Hello, Parcel. First let me express my amazement at how much of a good job you are doing at designing modpacks that are both fun, challenging and makes you use mods outside of the "usual ones". Keep up the good job! Now, after the compliment comes the bitching
There seems to be something broken with the mob scaling introduced in beta 7. Vanilla mobs are fine, but starting with Inclusion Chamber^4, i noticed the Fallen Knights were behaving very weirdly. On Normal difficulty, they hit for an average of 8-10 hearts with a full Vulcanite armor set and they move at an absolutely insane speed, like they are buffed by your super speed potions. There's no particle visible, like some random mobs get strength, speed, etc. On Easy they hit for half a heart with the same armor set. Haven't tried on Hard yet, getting 3-shotted on Normal seems violent enough for me
Is this intended behavior or just a bug with Ender Zoo maybe? Also thanks for nerfing the Pokefennium(sp?) abit
If i find more oddities, i will let you know.