1) yes, 4 quests are 'bugged' as in there is no reputation reward so u cant complete them. "Placing space" Space and space" Energy distributor" and "Player interface". It lets you progress anyway so no big deal.
@parcel31u
2) I just reached Idea Machine (working on torcherino now) and up until now I'd say that almost all is well balanced except one thing: big reactors - let me explain why.
3) torcherino quest - a) cobble b)cookies.
@parcel31u
2) I just reached Idea Machine (working on torcherino now) and up until now I'd say that almost all is well balanced except one thing: big reactors - let me explain why.
In the beginning my thinking was like "oh nice, I'll redesign this reactor and use it to power all AND THEN I'll switch to some renewable power generation to save yellorium which will probably be hard to get"
Then I saw how much power is required to run fusion reactor and was like "oookkk.. so I'll need that backup power generation sooner then later" but at that time I rly didn't have much of anything so decided to just wait and see how fast I'll run out of yellorium.
And guess what ! - I never did run out. In fact up until now (which is 100%/55% bake/85% all up to Idea Machine, so quite far into the game) I used 35 yellorium ingots... with ZERO power generation beside reactor (with automated shutdown system ofc).
Then I saw how much power is required to run fusion reactor and was like "oookkk.. so I'll need that backup power generation sooner then later" but at that time I rly didn't have much of anything so decided to just wait and see how fast I'll run out of yellorium.
And guess what ! - I never did run out. In fact up until now (which is 100%/55% bake/85% all up to Idea Machine, so quite far into the game) I used 35 yellorium ingots... with ZERO power generation beside reactor (with automated shutdown system ofc).
There are like 100 ways to generate power in this pack... tons of generators and fuel sources... and all I needed was half of yellorium stack. Oh and btw it's just a simple reactor.. without turbine which would make it even more efficient.. so yea, I call that OP.
3) torcherino quest - a) cobble b)cookies.
a)Cobble is less of a problem because you can set up quite efficient cobble gen using transfer nodes and ME interfaces. YES, it still takes forever but once set it doesn't require your help. Another important thing - you don't rly need it for anything else.
b) cookies - my true nemesis. cocoa beans are afaik very hard to fully automate... but they are cheap to synthesize so I'd say it's OK. Wheat on the other hand.. geeeeez. It's damn expensive to synthesize and it takes FOREVER to grow (medium farm with sprinklers). Yes, you can make a bigger farm (tbh it will not help much) and yes - you can use this fancy soil which is again - expensive like hell, and still will not help much.
Bottom line is - it's slow and/or expensive when compared to some kill quests. It's 100 times faster and cheaper to just make some simple concussion creeper spawner and VOILA - you just got 230.000ish cookies... that's equivalent of about 230 STACKS of wheat.. what in fact makes any farm look like a joke.
AND THAT IS OK imo - why? - because you probably already progressed thru about 50% of game content or more and I see that as a 'tech progression' of sorts.. you start with a farm and at some point it just becomes obsolete.
WHAT IS NOT OK imo is that as your only viable option it forces you to grind.. BIG TIME. Swing 30 times, complete quest, wait 30sec, repeat. Lets be honest - it's boring as hell, and afaik it cannot be automated.
b) cookies - my true nemesis. cocoa beans are afaik very hard to fully automate... but they are cheap to synthesize so I'd say it's OK. Wheat on the other hand.. geeeeez. It's damn expensive to synthesize and it takes FOREVER to grow (medium farm with sprinklers). Yes, you can make a bigger farm (tbh it will not help much) and yes - you can use this fancy soil which is again - expensive like hell, and still will not help much.
Bottom line is - it's slow and/or expensive when compared to some kill quests. It's 100 times faster and cheaper to just make some simple concussion creeper spawner and VOILA - you just got 230.000ish cookies... that's equivalent of about 230 STACKS of wheat.. what in fact makes any farm look like a joke.
AND THAT IS OK imo - why? - because you probably already progressed thru about 50% of game content or more and I see that as a 'tech progression' of sorts.. you start with a farm and at some point it just becomes obsolete.
WHAT IS NOT OK imo is that as your only viable option it forces you to grind.. BIG TIME. Swing 30 times, complete quest, wait 30sec, repeat. Lets be honest - it's boring as hell, and afaik it cannot be automated.
Solution is quite simple - make a kill quest involving several different types of mobs and multiply the reward - less grind, more infrastructure needed. Preferably mobs requiring different approaches to force new(different) designs of traps. I mean instead of "Kill 100 of mob X and u get 10 cookies" let it be "Kill 33ofX, 33ofY, 33ofZ and u get 30cookies" - same amount of sword swinging but you had to make 3 different spawners so reward is greater... just an idea.