If he's using battery buffers, and they're adjacent to the hatch, and it works for a "moment" and then stops, that can't be his power supply.
I put the battery buffers right up against the hatches on the EBF. 2 LV buffers, 2 batteries each. Is all good until the EBF needs maintenance.
Now that you can actually make a soldering iron there really isn't any need for 3 LV hatches unless your particular cabling scenario requires it.
You said it blinks for a moment and then stops.
Did you check the (a) and (b) I mentioned? These are the cause of 99% of cases where the EBF starts and stops.
How did you solve it?That's usually the case, I know it was for me.
EBF doesn't need any special number of amps. A single MV hatch fed by a single amp of MV power can process aluminium.
This setup does work and i figured out where the problem was previously.EBF doesn't need any special number of amps. A single MV hatch fed by a single amp of MV power can process aluminium.
No no, my "playthrgouh" EBF is working fine (muffler is okay, and it is fully fixed). The problem is with "improved in creative" version and why 4 or more batts are required.
asb3pe explained about hatches recieving only 2amps per hatch. So EBF needs 4 amps to do recipes, ok, maybe thats the requirement.
How did you solve it?
No. i`ve read this warning on wiki.Just wondering, could you have built the thing across chunk borders, by any chance?
All true, but I don't think people realize that all Energy Hatches can accept up to 2 amps so I try to explain it to make it clear how it works. Stuff can certainly be very confusing.
http://ftb.gamepedia.com/Energy_Hatch
"Importantly, Energy Hatches can accept 2 Amps of current at their rated voltage."
This setup does work and i figured out where the problem was previously.
If there is only 1 hatch, then 1 battery is enough, but if there are 2 hatches, 2 batteries wont do. And i had 2 and more hatches in my tests (for reasons unknown. I guess it was like "Hey, since i need up to 3 LV hatches, why not make 3 MV hatches").
Okay, kinda figured that out.
Now, how do i make it run 24/7? Do i need like a tungsteel boiler with large pipes to feed enough steem into turbine?
Hmm, can turbines accept steam from different sides simultaneous? Say, i input 100l/s from 4 sides, will it be 400l/s total?8,160 L/s
I believe there's at least two magnets in the pack. One or both can be found by searching "magnet" with NEIIs there an item which gives magnetic mode like the NEI magnetic mode?
Miser's Pearl from TC, when thrown in a direction, will gather all of the items on the ground there and return them to your inventory. Useful for mining in the nether while flying so you don't have to keep flying down to collect your ore.I believe there's at least two magnets in the pack. One or both can be found by searching "magnet" with NEI
Hmm, can turbines accept steam from different sides simultaneous? Say, i input 100l/s from 4 sides, will it be 400l/s total?
Is there an item which gives magnetic mode like the NEI magnetic mode?
Ender chest is handy also if you craft an Ender Rift wand focus. I use mine to keep extra charged wands and warded glass for when I go on a node jarring spree.If you're using ender io 2nd tier fluid conduit a single connection on the turbine side is fine for MV or LV turbines. The conduit has much higher throughput than extraction. The place you might need a lot of connections is if you're storing/buffering steam in a railcraft tank or similar.
I just started making enderium so maybe I can make the top tier conduit now. Kind of funny that the only thing really driving me to enderium was a golden bag of holding.
If you're using ender io 2nd tier fluid conduit a single connection on the turbine side is fine for MV or LV turbines. The conduit has much higher throughput than extraction. The place you might need a lot of connections is if you're storing/buffering steam in a railcraft tank or similar.
I just started making enderium so maybe I can make the top tier conduit now. Kind of funny that the only thing really driving me to enderium was a golden bag of holding.
Oh, cool, I sure could use a Golden Bag of Holding. For me, the driving force for Enderium was so I could make the "9" Structural Upgrades for JABBA Barrels. Kinda silly to waste my first 18 Enderium ingots on something I could easily work around, but only having one inventory for all my charcoal and my logs in my CreoTek CreoStak 36 setup sure made me happy! Six plates makes two "9" upgrades and three 9's makes one "27" upgrade, allowing one Barrel to hold almost 1800 stacks. In less than a week I've half-filled both my charcoal and my wood barrels which each got a "27" upgrade thanks to those 18 Enderium plates.
Speaking of Ender Chests... do we still need a Silk Touch pickaxe to pick them up? This is the first pack I ever played where Silk Touch is unimportant... however perhaps it is still needed for the EnderChest. I was just looking at making two of them, but if I need a Silk Touch pick then its prob not worth it. Boy, if I miss one thing in this modpack, it's an EnderPouch - that thing has gotta be one of the handiest devices ever, and it's a real shame that the trend lately has been to leave it out of packs. Not even sure which mod its from actually...