO devs and fixed in build 170 (or after 166 anyway).

Also could I make a request for a purely cosmetic mod added to the pack (we added to the server) which should fit very well with the whole theme of the pack and that's catwalks 2 - http://www.curse.com/mc-mods/minecraft/236460-catwalks-2#t1:description
I've had an eye on that mod for a bit. Yeah, I might indeed. And yes, MO will be updated to 170 or later when this pack updates, probably this weekend.
 

Iskandar

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Also I did you the pneumaticraft/hydraulicraft recipe clash script :)

recipes.addShaped(<PneumaticCraft:machineUpgrade:5>, [[<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>], [<minecraft:sugar>, <HydCraft:bucketLubricant>, <minecraft:sugar>], [<ore:gemLapis>, <minecraft:sugar>, <ore:gemLapis>]]);
Yeah, that will be included in the next update. Thanks for the reminder.
 

erindalc

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Hey Iskandar, would you consider adding hexcraft? It has a number of multiblocks as far as I can tell, and looks like it would fit with the pack idea.

Sent from my XT1028 using Tapatalk
 

Iskandar

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Hey Iskandar, would you consider adding hexcraft? It has a number of multiblocks as far as I can tell, and looks like it would fit with the pack idea.

Sent from my XT1028 using Tapatalk
I'm uncertain about adding more ore generation into what is already a fairly full pack. Also it just entered beta as of yesterday and I'm a bit concerned over stability. It is a possibility, but I'd like to give it a few more releases to make sure the bugs are ironed out.
 

erindalc

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I'm uncertain about adding more ore generation into what is already a fairly full pack. Also it just entered beta as of yesterday and I'm a bit concerned over stability. It is a possibility, but I'd like to give it a few more releases to make sure the bugs are ironed out.
Understood. I totally agree in the stability part, and I'm not sure if it has retrogen but I'm pretty sure it does.

Sent from my XT1028 using Tapatalk
 

KingTriaxx

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Something like that, I'd add as a disabled by default. So if someone wants to play with the beta they can, without it corrupting the world when you try to use it.

Anyone know a good source of clay in Modular Mayhem? I'd normally quarry out in an ocean, but A) there's no quarry, and B) large biomes isn't joking around. I have three biomes within a thousand blocks: Green Hills, Taiga, and River. And without MFR, there's no Sludge and thus no Sludge Boiler. Any ideas?
 

thephoenixlodge

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Been playing this quite a bit lately on a server with friends, really liking magneticraft. We very quickly discovered however that placing a fence gate would crash the server. We were able to fix this by disabling the vanilla door override in the malisis doors config.
Edit: This didn't fix it after all.
 
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Iskandar

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Something like that, I'd add as a disabled by default. So if someone wants to play with the beta they can, without it corrupting the world when you try to use it.

Anyone know a good source of clay in Modular Mayhem? I'd normally quarry out in an ocean, but A) there's no quarry, and B) large biomes isn't joking around. I have three biomes within a thousand blocks: Green Hills, Taiga, and River. And without MFR, there's no Sludge and thus no Sludge Boiler. Any ideas?
If you get into a bit of Matter Overdrive you can toss your waste into the Matter Decomposer and then use the Replicator to make clay easily enough.
 

DoomSquirter

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Apr 19, 2014
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speaking of mods, do u think u can officially add Mmmm? the training dummy? be nice to see actual dmg's with all the silent gem stf, etc when it's not always obvious (like the bows for example). Very small footprint. Only ask cause on server and generally just use official pack not any adds/deletes.

Thanks!