Okay I'm updating Fluxed Crystals in the ftb version of the pack... the configs have changed apparently and all the seeds and crystals are swapped around. Is there like, a version that doesn't cause this sort of thing? I could fix this by going into the configs and manually setting the IDs to what they were before, but that's annoying and it'd be nice to inform others of an easier method.
Do I even need to whitelist dim 1 if I'm updating the mod?
Edit: Oh nevermind, I was following the directions of the mod author and letting the mod regenerate its configs, when it turns out I didn't need to do that. The configs I had can be reused just fine.
Also, on the subject of IDs, the ingredient/weightedDrop for the Universal Seed Seed Seed (Universal Seed Seed category in the json) should be fluxedcrystals:seed;26 instead of fluxedcrystals:seed;24. 24 points to the compressed dirt seed. Not like any sane person would MAKE one of these, but... still.
Edit2: Ugh, even updated to 0.0.5j, using either of the shard processing machines drops FPS by an unacceptable amount. 60 fps to 12 while both are active. I think it would be best to just edit the config to enable the non-machine crafting, ala magical crops, then use cyclic assemblers to automate things.
Edit3: Oh my god I got to Inclusion Chamber^4 and everything is terrible
I'm getting really pissed off at the spawner density. This is worse than even the bottom of the nether sphere. I don't have any armor that can handle the damage output of the cursed earth fallen knights either!